Holy Weapon: Difference between revisions
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''[[Divine]] Ritual, Alchemy | {| class="creature" | ||
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== <big>'''Holy Weapon'''</big> == | |||
'''Casting Time''' | |- | ||
|[[Divine]] Ritual, Alchemy | |||
'''Materials:''' 1 sc | |- | ||
|''Prerequisite: Divine 7'' | |||
'''Recharge:''' Rest | |- | ||
|'''Casting Time:''' 1 hour, which can be part of a Recoup or Take a Rest | |||
'''Duration:''' Instantaneous | |- | ||
|'''Materials:''' 1 sc of scented oils, expended as part of the ritual | |||
Through a series of blessings and incantations, you make a mundane weapon more powerful than it would be otherwise. One weapon that you touch throughout the ritual gains a +1 bonus to attack rolls and [[damage]] rolls for the next 8 hours and is considered magical for the duration. | |- | ||
|'''Recharge:''' Take a Rest | |||
Furthermore, as part of the casting, choose one creature type: Avadri, Celestial, Eldritch, Fae, Fiend, Monstrosity, or [[Undead]]. Alternatively, you could choose one Source of magic: [[Arcane]], Divine, [[Occult]], [[Primal]], or [[Psionic]]. For the | |- | ||
|'''Duration:''' Instantaneous | |||
duration, when a creature of that type comes within 1000 ft of you, your weapon glows faintly, shedding dim light for 5 ft. | |- | ||
!Ritual Description | |||
|- | |||
|Through a series of blessings and incantations, you make a mundane weapon more powerful than it would be otherwise. One weapon that you touch throughout the ritual gains a +1 bonus to attack rolls and [[damage]] rolls for the next 8 hours and is considered magical for the duration. | |||
Furthermore, as part of the casting, choose one creature type: Avadri, Celestial, Eldritch, Fae, Fiend, Monstrosity, or [[Undead]]. Alternatively, you could choose one Source of magic: [[Arcane]], Divine, [[Occult]], [[Primal]], or [[Psionic]]. For the duration, when a creature of that type comes within 1000 ft of you, your weapon glows faintly, shedding dim light for 5 ft. | |||
If you cast the same ritual on the same weapon once per day for a whole year, choosing the same creature type or magical source every time, then the effects become permanent. This weapon has an Essence cost of 15 and anyone with the available Essence can use it. | If you cast the same ritual on the same weapon once per day for a whole year, choosing the same creature type or magical source every time, then the effects become permanent. This weapon has an Essence cost of 15 and anyone with the available Essence can use it. | ||
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[[Divine Spells|[Back to Divine Magic]]] | [[Divine Spells|[Back to Divine Magic]]] | ||
Revision as of 12:12, 26 January 2024
Holy Weapon |
| Divine Ritual, Alchemy |
| Prerequisite: Divine 7 |
| Casting Time: 1 hour, which can be part of a Recoup or Take a Rest |
| Materials: 1 sc of scented oils, expended as part of the ritual |
| Recharge: Take a Rest |
| Duration: Instantaneous |
| Ritual Description |
|---|
| Through a series of blessings and incantations, you make a mundane weapon more powerful than it would be otherwise. One weapon that you touch throughout the ritual gains a +1 bonus to attack rolls and damage rolls for the next 8 hours and is considered magical for the duration.
Furthermore, as part of the casting, choose one creature type: Avadri, Celestial, Eldritch, Fae, Fiend, Monstrosity, or Undead. Alternatively, you could choose one Source of magic: Arcane, Divine, Occult, Primal, or Psionic. For the duration, when a creature of that type comes within 1000 ft of you, your weapon glows faintly, shedding dim light for 5 ft. If you cast the same ritual on the same weapon once per day for a whole year, choosing the same creature type or magical source every time, then the effects become permanent. This weapon has an Essence cost of 15 and anyone with the available Essence can use it. |