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Adelaide and Reza Luxxor are the two traveling merchants in charge of this caravan. Detailed information on the Luxxors can be found in Appendix A. During this prologue, the heroes would likely get to know the Luxxors’ personalities and might get a sense of their motives, but would not gain deep insights into their character. | Adelaide and Reza Luxxor are the two traveling merchants in charge of this caravan. Detailed information on the Luxxors can be found in Appendix A. During this prologue, the heroes would likely get to know the Luxxors’ personalities and might get a sense of their motives, but would not gain deep insights into their character. | ||
{| class="wikitable" style="background-color: #d0e0e3;" | |||
|'''Playing Marcus''' | |||
If one of your players is using the Legends of MythCraft character Marcus Luxxor, then Marcus would be aware of more of the intricacies playing out in the Luxxor noble house. Marcus knows of the tension between his father Mattias and his uncle Reza, but is unaware of Reza’s true desires. Marcus would likewise be unaware of his own mother’s secret agenda. | |||
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Adelaide and Reza Luxxor are generous with their time and resources when traveling for the day is concluded, but they push their caravan to maintain a disciplined schedule. Rising at the crack of dawn and being ready to go by early sunrise is a requirement when traveling with this caravan. | Adelaide and Reza Luxxor are generous with their time and resources when traveling for the day is concluded, but they push their caravan to maintain a disciplined schedule. Rising at the crack of dawn and being ready to go by early sunrise is a requirement when traveling with this caravan. | ||
==== Malsasa Swiftpaw ==== | ==== Malsasa Swiftpaw ==== | ||
One of the most notable merchants traveling with this caravan is the enigmatic Malsasa Swiftpaw. Malsasa is a kettek with long, grey fur. He is exclusively seen in silken garb of fine weave, usually with colorful feathered felt hats to compliment his outfit. Known far and wide as “the Exotic Merchant,” Malsasa’s reputation precedes him. Detailed information on Malsasa can be found in Appendix A. | One of the most notable merchants traveling with this caravan is the enigmatic Malsasa Swiftpaw. Malsasa is a [[kettek]] with long, grey fur. He is exclusively seen in silken garb of fine weave, usually with colorful feathered felt hats to compliment his outfit. Known far and wide as “the Exotic Merchant,” Malsasa’s reputation precedes him. Detailed information on Malsasa can be found in Appendix A. | ||
While traveling in this caravan, Malsasa would make small talk with the heroes. He is an open book with his past, happy to discuss his upbringing and his career as a traveling merchant. He would not publicly disclose any information about his curse, though. While he will not shy away from talking about himself, Malsasa is especially interested in learning more about the heroes. Malsasa’s curiosity is a great way to get the players to organically share their backstories. | While traveling in this caravan, Malsasa would make small talk with the heroes. He is an open book with his past, happy to discuss his upbringing and his career as a traveling merchant. He would not publicly disclose any information about his curse, though. While he will not shy away from talking about himself, Malsasa is especially interested in learning more about the heroes. Malsasa’s curiosity is a great way to get the players to organically share their backstories. | ||
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Unlike the Luxxors and Malsasa, these NPCs are minor characters and can easily be replaced by characters from the heroes’ backstories. Note that Alsanbeg is a thief that serves as a minor antagonist, so if you remove him from your campaign, be sure you have someone to fill that role. | Unlike the Luxxors and Malsasa, these NPCs are minor characters and can easily be replaced by characters from the heroes’ backstories. Note that Alsanbeg is a thief that serves as a minor antagonist, so if you remove him from your campaign, be sure you have someone to fill that role. | ||
'''Alsanbeg.''' Alsanbeg is a human merchant who grew up in the slums of Aridala, but has concealed his past in order to present as a wealthy, successful merchant. He has played at the charade for long enough that he was able to talk his way into joining the famed Luxxor Caravan, and he has been taking advantage of Adelaide’s and Reza’s generosity. Unbeknownst to them, he has been stealing small amounts of silver every day since they left Nalathesh’s capital, and has designs on Adelaide’s jewelry as well. Alsanbeg has the stats of a '''Charlatan''' (CC p. 219), but has a knife that he uses as his primary weapon. | '''Alsanbeg.''' Alsanbeg is a [[human]] merchant who grew up in the slums of Aridala, but has concealed his past in order to present as a wealthy, successful merchant. He has played at the charade for long enough that he was able to talk his way into joining the famed Luxxor Caravan, and he has been taking advantage of Adelaide’s and Reza’s generosity. Unbeknownst to them, he has been stealing small amounts of silver every day since they left Nalathesh’s capital, and has designs on Adelaide’s jewelry as well. Alsanbeg has the stats of a '''[[Charlatan]]''' (CC p. 219), but has a knife that he uses as his primary weapon. | ||
