Rogue: Difference between revisions

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You’ve been dealt a difficult hand. You grew up in society’s unforgiving underbelly, and from an early age you have had to resort to thievery or deception to find food and lodging. Through trial and error, you have learned what fools people and what does not. Living in the shadows on the fringes of society, you have quietly observed as other, more skilled rogues earn their illicit livelihoods. Seeking to emulate the most successful thieves and con artists, you have learned [[how to]] stay one step ahead of the law.
You’ve been dealt a difficult hand. You grew up in society’s unforgiving underbelly, and from an early age you have had to resort to thievery or deception to find food and lodging. Through trial and error, you have learned what fools people and what does not. Living in the shadows on the fringes of society, you have quietly observed as other, more skilled rogues earn their illicit livelihoods. Seeking to emulate the most successful thieves and con artists, you have learned [[how to]] stay one step ahead of the law.
The most successful rogues know the other players in their game: crime lords, skilled pickpockets, charlatans, corrupt nobles, bribed guards, aspiring politicians, and the pesky incorruptible altruists among such folk. You make it your business to stay Informed on all such individuals. Are there any among these scoundrels whom you would trust? Would you ever try to form a family of sorts with any of these fellow rogues, or do you find that you only trust your own intuition? Even if you would never trust
another rapscallion, what offer would convince you to work alongside another individual or group to complete a job? You should always ask yourself these questions, relying on both logic and gut instinct as your answers might change on a daily or even hourly basis.


===Rogue Stacks===
The most successful rogues know the other players in their game: crime lords, skilled pickpockets, charlatans, corrupt nobles, bribed guards, aspiring politicians, and the pesky incorruptible altruists among such folk. You make it your business to stay Informed on all such individuals. Are there any among these scoundrels whom you would trust? Would you ever try to form a family of sorts with any of these fellow rogues, or do you find that you only trust your own [[intuition]]? Even if you would never trust another rapscallion, what offer would convince you to work alongside another individual or group to complete a job? You should always ask yourself these questions, relying on both logic and gut instinct as your answers might change on a daily or even hourly basis.


'''Subtlety''' Silent as a shadow, you can infiltrate and exfiltrate even well-guarded buildings with meticulous skill.
===Rogue Tracks===


'''Guild Affiliate'''
'''Subtlety:''' Silent as a shadow, you can infiltrate and exfiltrate even well-guarded buildings with meticulous skill.


'''Conman''' You wear identities like clothes. Capable of impersonating nearly anyone, you can pull elaborate cons.
'''Guild Affiliate:''' You're a talented poisoner and can use deadly reagents to enhance your weapon attacks.


'''Psyblade''' You have an aptitude for [[psionic]] magic and use this to silence your footfalls and improve your thievery.
'''Conman (Con):''' You wear identities like clothes. Capable of impersonating nearly anyone, you can pull elaborate cons.


'''Stealth Archer''' You’re a master of raining death on your enemies from a hidden vantage.
'''Psyblade:''' You have an aptitude for [[psionic]] magic and use this to [[silence]] your footfalls and improve your thievery.


===Rogue Entry===
'''Stealth Archer:''' You’re a master of raining death on your enemies from a hidden vantage.
 
== Rogue Talents ==
 
===Rogue Entry Talent===
After gaining the Rogue Entry talent, you can take talents from any of the rogue tracks.
{| class="wikitable"
{| class="wikitable"
!Feature
!Feature
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!Description
!Description
|-
|-
|Rogue, Entry Talent
|'''Rogue Entry'''
|Character Level 2
|Character Level 2
|When you take this entry talent, you gain the following abilities.
|When you take this entry talent, you gain the following abilities.


* <u>Sneak Attack</u> Your Sneak Attack [[damage]] increases by +1d6 (if you had no Sneak Attack, it becomes 1d6). You can apply Sneak Attack damage to a creature that you hit with a melee attack with a light weapon if you had TA against the target and no TD. You may do this once per turn.
* <u>Sneak Attack</u>: Your Sneak Attack [[damage]] increases by +1d6 (if you had no Sneak Attack, it becomes 1d6). You can apply Sneak Attack damage to a creature that you hit with a melee attack with a light weapon if you had [[Tactical Advantages|TA]] against the target and no [[Tactical Advantages|TD]]. You may do this once per turn.
* <u>Skilled</u> Gain +6 Skill Points, which you can spend on any [[skills]] with the Acrobatics, Influence, Observation, and/or Subterfuge tags.
* <u>Skilled</u>: Gain +6 Skill Points, which you can spend on any [[skills]] with the Acrobatics, Influence, Observation, and/or Subterfuge tags.
* <u>Well Equipped</u> You gain hooded common clothes, a hooded lantern, two daggers, a skullduggery kit, and one disguise of your choice.
* <u>Well Equipped</u>: You gain hooded common clothes, a hooded lantern, two daggers, a skullduggery kit, and one disguise of your choice.
|}
|}


