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|'''Requires:''' Gesture | |'''Requires:''' Gesture | ||
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|'''Duration:''' | |'''Duration:''' 1 hour | ||
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!Spell Description | !Spell Description | ||
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|Touch one inanimate corpse that still has a head. Sever the head from its body; that head becomes a magical sentry under your command. It hovers roughly 5 ft off the ground by default and can change its elevation anywhere between 0 ft and 10 ft | |Touch one inanimate corpse that still has a head. Sever the head from its body; that head becomes a magical sentry under your command. It hovers roughly 5 ft off the ground by default and can change its elevation anywhere between 0 ft and 10 ft. On each of your turns, you may spend 1 AP to move it up to 40 ft. You may close your eyes to see through the eyes or eye sockets of the decapitated head. | ||
This spell ends immediately if you are ever more than 500 ft away from the head. | This spell ends immediately if you are ever more than 500 ft away from the head. | ||
You may spend 3 AP to cause the head to explode. If you do, make a magic attack against the REF of each creature within a 10 ft radius of the head. | You may spend 3 AP to cause the head to explode. If you do, make a magic attack against the REF of each creature within a 10 ft radius of the head. On a hit, deal 4d6 necrotic damage. On a miss, deal 1⁄2 damage. | ||
If you do not cause the head to explode, and you cast the same spell on the same head at least 1 time per day for 30 days, then the spell becomes permanent. You can only have one permanent decapitated head under your control at a time; if you permanently secure a second head, the first immediately explodes (as above). | If you do not cause the head to explode, and you cast the same spell on the same head at least 1 time per day for 30 days, then the spell becomes permanent. You can only have one permanent decapitated head under your control at a time; if you permanently secure a second head, the first immediately explodes (as above). | ||