'''Isavella.''' Isavella has the stats of a '''Merchant''' (CC p. 229). She is a short human with olive skin and black hair that she keeps cropped short. She tends to be reserved in conversation, and is known to be one of the more prominent wine sommeliers of Aridala. | '''Isavella.''' Isavella has the stats of a '''Merchant''' (CC p. 229). She is a short human with olive skin and black hair that she keeps cropped short. She tends to be reserved in conversation, and is known to be one of the more prominent wine sommeliers of Aridala. | ||
'''Stella.''' Stella is a halfling in her twenties whose grandfather recently passed away and left her with a comfortable inheritance. This has allowed her the means to travel to Bridgemoor and enroll in the University. She is open to conversation and explains how she holds a mix of bittersweet emotions. She has many fond memories of her grandfather and misses him greatly, but she is also thrilled at this new opportunity to get an education. She has the stats of a '''Noble''' (CC p. 231). | '''Stella.''' Stella is a [[halfling]] in her twenties whose grandfather recently passed away and left her with a comfortable inheritance. This has allowed her the means to travel to Bridgemoor and enroll in the University. She is open to conversation and explains how she holds a mix of bittersweet emotions. She has many fond memories of her grandfather and misses him greatly, but she is also thrilled at this new opportunity to get an education. She has the stats of a '''Noble''' (CC p. 231). | ||
'''Rubav.''' A trollkin with yellow-brown skin and a dusty mane of ginger hair, Rubav has the stats of a '''Guard''' (CC p. 222) but uses a khopesh as his primary weapon. He is a jovial fellow who often laughs with a booming, deep voice. He loves to play dice or place wagers for low stakes (a couple sc will be the most he ever risks). Rubav is close friends with Aminadab, and the two often laugh over a shared campfire late into the night. | '''Rubav.''' A trollkin with yellow-brown skin and a dusty mane of ginger hair, Rubav has the stats of a '''[[Guard]]''' (CC p. 222) but uses a khopesh as his primary weapon. He is a jovial fellow who often laughs with a booming, deep voice. He loves to play dice or place wagers for low stakes (a couple sc will be the most he ever risks). Rubav is close friends with Aminadab, and the two often laugh over a shared campfire late into the night. | ||
'''Aminadab.''' Aminadab is a crag [[dwarf]] with deep brown skin and soot-black hair. He keeps both his hair and beard in at least six thick, gold-banded braids. Aminadab has the stats of a '''[[Soldier]]''' (CC p. 234) but uses a battle axe as his primary weapon. He is not as much a gambler as Rubav, nor as outgoing or vocally mirthful, but loves a game of dice as much as his [[trollkin]] friend. | '''Aminadab.''' Aminadab is a crag [[dwarf]] with deep brown skin and soot-black hair. He keeps both his hair and beard in at least six thick, gold-banded braids. Aminadab has the stats of a '''[[Soldier]]''' (CC p. 234) but uses a battle axe as his primary weapon. He is not as much a gambler as Rubav, nor as outgoing or vocally mirthful, but loves a game of dice as much as his [[trollkin]] friend. | ||
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Upon killing or apprehending the bandits, the heroes can loot them. Each hero gains 40 sc, and ask each hero to make a LUCK/Fortuity check. If any hero rolls 20 or higher, one of the bandits had a strange medallion. It seems to be made of solid gold. It has a skull and scythe on one side and an indecipherable glyph on the other. | Upon killing or apprehending the bandits, the heroes can loot them. Each hero gains 40 sc, and ask each hero to make a LUCK/Fortuity check. If any hero rolls 20 or higher, one of the bandits had a strange medallion. It seems to be made of solid gold. It has a skull and scythe on one side and an indecipherable glyph on the other. | ||
{| class="wikitable" style="background-color: #d0e0e3;" | |||
|'''Underbridge Medallion''' | |||
If any of your players find the medallion, make note of this. The medallion symbolizes affiliation with the Underbridge Cult and may be relevant later on. | |||
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If they leave the bandits alive, Reza and Adelaide will undoubtedly insist that both the thumbs of each bandit are removed. These would-be thieves are worse than Alsanbeg, for they were willing to resort to violence to take what was not theirs. | If they leave the bandits alive, Reza and Adelaide will undoubtedly insist that both the thumbs of each bandit are removed. These would-be thieves are worse than Alsanbeg, for they were willing to resort to violence to take what was not theirs. | ||