Holy Weapon: Difference between revisions

From MythCraft Online SRD
Jump to navigation Jump to search
No edit summary
No edit summary
Line 1: Line 1:
''[[Divine]] Ritual, Alchemy''
{| class="creature"
 
|+
'''Prerequisites:''' Divine 7
|
 
== <big>'''Holy Weapon'''</big> ==
'''Casting Time''': 1 hour, which can be part of a Recoup or Rest
|-
 
|[[Divine]] Ritual, Alchemy
'''Materials:''' 1 sc worth of scented oils, expended as part of the ritual
|-
 
|''Prerequisite: Divine 7''
'''Recharge:''' Rest
|-
 
|'''Casting Time:''' 1 hour, which can be part of a Recoup or Take a Rest
'''Duration:''' Instantaneous
|-
 
|'''Materials:''' 1 sc of scented oils, expended as part of the ritual
Through a series of blessings and incantations, you make a mundane weapon more powerful than it would be otherwise. One weapon that you touch throughout the ritual gains a +1 bonus to attack rolls and [[damage]] rolls for the next 8 hours and is considered magical for the duration.  
|-
 
|'''Recharge:''' Take a Rest
Furthermore, as part of the casting, choose one creature type: Avadri, Celestial, Eldritch, Fae, Fiend, Monstrosity, or [[Undead]]. Alternatively, you could choose one Source of magic: [[Arcane]], Divine, [[Occult]], [[Primal]], or [[Psionic]]. For the
|-
 
|'''Duration:''' Instantaneous
duration, when a creature of that type comes within 1000 ft of you, your weapon glows faintly, shedding dim light for 5 ft.
|-
 
!Ritual Description
|-
|Through a series of blessings and incantations, you make a mundane weapon more powerful than it would be otherwise. One weapon that you touch throughout the ritual gains a +1 bonus to attack rolls and [[damage]] rolls for the next 8 hours and is considered magical for the duration.  
Furthermore, as part of the casting, choose one creature type: Avadri, Celestial, Eldritch, Fae, Fiend, Monstrosity, or [[Undead]]. Alternatively, you could choose one Source of magic: [[Arcane]], Divine, [[Occult]], [[Primal]], or [[Psionic]]. For the duration, when a creature of that type comes within 1000 ft of you, your weapon glows faintly, shedding dim light for 5 ft.
If you cast the same ritual on the same weapon once per day for a whole year, choosing the same creature type or magical source every time, then the effects become permanent. This weapon has an Essence cost of 15 and anyone with the available Essence can use it.
If you cast the same ritual on the same weapon once per day for a whole year, choosing the same creature type or magical source every time, then the effects become permanent. This weapon has an Essence cost of 15 and anyone with the available Essence can use it.
 
|}
<br>


[[Divine Spells|[Back to Divine Magic]]]
[[Divine Spells|[Back to Divine Magic]]]

Revision as of 12:12, 26 January 2024

Holy Weapon

Divine Ritual, Alchemy
Prerequisite: Divine 7
Casting Time: 1 hour, which can be part of a Recoup or Take a Rest
Materials: 1 sc of scented oils, expended as part of the ritual
Recharge: Take a Rest
Duration: Instantaneous
Ritual Description
Through a series of blessings and incantations, you make a mundane weapon more powerful than it would be otherwise. One weapon that you touch throughout the ritual gains a +1 bonus to attack rolls and damage rolls for the next 8 hours and is considered magical for the duration.

Furthermore, as part of the casting, choose one creature type: Avadri, Celestial, Eldritch, Fae, Fiend, Monstrosity, or Undead. Alternatively, you could choose one Source of magic: Arcane, Divine, Occult, Primal, or Psionic. For the duration, when a creature of that type comes within 1000 ft of you, your weapon glows faintly, shedding dim light for 5 ft. If you cast the same ritual on the same weapon once per day for a whole year, choosing the same creature type or magical source every time, then the effects become permanent. This weapon has an Essence cost of 15 and anyone with the available Essence can use it.


[Back to Divine Magic]