Earthen Rupture: Difference between revisions

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|''[[Primal]] Invocation, Altering, Extrinsic, Nature''
|''[[Primal]] Invocation, Altering, Extrinsic, Nature''
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|''Prerequisites: Primal Tier 3''
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|'''Casting Time:''' 10 minutes  
|'''Casting Time:''' 10 minutes  
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!Spell Description
!Spell Description
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|You create a small earthquake along a magical line between you and a point within range. Each creature within 10 ft of that line must make an END roll against a DC of 10 + your magic attribute. On a fail, that creature falls Prone. Additionally, make a magic attack against the FORT of each artificial structure within 10 ft of the line, dealing 5d12 blunt damage to such structures on a hit and 1⁄2 as much on a miss (roll damage once, applying it to each structure as appropriate). This invocation treats structures as having a DT of 5 points lower than their written DT, if any.
|You create a small earthquake along a magical line between you and a point within range. Each creature within 10 ft of that line must make an END check against a DC of 10 + your magic attribute. On a failure, that creature falls Prone. Additionally, make a magic attack against the FORT of each artificial structure within 10 ft of the line, dealing 5d12 blunt damage to such structures on a hit and 1⁄2 as much on a miss (roll damage once, applying it to each structure as appropriate). This invocation treats structures as having a DT of 5 points lower than their normal DT, if any.
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[[Primal Spells|[Back to Primal Spells]]]<br>
[[Primal Spells|[Back to Primal Spells]]]<br>

Latest revision as of 15:27, 1 August 2025

Earthen Rupture

Primal Invocation, Altering, Extrinsic, Nature
Prerequisites: Primal Tier 3
Casting Time: 10 minutes
Range: 2 miles
Materials: A small stone, which you strike against the ground
Requires: Gesture, Verbal, Visual
Duration: Instantaneous
Spell Description
You create a small earthquake along a magical line between you and a point within range. Each creature within 10 ft of that line must make an END check against a DC of 10 + your magic attribute. On a failure, that creature falls Prone. Additionally, make a magic attack against the FORT of each artificial structure within 10 ft of the line, dealing 5d12 blunt damage to such structures on a hit and 1⁄2 as much on a miss (roll damage once, applying it to each structure as appropriate). This invocation treats structures as having a DT of 5 points lower than their normal DT, if any.

[Back to Primal Spells]