Deepshroom Poisoning: Difference between revisions

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''Rare [[Disease]]''  
__NOAUTOLINKS__
''Rare Disease''  


''Lethality: High''  
''Lethality: High''  
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'''Symptoms:''' An infected creature gains the following symptoms at the start of each of the following days (after Taking a Rest, if they were able to Rest). The effects are cumulative.  
'''Symptoms:''' An infected creature gains the following symptoms at the start of each of the following days (after Taking a Rest, if they were able to Rest). The effects are cumulative.  


Day 1: Become Demoralized.  
* '''Day 1:''' Become Demoralized.
 
* '''Day 2:''' Become Shaken.
Day 2: Become Shaken.  
* '''Day 3:''' Become Sickened.
 
* '''Days 4-6:''' Gain Fatigue.
Day 3: Become Sickened.  
* '''Day 7:''' The creature dies.
 
* '''Day 7+1d4:''' The creature rises as a [[Deepshroom Shambler]].  
Days 4-6: Gain Fatigue.  
 
Day 7: The creature dies.  
 
Day 7+1d4: The creature rises as a [[Deepshroom Shambler]].  


'''Treatment:''' Curing Deepshroom Poisoning requires one or more INT/Medicine checks. Each check must include herbs and medicinal salves worth at least 30 sc each, which the process consumes. A creature cannot receive more than 1 check per 12 hours. When a creature makes this check, note the numerical result and add it to any previous checks from this instance of Deepshroom Poisoning. When the numerical results reach a cumulative total of 30, the infection is cured.
'''Treatment:''' Curing Deepshroom Poisoning requires one or more INT/Medicine checks. Each check must include herbs and medicinal salves worth at least 30 sc each, which the process consumes. A creature cannot receive more than 1 check per 12 hours. When a creature makes this check, note the numerical result and add it to any previous checks from this instance of Deepshroom Poisoning. When the numerical results reach a cumulative total of 30, the infection is cured.