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Aura Enhancement Track Formatting
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You have always been a serious person. As a child, you took playing with a somber gravity and it greatly upset you when another child broke the rules. In your adolescence, you were often dismayed by the lackadaisical nature of your contemporaries. At some point along the way, you found a cause to which you dedicated your very soul. This transformation has led you to seek out a sacred order or deity to whom you have pledged your allegiance. You now strive to undertake acts of selflessness and zeal for the betterment of the world in accordance with the tenets of your faith.
You have always been a serious person. As a child, you took playing with a somber gravity and it greatly upset you when another child broke the rules. In your adolescence, you were often dismayed by the lackadaisical nature of your contemporaries. At some point along the way, you found a cause to which you dedicated your very soul. This transformation has led you to seek out a sacred [[order]] or deity to whom you have pledged your allegiance. You now strive to undertake acts of selflessness and zeal for the betterment of the world in accordance with the tenets of your faith.
You are undoubtedly dedicated to your beliefs with keen resolve. How do you approach those who do not share your convictions? Do you seek to persuade folk to adopt your tenets as their own, or do you try to learn the beliefs of other creatures and the reasons behind those beliefs? Maybe you engage in a mix of both approaches.
You are undoubtedly dedicated to your beliefs with keen resolve. How do you approach those who do not share your convictions? Do you seek to persuade folk to adopt your tenets as their own, or do you try to learn the beliefs of other creatures and the reasons behind those beliefs? Maybe you engage in a mix of both approaches.


==='''Zealot Stacks'''===
'''<big><u>Zealot Tracks</u></big>'''


'''Aura''' Gain powerful auras that bolster yourself and your allies against the encroaching darkness.
'''Aura Enhancement:''' Gain powerful auras that bolster yourself and your allies against the encroaching [[darkness]].


'''Cavalier''' Bond with a mystic steed, on whom you can ride into battle.
'''Cavalier''': Bond with a mystic steed, on whom you can ride into battle.


'''Consecrated Blade''' You can enchant a weapon, turning it into a powerful artifact capable of smiting evil wherever it
'''Consecrated Blade''': You can enchant a weapon, turning it into a powerful artifact capable of smiting evil wherever it
might lurk.
might lurk.


'''Crusader''' As a sword for the just, and a [[shield]] for the innocent, you lead a crusade against the forces of evil.
'''Crusader:''' As a sword for the just, and a [[shield]] for the innocent, you lead a crusade against the forces of evil.


'''Holy Cause''' Your very presence is enough to help other creatures remain true to their convictions, even against
'''Holy Cause:''' Your very presence is enough to help other creatures remain true to their convictions, even against
strong temptations.
strong temptations.


'''Reputation''' Your reputation precedes you, for good or ill, and you are never treated as simply an innocuous traveler.
'''Reputation:''' Your reputation precedes you, for good or ill, and you are never treated as simply an innocuous traveler.


==='''Zealot Talents'''===
== Zealot Entry Talent ==
After gaining the Zealot Entry talent, you can take talents from any of the zealot stacks.
After gaining the Zealot Entry talent, you can take talents from any of the zealot stacks.
{| class="wikitable"
{| class="wikitable"
!Feature
!Talent
!PreReq
!PreReq
!Description
!Description
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|'''Zealot Entry'''
|'''Zealot Entry'''
|Character Level 2
|Character Level 2
|When you take this entry you gain the following abilities
|When you take this entry you gain the following abilities.


* <u>Just Defender</u> Gain one Talent from the [[Combat]] Specialization Stack. This talent must be from the Defenses Stack.
* <u>Just Defender</u>: Gain one Talent from the [[Combat]] [[Specialization Talents|Specialization Stack]]. This talent must be from the Defenses Stack.
* <u>Holy Cause</u>: (2/Rest) You may spend 1 Reactive AP to cancel one condition when an ally within 10 ft of you suffers from that condition. You are only able to cancel the Charmed condition with this ability. You regain all expended uses when you Take a Rest.


* You gain the Holy Cause ability.
* <u>Aura</u>: (AWR/Rest) Gain one Aura Talent of your choice from the ''Aura'' table. You may activate an Aura by spending 3 AP on your turn. The Aura lasts for 10 minutes or until you choose to end it early (costing 0 AP) or cast another Aura. Your Aura’s radius is 10ft. You regain all expended uses when you Take a Rest.  
** <u>Holy Cause</u> (2/Rest) You may spend 1 Reactive AP to cancel one condition when an ally within 10 ft of you suffers from that condition. You are only able to cancel the Charmed condition with this ability.


