Bandit: Difference between revisions

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(→‎The Bandit can MOVE and take ONE of the following actions.: Fixed the mis representative ranged attack)
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| colspan="6" |'''Falchion.''' ''Reach 5 ft One-Handed Weapon.'' +1 vs AR. '''Hit:''' 4 (1d6+1) sharp.
| colspan="6" |'''Falchion.''' ''Reach 5 ft One-Handed Weapon.'' +1 vs AR. '''Hit:''' 4 (1d6+1) sharp.
|-
|-
| colspan="6" |'''Shortbow.''' ''Ranged 200 ft Two-Handed Weapon.'' +1 vs AR. '''Hit:''' 3 (1d4+1) sharp.
| colspan="6" |'''Shortbow.''' ''Ranged 200 ft Two-Handed Weapon.'' +2 vs AR. '''Hit:''' 3 (1d4+2) sharp.
|-
|-
| colspan="6" |'''Duel.''' The Bandit assumes a stance that allows it to Exploit if circumstances permit.
| colspan="6" |'''Duel.''' The Bandit assumes a stance that allows it to Exploit if circumstances permit.

Latest revision as of 22:17, 8 February 2025

[Back to creatures]

Bandit

Monster Level: 1
Medium. Humanoid
STR DEX END AWR INT CHA
1 2 0 2 0 1
Ref: 13 Fort: 10 Ant: 12 Log: 10 Will: 11
Armor Rating 11 (leather armor)
Hit Points 15
Speed 30 ft
Skills (DEX) Sneaking +2; (AWR) Appraising +2, Perceiving +2; (INT) Sleight of Hand +2; (CHA) Intimidating +2
Features
Blend in Terrain. When the Bandit has cover, its AR and physical defenses increase by +1.
Actions

The Bandit can MOVE and take ONE of the following actions.

Move. The Bandit can move up to its speed.
Falchion. Reach 5 ft One-Handed Weapon. +1 vs AR. Hit: 4 (1d6+1) sharp.
Shortbow. Ranged 200 ft Two-Handed Weapon. +2 vs AR. Hit: 3 (1d4+2) sharp.
Duel. The Bandit assumes a stance that allows it to Exploit if circumstances permit.
Reactions
Exploit (1/Round). If the Bandit used Duel on its last turn, then it can Exploit.