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!Feature
!Feature
!PreReq
!PreReq
!Discreption
!Description
!Tags
!Tags
|-
|-
|Confidence
|'''Confidence'''
|Rogue Entry
|Rogue Entry
|You gain 1 rank in the [[Charlatan]] profession. If you already have any ranks in the Charlatan profession, you gain +3 Skill Points in Savoir Faire, and +3 Skill Points that you can spend on Empathy, Gossiping, Intimidating, Leadership, or Persuading.
|You gain 1 rank in the [[Charlatan]] profession. If you already have any ranks in the Charlatan profession, you gain +3 Skill Points in Savoir Faire, and +3 Skill Points that you can spend on [[Empathy]], Gossiping, Intimidating, Leadership, or Persuading.
|''Rogue, Con''
|''Rogue, Con''
|-
|-
|Impersonate
|'''Impersonate'''
|Confidence
|Confidence
|Your false identity now holds up to some scrutiny. After spending a day studying someone and at least a week in their area of residence, you can use the Impersonate ability.
|Your false identity now holds up to some scrutiny. After spending a day studying someone and at least a week in their area of residence, you can use the Impersonate ability.
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|''Rogue, Con''
|''Rogue, Con''
|-
|-
|Master of Disguise
|'''Master of Disguise'''
|Impersonate
|Impersonate
|You gain +3 to Disguising and +3 to Forging checks.
|You gain +3 to Disguising and +3 to Forging checks.
|''Rogue, Con, Repeatable''
|''Rogue, Con, Repeatable''
|-
|-
|Additional Identities
|'''Additional Identities'''
|Impersonate
|Impersonate
|You may have an additional identity. It takes you one hour to switch between identities.
|You may have an additional identity. It takes you one hour to switch between identities.
|''Rogue, Con, Repeatable''
|''Rogue, Con, Repeatable''
|-
|-
|Better Identities
|'''Better Identities'''
|Impersonate
|Impersonate
|You gain +5 to your Identity Score.
|You gain +5 to your Identity Score.
|''Rogue, Con, Repeatable''
|''Rogue, Con, Repeatable''
|-
|-
|Sturdier Identities
|'''Sturdier Identities'''
|Impersonate
|Impersonate
|You gain +10 to your Identity Score when the inspector has any number of circumstantial bonuses.
|You gain +10 to your Identity Score when the inspector has any number of circumstantial bonuses.
|''Rogue, Con, Repeatable''
|''Rogue, Con, Repeatable''
|-
|-
|Quicker Identites
|'''Quicker Identites'''
|Impersonate
|Impersonate
|You may shortcut the 1 week requirement for identities and take a -5 on your Forgery check per day skipped (Max -30).
|You may shortcut the 1 week requirement for identities and take a -5 on your Forgery check per day skipped (Max -30).
|''Rogue, Con''
|''Rogue, Con''
|-
|-
|Betrayal
|'''Betrayal'''
|Impersonate
|Impersonate
|If you attack someone who is Completely Surprised and has been fooled by your identity, that attack is an automatic crit and deals maximum damage.
|If you attack someone who is Completely Surprised and has been fooled by your identity, that attack is an automatic crit and deals maximum damage.
|''Rogue, Con''
|''Rogue, Con''
|-
|-
|Charming Identiety
|'''Charming Identiety'''
|Impersonate
|Impersonate
|You may attempt to Charm someone who has been fooled by your Identity. Make a CHA roll vs LOG. If you hit, they treat you as a friendly acquaintance for 1 minute, and do not know they have been Charmed. This does not work if the creature is in [[combat]].
|You may attempt to Charm someone who has been fooled by your Identity. Make a CHA roll vs LOG. If you hit, they treat you as a friendly acquaintance for 1 minute, and do not know they have been Charmed. This does not work if the creature is in [[combat]].
|''Rogue, Con''
|''Rogue, Con''
|-
|-
|Leave it to Luck
|'''Leave it to Luck'''
|Con 5
|Con 5
|You gain the Coin Toss ability.
|You gain the Coin Toss ability.
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|''Rogue, Con''
|''Rogue, Con''
|-
|-
|Fool's Strike
|'''Fool's Strike'''
|Leave it to Luck
|Leave it to Luck
|You gain an additional Sneak Attack die against creatures while you are disguised and your target does not know your true identity. You can take this talent up to six times.
|You gain an additional Sneak Attack die against creatures while you are disguised and your target does not know your true identity. You can take this talent up to six times.
|''Rogue, Con, Repeatable''
|''Rogue, Con, Repeatable''
|-
|-
|How Dare You
|'''How Dare You'''
