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''Rare | __NOAUTOLINKS__ | ||
''Rare Disease'' | |||
''Lethality: High'' | ''Lethality: High'' | ||
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'''Symptoms:''' An infected creature gains the following symptoms at the start of each of the following hours. The effects are cumulative. | '''Symptoms:''' An infected creature gains the following symptoms at the start of each of the following hours. The effects are cumulative. | ||
* '''Hour 1:''' Become Demoralized. | |||
* '''Hour 2''': Become Slowed. | |||
* '''Hours 3-12''': Gain Fatigue. | |||
* '''Upon Death:''' Become a [[M'l'ykkri Fleshling|M’l’ykkri Fleshling]] and 2d4 [[M'l'ykkri Flesh Worm|M’l’ykkri Flesh Worms]] emerge from the corpse. | |||
'''Treatment:''' Curing Fleshling Fever requires one or more INT/Medicine checks. Each check must include herbs and medicinal salves worth at least 20 sc each, which the process consumes. A creature cannot receive more than 1 check per 30 minutes. When a creature makes this check, note the numerical result and add it to any previous checks from this instance of Fleshling Fever. When the numerical results reach a cumulative total of 75, the infection is cured. | '''Treatment:''' Curing Fleshling Fever requires one or more INT/Medicine checks. Each check must include herbs and medicinal salves worth at least 20 sc each, which the process consumes. A creature cannot receive more than 1 check per 30 minutes. When a creature makes this check, note the numerical result and add it to any previous checks from this instance of Fleshling Fever. When the numerical results reach a cumulative total of 75, the infection is cured. | ||
When the infection is cured, 2d4 [[M'l'ykkri Flesh Worm|M’l’ykkri Flesh Worms]] emerge from the healed body. | When the infection is cured, 2d4 [[M'l'ykkri Flesh Worm|M’l’ykkri Flesh Worms]] emerge from the healed body. | ||