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=== '''Kosavran Features''' === | === '''Kosavran Features''' === | ||
=== '''Kosavran Starting Features''' === | |||
At level 1, you gain the following features as a Kosavran. | At level 1, you gain the following features as a Kosavran. | ||
{| class="wikitable" | {| class="wikitable" | ||
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|To define what kind of Kosavran you are, choose a sublineage (each described below): Brontovran, Carnovran, Ceravran, Ornithovran, Pterovran, Saurovran, or Tyranovran. | |To define what kind of Kosavran you are, choose a sublineage (each described below): Brontovran, Carnovran, Ceravran, Ornithovran, Pterovran, Saurovran, or Tyranovran. | ||
|} | |} | ||
==== '''Brontovran''' ==== | |||
''Prerequisite: Medium size.'' | ''Prerequisite: Medium size.'' | ||
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|While conscious, if you would be Partially Surprised, ignore the condition; if you would be Totally Surprised, treat it as Partially Surprised instead. | |While conscious, if you would be Partially Surprised, ignore the condition; if you would be Totally Surprised, treat it as Partially Surprised instead. | ||
|} | |} | ||
==== '''Carnovran''' ==== | |||
Ranging from [[Halfling]]-sized to [[Human]]-sized, Carnovrans are known to be skilled hunters capable of taking down game much larger than any individual Carnovran. They have sharp claws on both their hands and feet and maws of razor-sharp teeth, both of which lend to their primarily carnivorous diet. A gang of Carnovrans can be a brutally effective mercenary group. | Ranging from [[Halfling]]-sized to [[Human]]-sized, Carnovrans are known to be skilled hunters capable of taking down game much larger than any individual Carnovran. They have sharp claws on both their hands and feet and maws of razor-sharp teeth, both of which lend to their primarily carnivorous diet. A gang of Carnovrans can be a brutally effective mercenary group. | ||
{| class="wikitable" | {| class="wikitable" | ||
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|You have a natural weapon, razor-sharp claws. This weapon costs 2 AP to use, and you may use STR or DEX. It deals 1d4 sharp damage. | |You have a natural weapon, razor-sharp claws. This weapon costs 2 AP to use, and you may use STR or DEX. It deals 1d4 sharp damage. | ||
|} | |} | ||
==== '''Ceravran''' ==== | |||
Ceravrans have wide, shieldlike skull protrusions and have one or more horns above their snout and eyes or along their skull [[shield]]. They are commonly known as the most spiritually inclined of the Kosavran, and many early mystics come from their ranks. Ceravran are also the least naturally insular of the Kosavran, and many Kosavran settlements will have one or two Ceravrans among them even if the majority of the population is that of another sublineage. | Ceravrans have wide, shieldlike skull protrusions and have one or more horns above their snout and eyes or along their skull [[shield]]. They are commonly known as the most spiritually inclined of the Kosavran, and many early mystics come from their ranks. Ceravran are also the least naturally insular of the Kosavran, and many Kosavran settlements will have one or two Ceravrans among them even if the majority of the population is that of another sublineage. | ||
{| class="wikitable" | {| class="wikitable" | ||
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|Your mental defenses increase by +1 each. | |Your mental defenses increase by +1 each. | ||
|} | |} | ||
==== '''Ornithovran''' ==== | |||
The most populous of the Kosavran are the Ornithovrans. Ornithovrans most closely resemble humans in mannerisms and behavior: some can be tremendously self-sacrificial, others incredibly cruel and selfish, and most fall in the vast spectrum between extremes. Ornithovrans have omnivorous diets but generally prefer vegetables over meat. Some ornithovrans have hardened skulls or long, hollow crests that they can use to trumpet their presence. Many are excellent shallow-water swimmers. | The most populous of the Kosavran are the Ornithovrans. Ornithovrans most closely resemble humans in mannerisms and behavior: some can be tremendously self-sacrificial, others incredibly cruel and selfish, and most fall in the vast spectrum between extremes. Ornithovrans have omnivorous diets but generally prefer vegetables over meat. Some ornithovrans have hardened skulls or long, hollow crests that they can use to trumpet their presence. Many are excellent shallow-water swimmers. | ||
{| class="wikitable" | {| class="wikitable" | ||
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|You have a swim speed equal to your walking speed. You can hold your breath for 30 seconds longer than you otherwise could. | |You have a swim speed equal to your walking speed. You can hold your breath for 30 seconds longer than you otherwise could. | ||
|} | |} | ||
==== '''Pterovran''' ==== | |||