|Leave it to Luck
|Leave it to Luck
|People inspecting your identity must subtract your Savior Faire from their INT roll.
|People inspecting your identity must subtract your Savior Faire from their INT roll.
|''Rogue, Con''
|''Rogue, Con''
|-
|-
|Leave it to Luck II
|'''Leave it to Luck II'''
|Leave it to Luck
|Leave it to Luck
|Your Coin Toss ability becomes LUCK/Rest.
|Your Coin Toss ability becomes LUCK/Rest.
|''Rogue, Con''
|''Rogue, Con''
|-
|-
|Jammy
|'''Jammy'''
|Leave it to Luck
|Leave it to Luck
|Your total number of Luck Points per day is equal to your LUCK.
|Your total number of Luck Points per day is equal to your LUCK.
|''Rogue, Con''
|''Rogue, Con''
|-
|-
|Slippery
|'''Slippery'''
|Leave it to Luck
|Leave it to Luck
|You can now spend 2 Luck Points to force a creature that you can see within 30 ft of you to reroll a d20 after they make an attack roll or after they inspect your Identity.
|You can now spend 2 Luck Points to force a creature that you can see within 30 ft of you to reroll a d20 after they make an attack roll or after they inspect your Identity.
|''Rogue, Con''
|''Rogue, Con''
|-
|-
|Catch Me if You Can
|'''Catch Me if You Can'''
|Leave it to Luck
|Leave it to Luck
|If you have at least 1 Luck Point when you are reduced to 0 HP, you can regain 1 HP and immediately move 40 ft without provoking reactive [[actions]]. Doing so costs all of your remaining Luck Points.
|If you have at least 1 Luck Point when you are reduced to 0 HP, you can regain 1 HP and immediately move 40 ft without provoking reactive [[actions]]. Doing so costs all of your remaining Luck Points.
|''Rogue, Con''
|''Rogue, Con''
|-
|-
|Play Dead
|'''Play Dead'''
|Leave it to Luck
|Leave it to Luck
|If you have at least 1 Luck Point when you hit 0 HP you can regain 1 HP and pretend to be dead. You begin Catching your Breath when you do this. Additionally, make a CHA/ Performance roll vs the LOG of each creature that can seeyou. If you hit more than half the witnesses, then you are believed to be dead (or the Identity that you are currently using is believed to be dead).
|If you have at least 1 Luck Point when you hit 0 HP you can regain 1 HP and pretend to be dead. You begin Catching your Breath when you do this. Additionally, make a CHA/ Performance roll vs the LOG of each creature that can seeyou. If you hit more than half the witnesses, then you are believed to be dead (or the Identity that you are currently using is believed to be dead).
|''Rogue, Con''
|''Rogue, Con''
|-
|-
|Master of Disguise II  
|'''Master of Disguise II'''
|Leave it to Luck, Master of Disguise
|Leave it to Luck, Master of Disguise
|You gain +3 In Savior Faire and +3 Skill Points that you may spend on any skill with the Influence tag.
|You gain +3 In Savior Faire and +3 Skill Points that you may spend on any skill with the Influence tag.
|''Rogue, Con''
|''Rogue, Con''
|-
|-
|Check it Again
|'''Check it Again'''
|Leave it to Luck
|Leave it to Luck
|You may now spend 1 Luck Point to force a creature to reroll their INT check made to overcome your Identity Score.
|You may now spend 1 Luck Point to force a creature to reroll their INT check made to overcome your Identity Score.
|''Rogue, Con''
|''Rogue, Con''
|-
|-
|Frame
|'''Frame'''
|Leave it to Luck
|Leave it to Luck
|You can now abandon an identity after you attempt a Rug Pull using the rank 5 Charlatan ability. There is a 50% chance that the blame will fall on the person you were impersonating instead of you.
|You can now abandon an identity after you attempt a Rug Pull using the rank 5 Charlatan ability. There is a 50% chance that the blame will fall on the person you were impersonating instead of you.
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|'''Soul Knife'''
|'''Soul Knife'''
|Psyblade Focus
|Psyblade Focus
|Regardless of your Aptitude, Create Weapon costs you 0 SP to cast, and 0 AP to resummon a Light weapon.
|Regardless of your Aptitude, [[Create Weapon]] costs you 0 SP to cast, and 0 AP to resummon a Light weapon.
|''Rogue, Psyblade''
|''Rogue, Psyblade''
|-
|-
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|'''In the Dark'''
|'''In the Dark'''
|Subtlety 5
|Subtlety 5
|When you are in Darkness, you are Unseen to creatures who are relying on Darkvision to see you.
|When you are in [[Darkness]], you are Unseen to creatures who are relying on Darkvision to see you.
|''Rogue, Subtlety''
|''Rogue, Subtlety''
|-
|-