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|'''Blood Will Flow''' | |'''Blood Will Flow''' | ||
|Seeing Red | |Seeing Red | ||
|While you are bloodied, deal an additional 1d12 on a | |While you are bloodied, deal an additional 1d12 on a crit. | ||
|''Berzerker, Fearless'' | |''Berzerker, Fearless'' | ||
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|'''Blood Will Flow II''' | |'''Blood Will Flow II''' | ||
|Seeing Red II | |Seeing Red II | ||
|While you are Bloodied, your | |While you are Bloodied, your crit range increases by 1. | ||
|''Berzerker, Fearless'' | |''Berzerker, Fearless'' | ||
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|When you are Ferocious, you may Frenzy. | |When you are Ferocious, you may Frenzy. | ||
* <u>Frenzy</u>: (2/Rest) For the duration of your Ferocious ability, when you crit on an attack that cost 1 or more AP, you may immediately make another attack for 0 AP. | * <u>Frenzy</u>: (2/Rest) For the duration of your Ferocious ability, when you crit on an attack that cost 1 or more AP, you may immediately make another attack for 0 AP. You regain all expended uses when you Take a Rest. | ||
|''Berzerker, Fearless'' | |''Berzerker, Fearless'' | ||
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|Gain Savage Frenzy. | |Gain Savage Frenzy. | ||
* <u>Savage Frenzy</u>: (2/Rest) When you make an attack that costs 0 AP, you may choose to instead make two attacks if you are Bloodied. These attacks both have TA, and the | * <u>Savage Frenzy</u>: (2/Rest) When you make an attack that costs 0 AP, you may choose to instead make two attacks if you are Bloodied. These attacks both have [[Tactical Advantages|TA]], and the crit range increases by 1. You regain all expended uses when you Take a Rest. | ||
|''Berzerker, Fearless'' | |''Berzerker, Fearless'' | ||
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|Gain Iron Reave. | |Gain Iron Reave. | ||
* <u>Iron Reave</u>: (END/Rest) When you use Iron Advance, if you end your movement adjacent to an enemy, you can make one melee attack against it for 0 AP. | * <u>Iron Reave</u>: (END/Rest) When you use Iron Advance, if you end your movement adjacent to an enemy, you can make one melee attack against it for 0 AP. You regain all expended uses when you Take a Rest. | ||
|''Berserker, Fearless'' | |''Berserker, Fearless'' | ||
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When you reach 0 HP, you may activate Unstoppable Ferocity. This costs 0 Reactive AP. | When you reach 0 HP, you may activate Unstoppable Ferocity. This costs 0 Reactive AP. | ||
* <u>Unstoppable Ferocity</u>: For the duration of Ferocious, gain +3 to all defenses. Gain TA on all attacks, and roll 2d20 and use the higher. Whenever you hit a creature that has imposed an active condition of Broken, Demoralized, Frightened, or Shaken against you, the hit counts as a crit. Whenever you hit a creature that would have imposed such a condition against you but did not because of your Ferocious ability, that hit counts as a crit. If you die during this time, you remain living until the end of the duration of Ferocious. During such time, you cannot regain HP, and you die at the end of that duration, whereupon you can be resurrected. After you use this ability, you permanently lose all of your Talents in the Ferocious stack and lose Ferocious 1. You do not gain replacement Talents | * <u>Unstoppable Ferocity</u>: For the duration of Ferocious, gain +3 to all defenses. Gain [[Tactical Advantages|TA]] on all attacks, and roll 2d20 and use the higher. Whenever you hit a creature that has imposed an active condition of Broken, Demoralized, Frightened, or Shaken against you, the hit counts as a crit. Whenever you hit a creature that would have imposed such a condition against you but did not because of your Ferocious ability, that hit counts as a crit. If you die during this time, you remain living until the end of the duration of Ferocious. During such time, you cannot regain HP, and you die at the end of that duration, whereupon you can be resurrected. After you use this ability, you permanently lose all of your Talents in the Ferocious stack and lose Ferocious 1. You do not gain replacement Talents | ||
** <u>Level 30</u>: If you used Unstoppable Ferocity before reaching level 30, you regain all of your lost talents except for Unstoppable Ferocity. If you did not use Unstoppable Ferocity before reaching level 30, then whenever a creature attempts to inflict Broken, Demoralized, Frightened, or Shaken against you, your next attack against that creature is considered a crit. | ** <u>Level 30</u>: If you used Unstoppable Ferocity before reaching level 30, you regain all of your lost talents except for Unstoppable Ferocity. If you did not use Unstoppable Ferocity before reaching level 30, then whenever a creature attempts to inflict Broken, Demoralized, Frightened, or Shaken against you, your next attack against that creature is considered a crit. | ||
|''Berserker, Fearless, '''Capstone''''' | |''Berserker, Fearless, '''Capstone''''' | ||
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|Gain the Juggernaut ability. | |Gain the Juggernaut ability. | ||
* <u>Juggernaut</u> (2/Rest) By spending 1 AP, you may enter a combative focus that allows you to tune out injury. For the next 10 minutes, whenever you take physical damage, if you have any reactive AP, gain DR 3. | * <u>Juggernaut</u>: (2/Rest) By spending 1 AP, you may enter a combative focus that allows you to tune out injury. For the next 10 minutes, whenever you take physical damage, if you have any reactive AP, gain DR 3. You regain all expended uses when you Take a Rest. | ||
|''Berzerker, Juggernaut'' | |''Berzerker, Juggernaut'' | ||
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|Gain the Endure ability. | |Gain the Endure ability. | ||
* <u>Endure</u> (2/Rest) When a creature makes an attack against your AR, you may use your FORT instead. | * <u>Endure</u>: (2/Rest) When a creature makes an attack against your AR, you may use your FORT instead. You regain all expended uses when you Take a Rest. | ||
|''Berzerker, Juggernaut'' | |''Berzerker, Juggernaut'' | ||
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|'''Juggernaut II''' | |'''Juggernaut II''' | ||
|Endure | |Endure | ||
|Gain +4 Skill Points that you can spend on END skills. Juggernaut becomes | |Gain +4 Skill Points that you can spend on END skills. Juggernaut becomes 1/2 END/Rest. | ||
|''Berzerker, Juggernaut'' | |''Berzerker, Juggernaut'' | ||
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Gain the Back in the Fight ability. | Gain the Back in the Fight ability. | ||
* <u>Back in the Fight | * <u>Back in the Fight</u>: (1/ Rest) When you start your turn with 0 HP, you may spend X AP. Remove Death Points equal to 1⁄2 X. | ||
** <u>Level 30 | ** <u>Level 30</u>: Back in the Fight becomes: Remove Death Points equal to X. | ||
|''Berzerker, Juggernaut, '''Capstone''''' | |''Berzerker, Juggernaut, '''Capstone''''' | ||
|} | |} | ||