* <u>Aura</u> (AWR/Rest) Gain one Aura Talent of your choice. You may activate an Aura by spending 3 AP on your turn. The Aura lasts for 10 minutes or until you choose to end it early (costing 0 AP) or cast another Aura. Your Aura’s radius is 10ft.  
* <u>[[Divine]]</u>[[Divine|:]] You gain +1 Divine Power from this talent and from every talent you take in the Zealot stack. You do not gain additional SP unless noted in an individual talent.
|}


* <u>[[Divine]]</u> You gain +1 Divine Power from this talent and from every talent you take in the Zealot stack. You do not gain additional SP unless noted in an individual talent.
=== Aura Table ===
{| class="wikitable"
!Aura
!PreReq
!Description
!Tags
|-
|'''Aura of Aggression'''
|Zealot Entry
|You and all creatures of your choice within your aura’s radius deal +2 [[damage]] whenever they hit a creature with an attack.
|''Zealot, Aura''
|-
|'''Aura of Aggression II'''
|Aura of Aggression, Divine 7
|You and all creatures of your choice within your aura’s radius deal +5 damage whenever they hit a creature with an attack.
|''Zealot, Aura''
|-
|'''Aura of Aggression III'''
|Aura of Aggression II, Divine 12
|You and all creatures of your choice within your aura’s radius deal additional damage equal to your AWR (min 5) whenever they hit a creature with an attack.
|''Zealot, Aura''
|-
|'''Aura of protection'''
|Zealot Entry
|You and all creatures of your choice within your aura’s radius gain +1 to their Mental Defenses (ANT, LOG, and WILL).
|''Zealot, Aura''
|-
|'''Bodily Protection'''
|Aura of Protection
|Your Aura of Protection applies to creatures’ Physical defenses as well (REF and FORT).
|''Zealot, Aura''
|-
|'''Bodily Protection II'''
|Bodily Protection, Divine 7
|Your Aura of Protection applies to creatures’ AR as well.
|''Zealot, Aura''
|-
|'''Bulwark'''
|Aura of Protection
|Your Aura of Protection enhances creatures’ defenses by +1.
|''Zealot, Aura''
|-
|'''Bulwark II'''
|Bulwark
|Your Aura of Protection enhances creatures’ defenses by 1 more than it did previously.
|''Zealot, Aura''
|-
|'''Bulwark III'''
|Bulwark II
|Your Aura of Protection enhances creatures’ defenses by 1 more than it did previously.
|''Zealot, Aura''
|-
|'''Aura of Reduction'''
|Zealot Entry
|You and all creatures of your choice within your aura’s radius gain DR 2/Magic.
|''Zealot, Aura''
|-
|'''Aura of Reduction II'''
|Aura of Reduction, Zealot 7
|Aura of Reduction grants targets DR 3/Magic.
|''Zealot, Aura''
|-
|'''Aura of Reduction III'''
|Aura of Reduction II, Zealot 12
|Aura of Reduction grants targets DR 5 / Magic.
|''Zealot, Aura''
|-
|'''Aura of Vitality'''
|Zealot Entry
|You and all creatures of your choice within your aura’s radius gain Shield HP equal to your AWR at the start of their
turn.
|''Zealot, Aura''
|-
|'''Aura of Vitality II'''
|Aura of Vitality, Zealot 12
|You and all creatures of your choice within your aura do not gain Death Points at the end of your turns if you end your turn with 0 HP.
|''Zealot, Aura''
|}
|}


==='''Aura Enhancements''' ===
== Aura Enhancement Track ==
{| class="wikitable"
{| class="wikitable"
!Feature
!Talent
!PreReq
!PreReq
!Discreption
!Description
!Tags
!Tags
|-
|-
|'''Aura'''
|'''Aura'''
|Zealot Entry
|Zealot Entry
|Gain one additional Aura of your choice. When you activate your Aura, choose which Aura you use out of the ones that you know.
|''Repeatable.'' Gain one additional Aura of your choice. When you activate your Aura, choose which Aura you use out of the ones that you know.
|''Zealot, Aura Enhancement, Repeatable''
|''Zealot, Aura Enhancement, Repeatable''
|-
|-
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|}
|}


