Veteran Soldier: Difference between revisions

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| colspan="6" |'''Move.''' The Veteran can move up to its speed.
| colspan="6" |'''Move.''' The Veteran can move up to its speed.
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|-
| colspan="6" |'''Claymore.''' ''Reach 5ft Hand-and-a-half Weapon.'' +3 vs AR. '''Hit:''' 9 (1d12 + 3) sharp.
| colspan="6" |'''Claymore.''' ''Reach 5 ft Hand-and-a-half Weapon.'' +3 vs AR. '''Hit:''' 9 (1d12 + 3) sharp.
|-
|-
| colspan="6" |'''Longsword.''' ''Reach 5ft Hand-and-a-half Weapon.'' +3 vs AR. '''Hit:''' 7 (1d8 + 3) sharp, or 8 (1d10 + 3) sharp if two-handed.
| colspan="6" |'''Longsword.''' ''Reach 5 ft Hand-and-a-half Weapon.'' +3 vs AR. '''Hit:''' 7 (1d8 + 3) sharp, or 8 (1d10 + 3) sharp if two-handed.
|-
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| colspan="6" |'''Recurve Bow.''' ''Ranged (200ft) Weapon.'' +0 vs AR. '''Hit:''' 3 (1d6) sharp.
| colspan="6" |'''Recurve Bow.''' ''Ranged (200 ft) Weapon.'' +0 vs AR. '''Hit:''' 3 (1d6) sharp.
|-
|-
| colspan="6" |'''Duel.''' The Veteran assumes a stance that allows it to Exploit before the start of its next turn if provoked.
| colspan="6" |'''Duel.''' The Veteran assumes a stance that allows it to Exploit before the start of its next turn if provoked.
|-
|-
| colspan="6" |
| colspan="6" |
|-
! colspan="6" |Reactions
|-
| colspan="6" |
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| colspan="6" |'''Exploit.''' If the Veteran used Duel on its last turn, then it can Exploit
|}
|}
=== Features ===
'''Grizzled.''' When Bloodied, the Veteran has TA on all attacks.
'''Kite Shield.''' The Veteran can equip a kite shield, which gives it +2 AR and +1 REF, FORT and ANT.
'''Grit.''' When the Veteran Catches their Breath or Recoup and is Bloodied, they regain 5 (1d10) HP.
=== Actions ===
'''Move.''' The Veteran can move up to its speed.
'''Claymore.''' ''Reach 5ft Hand-and-a-half Weapon.'' +3 vs AR. '''Hit:''' 9 (1d12 + 3) sharp.
'''Longsword.''' ''Reach 5ft Hand-and-a-half Weapon.'' +3 vs AR. '''Hit:''' 7 (1d8 + 3) sharp, or 8 (1d10 + 3) sharp if two-handed.
'''Recurve Bow.''' ''Ranged (200ft) Weapon.'' +0 vs AR. '''Hit:''' 3 (1d6) sharp.
'''Duel.''' The Veteran assumes a stance that allows it to Exploit before the start of its next turn if provoked.
=== Reactions ===
'''Exploit.''' If the Veteran used Duel on its last turn, then it can ([[Actions|Exploit]])

Revision as of 12:26, 1 February 2024


[Back to creatures]

Veteran Soldier

Monster Level: 3
Medium. Humanoid
STR DEX END AWR INT CHA
3 0 2 3 0 -1
Ref: 9 Fort: 12 Ant: 13 Log: 10 Will: 9
Armor Rating 15 (field plate armor)
Hit Points 32
Speed 25 ft
Skills (STR) Applied Force +2, Menace +2; (END) Forced March +4; (AWR) Perceiving +4
Features
Grizzled. When Bloodied, the Veteran has TA on all attacks.
Kite Shield. The Veteran can equip a kite shield, which gives it +2 AR and +1 REF, FORT and ANT.
Grit. When the Veteran Catches their Breath or Recoup and is Bloodied, they regain 5 (1d10) HP.
Actions

The Veteran can MOVE and take ONE of the following actions.

Move. The Veteran can move up to its speed.
Claymore. Reach 5 ft Hand-and-a-half Weapon. +3 vs AR. Hit: 9 (1d12 + 3) sharp.
Longsword. Reach 5 ft Hand-and-a-half Weapon. +3 vs AR. Hit: 7 (1d8 + 3) sharp, or 8 (1d10 + 3) sharp if two-handed.
Recurve Bow. Ranged (200 ft) Weapon. +0 vs AR. Hit: 3 (1d6) sharp.
Duel. The Veteran assumes a stance that allows it to Exploit before the start of its next turn if provoked.
Reactions
Exploit. If the Veteran used Duel on its last turn, then it can Exploit