Hurricane: Difference between revisions

48 bytes added ,  22 December 2023
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(Created page with "''Primal Invocation, Alchemy, Extrinsic, Weather'' '''Prerequisites:''' Primal Tier 3 '''Casting Time:''' 1 hour '''Range:''' Sight '''Materials:''' 1 gallon of water '''Requires:''' Gesture, Verbal, Visual '''Duration:''' 1 hour At the end of the casting time, make a magic attack roll against DC 20. Subtract 5 from the DC if you are in a desert or jungle (or any terrain with a temperature exceeding 24 C or 80 F). If you hit the DC, then you cast the Invocation an...")
 
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''[[Primal]] Invocation, Alchemy, Extrinsic, Weather''
''[[Primal]] Invocation, Alchemy, Extrinsic, [[Weather]]''


'''Prerequisites:''' Primal Tier 3
'''Prerequisites:''' Primal Tier 3
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At the end of the duration, the hurricane continues to rage until it would naturally fizzle out based on its atmospheric environment, At that time, any location in the affected area that can contain standing water does so to its maximum capacity. Water overflows and causes severe flooding where relevant.
At the end of the duration, the hurricane continues to rage until it would naturally fizzle out based on its atmospheric environment, At that time, any location in the affected area that can contain standing water does so to its maximum capacity. Water overflows and causes severe flooding where relevant.
[[Primal Spells|[Back to Primal Spells]]]
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