Pterovrans are usually on the smaller, lighter side of the Kosavran spectrum of size. They have narrow, crested features and have batlike wings that sprout from below their shoulders. They are usually nomadic, roosting in cliffside caves for a week or a season before gliding on to new locales. | Pterovrans are usually on the smaller, lighter side of the Kosavran spectrum of size. They have narrow, crested features and have batlike wings that sprout from below their shoulders. They are usually nomadic, roosting in cliffside caves for a week or a season before gliding on to new locales. | ||
{| class="wikitable" | {| class="wikitable" | ||
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|When falling, you can slow the descent and angle of your fall. For every 30 ft that you fall, you take 1d4 falling [[damage]]. Furthermore, for every 10 ft that you fall, you may choose to move 5 ft horizontally. | |When falling, you can slow the descent and angle of your fall. For every 30 ft that you fall, you take 1d4 falling [[damage]]. Furthermore, for every 10 ft that you fall, you may choose to move 5 ft horizontally. | ||
|} | |} | ||
==== '''Saurovran''' ==== | |||
''Prerequisite: Medium size.'' | ''Prerequisite: Medium size.'' | ||
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Choose whether your tail does blunt or sharp damage. This choice is permanent. | Choose whether your tail does blunt or sharp damage. This choice is permanent. | ||
|} | |} | ||
==== '''Tyranovran''' ==== | |||
''Prerequisite: Medium size.'' | ''Prerequisite: Medium size.'' | ||
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|} | |} | ||
=== '''All Kosavran Features''' === | |||
At level 5, and again at levels 10, 15, 20, 25, and 29, choose one option from the list below or from the additional list based on your sublineage. | At level 5, and again at levels 10, 15, 20, 25, and 29, choose one option from the list below or from the additional list based on your sublineage. | ||
{| class="wikitable" | {| class="wikitable" | ||
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|Vigilant II | |Vigilant II | ||
|You can never be Surprised. | |You can never be Surprised. | ||
|}'''Carnovran Features''' | |} | ||
==== '''Carnovran Features''' ==== | |||
You must be a Carnovran to take any of these features. | You must be a Carnovran to take any of these features. | ||
{| class="wikitable" | {| class="wikitable" | ||
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| | | | ||
|If you have at least one ally within 5ft of a hostile creature, when you make a melee attack against that creature, add any TA that you have to the damage roll as well as the attack roll. | |If you have at least one ally within 5ft of a hostile creature, when you make a melee attack against that creature, add any TA that you have to the damage roll as well as the attack roll. | ||
|}'''Ceravran Features''' | |} | ||
==== '''Ceravran Features''' ==== | |||
You must be a Ceravran to take any of these features.. | You must be a Ceravran to take any of these features.. | ||
{| class="wikitable" | {| class="wikitable" | ||
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| | | | ||
|At the end of each of your turns, choose which direction you are facing. You gain Resist 2 against physical damage from attacks originating in a 30ft cone from the direction that you are facing. | |At the end of each of your turns, choose which direction you are facing. You gain Resist 2 against physical damage from attacks originating in a 30ft cone from the direction that you are facing. | ||
|}'''Ornithovran Features''' | |} | ||
==== '''Ornithovran Features''' ==== | |||
You must be an Ornithovran to take any of these features. | You must be an Ornithovran to take any of these features. | ||
{| class="wikitable" | {| class="wikitable" | ||
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| | | | ||
|You may use a cavity in your head to produce trumpeting noises. You can spend 1 AP to communicate any one-word message to allies within 500 ft of you provided that they are not Deafened. | |You may use a cavity in your head to produce trumpeting noises. You can spend 1 AP to communicate any one-word message to allies within 500 ft of you provided that they are not Deafened. | ||
|}'''Pterovran Features''' | |} | ||
==== '''Pterovran Features''' ==== | |||
You must be a Pterovran to take any of these features. | You must be a Pterovran to take any of these features. | ||
{| class="wikitable" | {| class="wikitable" | ||
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|Hover, Level 15 | |Hover, Level 15 | ||
|Gain a fly speed equal to your walking speed. | |Gain a fly speed equal to your walking speed. | ||
|}'''Saurovran Features''' | |} | ||
==== '''Saurovran Features''' ==== | |||
You must be a Saurovran to take any of these features. | You must be a Saurovran to take any of these features. | ||
{| class="wikitable" | {| class="wikitable" | ||
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| | | | ||
|You may extend your tail attack’s reach by +5ft by spending 1 additional AP when you make a tail attack. | |You may extend your tail attack’s reach by +5ft by spending 1 additional AP when you make a tail attack. | ||
|}'''Tyranovran Features''' | |} | ||
==== '''Tyranovran Features''' ==== | |||
You must be a Tyranovran to take any of these features. | You must be a Tyranovran to take any of these features. | ||
{| class="wikitable" | {| class="wikitable" | ||
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