Shadow Travel: Difference between revisions

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(Added the "Fort" defense target, and changed "Energy (Necrotic) damage" to "necrotic damage", to better fit standard formatting.)
Tags: Reverted Visual edit
m (Reverted edits by Dumbgeonmaster (talk) to last revision by Spazztaztic)
Tag: Rollback
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'''Duration:''' Instantaneous
'''Duration:''' Instantaneous


You can only cast this spell when standing in dim light, [[darkness]], or a distinct [[shadow]]. You and each willing creature within range teleport up 1 mile; you appear in the closest unoccupied space that is also in dim light, darkness, or a distinct shadow that you are familiar with.  
You can only cast this spell when standing in dim light, [[darkness]], or a distinct shadow. You and each willing creature within range teleport up 1 mile; you appear in the closest unoccupied space that is also in dim light, darkness, or a distinct shadow that you are familiar with.  


Make a magic attack against yourself and each creature that traveled in this way, targeting FORT. Creatures that are hit take 1d4 necrotic [[damage]] and are Sickened for 10 minutes.  
Make a magic attack against yourself and each creature that traveled in this way. Creatures that are hit take 1d4 Energy (Necrotic) [[damage]] and are Sickened for 10 minutes.  


'''Upcharge:''' Double the distance per +5 SP (10 miles, 20 miles, 40 miles, and so on).
'''Upcharge:''' Double the distance per +5 SP (10 miles, 20 miles, 40 miles, and so on).

Revision as of 11:19, 12 February 2024

Occult Spell, Altering, Ritualize, Conjuring 2

APC: 10

SPC: 24

Range: Self (10 ft radius)

Requirements: Verbal, Gesture

Duration: Instantaneous

You can only cast this spell when standing in dim light, darkness, or a distinct shadow. You and each willing creature within range teleport up 1 mile; you appear in the closest unoccupied space that is also in dim light, darkness, or a distinct shadow that you are familiar with.

Make a magic attack against yourself and each creature that traveled in this way. Creatures that are hit take 1d4 Energy (Necrotic) damage and are Sickened for 10 minutes.

Upcharge: Double the distance per +5 SP (10 miles, 20 miles, 40 miles, and so on).

Ritualize: If you cast this spell as a ritual, it takes 10 minutes to cast but does not cost SP (upcharging still costs SP). You can cast this spell as a ritual a number of times equal to your magic attribute, regaining all expended uses upon Resting.


[Back to Occult Spells]