==='''Auras'''===
== Cavalier Track ==
{| class="wikitable"
!Feature
!PreReq
!Discreption
!Tags
|-
|'''Aura of Aggression'''
|Zealot Entry
|You and all creatures of your choice within your aura’s radius deal +2 [[damage]] whenever they hit a creature with
an attack.
|''Zealot, Aura''
|-
|'''Aura of Aggression II'''
|Aura of Aggression, Divine 7
|You and all creatures of your choice within your aura’s radius deal +5 damage whenever they hit a creature with an attack.
|''Zealot, Aura''
|-
|'''Aura of Aggression III'''
|Aura of Aggression II, Divine 12
|You and all creatures of your choice within your aura’s radius deal additional damage equal to your AWR (min 5) whenever they hit a creature with an attack.
|''Zealot, Aura''
|-
|'''Aura of protection'''
|Zealot Entry
|You and all creatures of your choice within your aura’s radius gain +1 to their Mental Defenses (ANT, LOG, and WILL).
|''Zealot, Aura''
|-
|'''Bodily Protection'''
|Aura of Protection
|Your Aura of Protection applies to creatures’ Physical defenses as well (REF and FORT).
|''Zealot, Aura''
|-
|'''Bodily Protection II'''
|Bodily Protection, Divine 7
|Your Aura of Protection applies to creatures’ AR as well.
|''Zealot, Aura''
|-
|'''Bulwark'''
|Aura of Protection
|Your Aura of Protection enhances creatures’ defenses by +1.
|''Zealot, Aura''
|-
|'''Bulwark II'''
|Bulwark
|Your Aura of Protection enhances creatures’ defenses by 1 more than it did previously.
|''Zealot, Aura''
|-
|'''Bulwark III'''
|Bulwark II
|Your Aura of Protection enhances creatures’ defenses by 1 more than it did previously.
|''Zealot, Aura''
|-
|'''Aura of Reduction'''
|Zealot Entry
|You and all creatures of your choice within your aura’s radius gain DR 2/Magic.
|''Zealot, Aura''
|-
|'''Aura of Reduction II'''
|Aura of Reduction, Zealot 7
|Aura of Reduction grants targets DR 3/Magic.
|''Zealot, Aura''
|-
|'''Aura of Reduction III'''
|Aura of Reduction II, Zealot 12
|Aura of Reduction grants targets DR 5 / Magic.
|''Zealot, Aura''
|-
|'''Aura of Vitality'''
|Zealot Entry
|You and all creatures of your choice within your aura’s radius gain Shield HP equal to your AWR at the start of their
turn.
|''Zealot, Aura''
|-
|'''Aura of Vitality II'''
|Aura of Vitality, Zealot 12
|You and all creatures of your choice within your aura do not gain Death Points at the end of your turns if you end your turn with 0 HP.
|''Zealot, Aura''
|}
 
==='''Cavalier Track''' ===
 
{| class="wikitable"
{| class="wikitable"
!Feature
!Feature
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|'''Holy Mount IV'''
|'''Holy Mount IV'''
|Cavalier III
|Cavalier III
|Your mount can use the stats of a warhorse or giant elk (your MC might choose to allow additional options). Your mount’s defense bonus increases to +2. You can spend 2 MCAP on your turn to allow your mount to make one of their special attacks, if they have one.
|Your mount can use the stats of a warhorse or [[giant]] elk (your MC might choose to allow additional options). Your mount’s defense bonus increases to +2. You can spend 2 MCAP on your turn to allow your mount to make one of their special attacks, if they have one.
|''Zealot, Cavalier''
|''Zealot, Cavalier''
|-
|-
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|}
|}


==='''Consecrated Blade Track'''===
== Consecrated Blade Track ==
{| class="wikitable"
{| class="wikitable"
!Feature
!Feature
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!Tags
!Tags
|-
|-
|'''Holy Weapon'''  
|'''[[Holy Weapon]]'''  
|Zealot Entry
|Zealot Entry
|Learn the Holy Weapon ritual, ignoring its Divine 7 Prerequisite. If you already knew it, learn one ritual of your choice if you meet its prerequisites.
|Learn the Holy Weapon ritual, ignoring its Divine 7 Prerequisite. If you already knew it, learn one ritual of your choice if you meet its prerequisites.
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|Consecrated Blade 11
|Consecrated Blade 11
Incompatible: Punishment
Incompatible: Punishment
|A Holy Weapon made by your ritual has 1 charge. A creature can cast Healing Touch using this charge.
|A Holy Weapon made by your ritual has 1 charge. A creature can cast [[Healing Touch]] using this charge.
|''Zealot, Consecrated Blade''
|''Zealot, Consecrated Blade''
|-
|-
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|Consecrated Blade 11
|Consecrated Blade 11
Incompatible: Reward
Incompatible: Reward
|A Holy Weapon made by your ritual has 1 charge. A creature can cast Shining Bolt using this charge.
|A Holy Weapon made by your ritual has 1 charge. A creature can cast [[Shining Bolt]] using this charge.
|''Zealot, Consecrated Blade''
|''Zealot, Consecrated Blade''
|-
|-
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|Gain the Cleansing Fire ability.
|Gain the Cleansing Fire ability.


* <u>Cleansing Fire</u> (2/Rest) When you use Cleanse, you may also use Cleansing Fire. This removes any passive spells or magical effects that are improving the creature’s stats, such as Minor Augmentation.  
* <u>Cleansing Fire</u> (2/Rest) When you use Cleanse, you may also use Cleansing Fire. This removes any passive spells or magical effects that are improving the creature’s stats, such as [[Minor Augmentation]].  
|''Zealot, Crusader''
|''Zealot, Crusader''
|-
|-
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|Lay on Hands II
|Lay on Hands II
Incompatible: Holy Cause III
Incompatible: Holy Cause III
|You may touch a creature suffering from a common poison and instantaneously cure it. (1/Week)
|You may touch a creature suffering from a common [[poison]] and instantaneously cure it. (1/Week)
|''Zealot, Holy Cause''
|''Zealot, Holy Cause''
|-
|-

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