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Spazztaztic (talk | contribs) (Created page with "When implemented judiciously, traps can be an excellent way to keep adventurers on their toes. Traps come in many forms, and not all traps will deal damage. Some might ensnare the heroes or alert the denizens of a dungeon to the heroes’ presence, for example. Traps that do deal damage should typically deal about as much damage as a hero might suffer in a combat encounter. This is not a hard and fast rule, however; some very well hidden traps might be very difficult to...") |
Craft&Soul (talk | contribs) m (minor typo) |
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When implemented judiciously, traps can be an excellent way to keep adventurers on their toes. Traps come in many forms, and not all traps will deal [[damage]]. Some might ensnare the heroes or alert the denizens of a dungeon to the heroes’ presence, for example. | When implemented judiciously, traps can be an excellent way to keep adventurers on their toes. Traps come in many forms, and not all traps will deal [[damage]]. Some might ensnare the heroes or alert the denizens of a dungeon to the heroes’ presence, for example. Traps that do deal damage should typically deal about as much damage as a hero might suffer in a [[combat]] encounter. This is not a hard and fast rule, however; some very well hidden traps might be very difficult to spot, and their damage might be lethal. | ||
Traps that do deal damage should typically deal about as much damage as a hero might suffer in a [[combat]] encounter. This is not a hard and fast rule, however; some very well hidden traps might be very difficult to spot, and their damage might be lethal. | |||
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