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|Gain the Fury ability. | |Gain the Fury ability. | ||
* <u>Fury</u> When you make a melee attack, you may gain +2 to your attack rolls, but all attacks against you have TA and your mental defenses reduce by 2. This lasts until the start of your next turn. | * <u>Fury</u>: When you make a melee attack, you may gain +2 to your attack rolls, but all attacks against you have [[Tactical Advantages|TA]] and your mental defenses reduce by 2. This lasts until the start of your next turn. | ||
|''Berzerker, Rage'' | |''Berzerker, Rage'' | ||
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|Gain the Death Drop ability. | |Gain the Death Drop ability. | ||
* <u>Death Drop</u> (2/Rest) For 0 AP, If you start your turn with fewer than 10 HP, you may choose to lose all remaining HP. If you do, then your first hit this turn that was not a crit becomes a crit. | * <u>Death Drop</u>: (2/Rest) For 0 AP, If you start your turn with fewer than 10 HP, you may choose to lose all remaining HP. If you do, then your first hit this turn that was not a crit becomes a crit. You regain all expended uses when you Take a Rest. | ||
|''Berzerker, Rage'' | |''Berzerker, Rage'' | ||
|- | |- | ||
|'''Blood Drop''' | |'''Blood Drop''' | ||
|Rage 3 | |Rage 3 | ||
|Your attacks made with Fury gain +1 to their | |Your attacks made with Fury gain +1 to their crit range. | ||
|''Berzerker, Rage'' | |''Berzerker, Rage'' | ||
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|When you start your turn, if you have both taken damage and dealt damage since the start of your last turn, you may use the Bloodlust ability. | |When you start your turn, if you have both taken damage and dealt damage since the start of your last turn, you may use the Bloodlust ability. | ||
* <u>Bloodlust</u> Move up to your Speed for 0 AP. Any creature that attacks you reactively takes 1d6 sharp damage. | * <u>Bloodlust</u>: Move up to your Speed for 0 AP. Any creature that attacks you reactively takes 1d6 sharp damage. | ||
|''Berzerker, Rage'' | |''Berzerker, Rage'' | ||
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|When you attack with Fury and hit, You may use the Berzerk Smash ability. | |When you attack with Fury and hit, You may use the Berzerk Smash ability. | ||
* <u>Berzerk Smash</u> Roll 1d6 and 1d12. Add the d12 to the damage you dealt and take damage equal to the 1d6. | * <u>Berzerk Smash</u>: Roll 1d6 and 1d12. Add the d12 to the damage you dealt and take damage equal to the 1d6. | ||
|''Berzerker, Rage'' | |''Berzerker, Rage'' | ||
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|'''Death Defier II''' | |'''Death Defier II''' | ||
|Death Drop II | |Death Drop II | ||
|Gain Cling to Life. | |Gain the Cling to Life ability. | ||
* <u>Cling to Life</u> When you reach 8 Death Points, roll 1d20+END. On 14 or higher, you don’t die and go back to 7 Death Points. This check increases by +1 each time you make it, resetting when you Take a Rest. | * <u>Cling to Life</u>: When you reach 8 Death Points, roll 1d20+END. On 14 or higher, you don’t die and go back to 7 Death Points. This check increases by +1 each time you make it, resetting when you Take a Rest. | ||
|''Berzerker, Rage'' | |''Berzerker, Rage'' | ||
|- | |- | ||
|'''Blood Rage V''' | |'''Blood Rage V''' | ||
|Rage 7 | |Rage 7 | ||
| | |If you are Bloodied when you crit with Fury, regain 1d6 HP. | ||
|''Berzerker, Rage'' | |''Berzerker, Rage'' | ||
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|When you use Bloodlust, you may also use Rend. | |When you use Bloodlust, you may also use Rend. | ||
* <u>Rend</u> Spend 1 AP to attack a creature that took damage from your Bloodlust ability. Use STR or DEX (your choice) vs. their FORT. If you hit, the creature gains Bleeding (1d4) for 30 seconds. | * <u>Rend</u>: (2/Recoup) Spend 1 AP to attack a creature that took damage from your Bloodlust ability. Use STR or DEX (your choice) vs. their FORT. If you hit, the creature gains Bleeding (1d4) for 30 seconds. You regain all expended uses when you Recoup. | ||
|''Berzerker, Rage'' | |''Berzerker, Rage'' | ||
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|Gain the Furious Smash ability. | |Gain the Furious Smash ability. | ||
* <u>Furious Smash</u> When you hit with Frenzy and are Bloodied, turn it into a crit. | * <u>Furious Smash</u>: (1/Rest) When you hit with Frenzy and are Bloodied, turn it into a crit. | ||
|''Berzerker, Rage'' | |''Berzerker, Rage'' | ||
|- | |- | ||
|'''Bloodlust III''' | |'''Bloodlust III''' | ||
|Furious Smash II | |Furious Smash II | ||
|If you | |If you crit with Fury and are Bloodied, gain 1 AP. | ||
|''Berzerker, Rage'' | |''Berzerker, Rage'' | ||
|- | |- | ||
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|Blood Rage VII | |Blood Rage VII | ||
|Gain +4 Skill Points that you can spend on STR, DEX, or END skills. | |Gain +4 Skill Points that you can spend on STR, DEX, or END skills. | ||
When you | When you crit with Fury, regain additional HP equal to your END. | ||
|''Berzerker, Rage'' | |''Berzerker, Rage'' | ||
|- | |- | ||
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You gain the Blood Rage ability. | You gain the Blood Rage ability. | ||
* <u>Blood Rampage</u> (1/Week) When you roll [[Initiative]], all enemies gain the Shaken condition for the duration of the fight. When you are Bloodied, You gain double your Rage AP at the start of each round. This can cause you to exceed 12 AP/ round. | * <u>Blood Rampage</u>: (1/Week) When you roll [[Initiative]], all enemies gain the Shaken condition for the duration of the fight. When you are Bloodied, You gain double your Rage AP at the start of each round. This can cause you to exceed 12 AP/ round. | ||
** <u>Level 30 | ** <u>Level 30</u>: Blood Rampage becomes 1/Rest. | ||
|''Berzerker, Rage, '''Capstone''''' | |''Berzerker, Rage, '''Capstone''''' | ||
|} | |} | ||