Warrior: Difference between revisions

28 bytes added ,  21 December 2023
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(Archery Track)
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* <u>Battlefield Tactician</u>:  (AWR+1/Recoup) You may spend 1 AP on your turn to specify a target within 5 ft of you. Friendly targets within 40 ft of you gain Focused against that target. Battlefield Tactician persists for 10 minutes while you can see the target. If you use this on a new target, it fades on the original target. You regain all expended uses when you Recoup.
* <u>Battlefield Tactician</u>:  (AWR+1/Recoup) You may spend 1 AP on your turn to specify a target within 5 ft of you. Friendly targets within 40 ft of you gain Focused against that target. Battlefield Tactician persists for 10 minutes while you can see the target. If you use this on a new target, it fades on the original target. You regain all expended uses when you Recoup.
* <u>Warrior Training</u>: If this is your first Class Entry talent, you gain two specialization talents: one from the defense stack and one from the combat, command, or defense stack. If this is not your first Class Entry talent, you gain one talent from the defense stack.
* <u>Warrior Training</u>: If this is your first Class Entry talent, you gain two [[Specialization Talents|specialization talents]]: one from the defense stack and one from the combat, command, or defense stack. If this is not your first Class Entry talent, you gain one talent from the defense stack.
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|Archery 14
|Archery 14
|You are a marksman of great renown. Your presence on the battlefield strikes fear in your enemies and brings comfort to those you watch over. You do not lose the Unseen condition from making ranged attacks. If you have 3 or more TA against a target, your attacks gain the following benefits:
|You are a marksman of great renown. Your presence on the battlefield strikes fear in your enemies and brings comfort to those you watch over. You do not lose the Unseen condition from making ranged attacks. If you have 3 or more TA against a target, your attacks gain the following benefits:
You deal double damage Your attacks that hit knock the target prone Striking a Prone target gives them the Pinned condition. (Escape DC = 8+ Your DEX) You regain 1d10 HP whenever you make the killing blow against a creature that is ML 6 or higher.
You deal double damage Your attacks that hit knock the target prone Striking a Prone target gives them the Pinned condition. (Escape DC = 8+ Your DEX)
 
You regain 1d10 HP whenever you make the killing blow against a creature that is ML 6 or higher.


* <u>Level 30</u>: Once per week, you can kill a target of ML or Character Level of 5 or less. You cannot miss and the target cannot survive the attack. Provided you are Unseen when you make the attack, it cannot be traced back to you through evidentiary means.
* <u>Level 30</u>: Once per week, you can kill a target of ML or Character Level of 5 or less. You cannot miss and the target cannot survive the attack. Provided you are Unseen when you make the attack, it cannot be traced back to you through evidentiary means.