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You’ve always had a spark of talent within you, perhaps the ability to literally conjure forth sparks when agitated or excited. Ever curious about the world and the power within you, you have never shied away from experimentation with your magical powers. In your youth, this caused your family endless grief and singed eyebrows. Now, having mastered the basics of [[arcane]] magic, you seek to continue your study and uncover ever deeper mysteries of the fundamental wellspring of magic.
You’ve always had a spark of talent within you, perhaps the ability to literally conjure forth sparks when agitated or excited. Ever curious about the world and the power within you, you have never shied away from experimentation with your magical powers. In your youth, this caused your family endless grief and singed eyebrows. Now, having mastered the basics of [[arcane]] magic, you seek to continue your study and uncover ever deeper mysteries of the fundamental wellspring of magic.
Developing skill as an arcane caster necessitates that you maintain Attunation with the Fundamental Wellspring. This entails different practices for different casters, so in your case it might involve reading complex arcane texts or meditating intensely on the metaphysics or astrophysics of the universe. Be proactive, for if you become lackadaisical in maintaining Attunation, your skill will gradually atrophy, and you might lose your arcane ability altogether if you do not diligently cultivate this Attunation.
Developing skill as an arcane caster necessitates that you maintain Attunation with the Fundamental Wellspring. This entails different practices for different casters, so in your case it might involve reading complex arcane texts or meditating intensely on the metaphysics or astrophysics of the universe. Be proactive, for if you become lackadaisical in maintaining Attunation, your skill will gradually atrophy, and you might lose your arcane ability altogether if you do not diligently cultivate this Attunation.
===Mage Stacks===
'''Arcane Weaving:''' Some spells are especially mutable, capable of being sculpted into something new. You might master this ability, allowing you a diverse repertoire of effects.
'''Archmage:''' By focusing on a single function of magic - alchemy, illusory magic, or perhaps necromancy to name a few - you can become an unparalleled master of customizing the capabilities of your magic.
'''Sorcery:''' By manipulating chance, you can mitigate the danger of [[Arcane Magic|arcane magic]] or can cause the magic to become even more unstable, with explosive results.
'''Tome Wizard:''' If you enchant a tome or scroll, you can learn far more magic than you might otherwise, as the tome gradually comes to life and helps you learn and cast more spells.
== Mage Talents ==
=== Mage Entry Talent ===
After gaining the Mage Entry Talent, you can take talents from any of the mage stacks.
{| class="wikitable"
{| class="wikitable"
!Feature
!Feature
!PreReq
!PreReq
!Discreption
!Description
!Tags
!Tags
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|When you take this entry talent, you gain the following abilities.
|When you take this entry talent, you gain the following abilities.


