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If causing a pillar to appear with explosive force, make a magic attack against the ANT of a creature in that space.
If causing a pillar to appear with explosive force, make a magic attack against the ANT of a creature in that space.


On a hit, the creature takes 1d12 damage, or 2d12 if the pillar pins them against a ceiling, floor, or wall. On a miss, the creature automatically moves to the nearest unoccupied space and the pillar proceeds without hitting it.
On a hit, the creature takes 1d12 Blunt damage, or 2d12 if the pillar pins them against a ceiling, floor, or wall. On a miss, the creature automatically moves to the nearest unoccupied space and the pillar proceeds without hitting it.


If causing a pillar to appear at a controlled pace, you do not make any attack rolls and the creatures on the pillar rise with it.
If causing a pillar to appear at a controlled pace, you do not make any attack rolls and the creatures on the pillar rise with it.
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