Drudge Slug: Difference between revisions

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| colspan="3" |'''Senses''' Darkvision 30 ft
| colspan="3" |'''Senses''' Darkvision 30 ft
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| colspan="3" |'''[[Skills]]''' Info
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==== ''The Drudge Slug can take ONE of the following actions'''.''''' ====
==== ''The Drudge Slug can take ONE of the following actions'''.''''' ====
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| colspan="6" |'''Feature.''' Info
| colspan="6" |'''Move.''' The [[Dredger]] can move up to its speed.
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'''Mud Spit.''' ''Ranged (15 ft) Natural Weapon.'' +2 vs REF. '''Hit:''' 4 (1d4+2) blunt, and the target gains the Blinded and Slowed [[conditions]] until the end of its next turn.
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==== '''''OR''' the MONSTER can take '''TWO''' of the following actions, or take the same action '''twice...''''' ====
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| colspan="6" |'''Feature.''' Info
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==== '''''...AND''' take '''ONE''' of the following actions.''====
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| colspan="6" |'''Feature.''' Info
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==== ''OR the MONSTER can take TWO of the following actions, or take the same action twice.''====
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| colspan="6" |'''Feature.''' Info
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! colspan="6" |Reactions
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| colspan="6" |'''Feature.''' Info
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=== Features ===
'''Features.''' Info
=== Actions ===
'''Features.''' Info
=== Reactions ===
'''Features.''' Info

Revision as of 12:17, 8 February 2024

[Back to creatures]


Created from ambient magic in the wilderness - primarily in the Everwilds - Drudge Slugs are wormlike elemental creatures composed entirely of the thick, muddy sludge found in swamps. They will feed on any organic matter, often relying on carrion and decomposing wood. They tend not to be aggressive unless threatened or starving.

Drudge Slug

Monster Level: 0.5
Medium. Beast Monstrosity
STR DEX END AWR INT CHA
2 2 1 0 -3 -2
Ref: 12 Fort: 11 Ant: 10 Log: 7 Will: 8
Armor Rating 10
Hit Points 12 Immune Lightning
Speed 20 ft Senses Darkvision 30 ft
Features
Mud Cover. Whenever the Drudge Slug ends its turn in muddy terrain, it gains Resist Fire 2 for 30 seconds.
Actions

The Drudge Slug can take ONE of the following actions.

Move. The Dredger can move up to its speed.

Mud Spit. Ranged (15 ft) Natural Weapon. +2 vs REF. Hit: 4 (1d4+2) blunt, and the target gains the Blinded and Slowed conditions until the end of its next turn.