* <u>Learned</u> Gain +6 Skill Points, which you can spend on any [[skills]] with the INT tag.  
* <u>Learned</u>: Gain +6 Skill Points, which you can spend on any [[skills]] with the INT tag.
* <u>[[Student]] of the Arcane</u> Gain the Student of the Arcane Talent from the arcane stack if you did not already have it. INT is your Magic Attribute for mage magic.  
* <u>[[Student]] of the Arcane</u>: Gain the Student of the Arcane Talent from the arcane stack if you did not already have it. INT is your Magic Attribute for mage magic.
* <u>Arcane Power</u>  Each time you level up and spend your talent point on a mage talent, gain +5 SP and +1 Arcane Power.  
* <u>Arcane Power</u>: Each time you level up and spend your talent point on a mage talent, gain +5 SP and +1 Arcane Power.
* <u>Focus</u> Choose one of the nine [[Magic in MythCraft#Functions of Magic|functions]] of magic. This choice grants you a special bonus when you cast magic of that function.
* <u>Focus</u>: Choose one of the nine [[Magic in MythCraft#Functions of Magic|functions]] of magic from the list below. This choice grants you a special bonus when you cast magic of that function.
|''Class Entry, Mage, Arcane''
|''Class Entry, Mage, Arcane''
|}
|}
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{| class="wikitable"
{| class="wikitable"
!Focus
!Focus
!Discreption
!Description
|-
|-
|Alchemy
|'''Alchemy'''
|You can spend 10 minutes changing and simply shaping 1 cubic foot of a raw material to your needs. This could be making a branch into a crowbar, or a crowbar into a long wire, or a long wire into a bundle of tinder, but cannot create complex objects or machines. The material can be refined such as smelted ore, or cut timber, but cannot be crafted such as a sword or a door. Even the most talented Alchemists have not discovered [[how to]] transmute Silver, Gold, or Diamond, and thus those materials are unavailable for this ability.
|You can spend 10 minutes changing and simply shaping 1 cubic foot of a raw material to your needs. This could be making a branch into a crowbar, or a crowbar into a long wire, or a long wire into a bundle of tinder, but cannot create complex objects or machines. The material can be refined such as smelted ore, or cut timber, but cannot be crafted such as a sword or a door. Even the most talented Alchemists have not discovered [[how to]] transmute Silver, Gold, or Diamond, and thus those materials are unavailable for this ability.
|-
|-
|Altering
|'''Altering'''
|Altering Spells cost you 1 fewer AP (min 1).  
|Altering Spells cost you 1 fewer AP (min 1).  
|-
|-
|Divining
|'''Divining'''
|You can now spend 10 minutes meditating, after which you can see, hear, and smell from one of your Arcane Signatures as if you were present in a vacant space within 5 ft of its location for 1 minute. This magic consumes and dispels the Arcane Signature after it is used.
|You can now spend 10 minutes meditating, after which you can see, hear, and smell from one of your Arcane Signatures as if you were present in a vacant space within 5 ft of its location for 1 minute. This magic consumes and dispels the Arcane Signature after it is used.
|-
|-
|Enchanting
|'''Enchanting'''
|When you cast a Spell that has the Enchanting feature and Charms or Frightens a creature, multiply the duration of the effects by 1.5.
|When you cast a Spell that has the Enchanting feature and Charms or Frightens a creature, multiply the duration of the effects by 1.5.
|-
|-
|Evoking
|'''Evoking'''
|When you deal [[damage]] with Evoking magic, add additional damage equal to 1⁄2 your level. (END/Rest)
|(END/REST) When you deal [[damage]] with Evoking magic, add additional damage equal to 1⁄2 your level. You regain all expended uses when you Take a Rest.
|-
|-
|Illusory
|'''Illusory'''
|Creatures attempting to identify your illusions have a -2 to their die rolls.
|Creatures attempting to identify your illusions have a -2 to their die rolls.
|-
|-
|Necromancy
|'''Necromancy'''
|When you would be reduced to 0 HP, you can sacrifice an [[undead]] under your control to instead have 1 HP. The undead in question is immediately destroyed.
|When you would be reduced to 0 HP, you can sacrifice an [[undead]] under your control to instead have 1 HP. The undead in question is immediately destroyed.
|-
|-
|Summoning
|'''Summoning'''
|Creatures that you summon gain additional maximum HP equal to your Arcane Power Level. Warding: When you cast Warding magic that increases any of a creature’s Defenses, that creature’s AR increases by an additional +1.
|Creatures that you summon gain additional maximum HP equal to your Arcane Power Level.  
|-
|'''Warding'''
|When you cast Warding magic that increases any of a creature’s Defenses, that creature’s AR increases by an additional +1.
|}
|}


===Mage Stacks===
'''Arcane Weaving''' Some spells are especially mutable, capable of being sculpted into something new. You might master this ability, allowing you a diverse repertoire of effects.
'''Archmage''' By focusing on a single function of magic - alchemy, illusory magic, or perhaps necromancy to name a few - you can become an unparalleled master of customizing the capabilities of your magic.
'''Sorcery''' By manipulating chance, you can mitigate the danger of arcane magic or can cause the magic to become even more unstable, with explosive results.
'''Tome Wizard''' If you enchant a tome or scroll, you can learn far more magic than you might otherwise, as the tome gradually comes to life and helps you learn and cast more spells.




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