Falth: Difference between revisions

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(Created page with "A federation of large cities sprawling from the lowest, most navigable point in the Cloudpiercer Range to the coast of the Inner Sea, the vast majority of Falth’s cities are run by mafiosos and criminal kingpins. Falth generally shares the natural climate of southern Doshairiel: deciduous forests, humid summers, and rainy winters. Falth is rockier and hillier than most of Doshairiel, and the easternmost reaches of Falth - through the Cloudpiercer Pass - are scrubby de...")
 
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=== Dirge ===
=== Dirge ===
Felson Weskh, a cunning polar [[urkou]], is widely regarded as the most powerful and influential crime lord in all of Falth. His city, Dirge, is the largest in Falth and straddles both a lucrative mine and the main road that traverses the Cloudpiercer Pass. Dirge is miles wide and also covers many rocky hillsides that stretch west of the Cloudpiercer foothills. Felson deviously manipulates the lesser crime lords, ensuring that they fight one another rather than challenging his authority over this vital region. He has designs on uniting some of the least ambitious crime lords into an organized nation, from which he will springboard his conquest of the surrounding nations, beginning with Nalathesh.
Felson Weskh, a cunning polar [[urkou]], is widely regarded as the most powerful and influential crime lord in all of Falth. His city, Dirge, is the largest in Falth and straddles both a lucrative mine and the main road that traverses the Cloudpiercer Pass. Dirge is miles wide and also covers many rocky hillsides that stretch west of the Cloudpiercer foothills. Felson deviously manipulates the lesser crime lords, ensuring that they fight one another rather than challenging his authority over this vital region. He has designs on uniting some of the least ambitious crime lords into an organized nation, from which he will springboard his conquest of the surrounding nations, beginning with [[Nalathesh]].


=== Points of Interest ===
=== Points of Interest ===
Cloudpiercer Pass. The Cloudpiercer Pass consists of a several-dozen mile stretch of the Cloudpiercer Range that is no taller and no rockier than large foothills. This pass has a score of switchback paths, tunnels, and bridges that merchants can use to easily pass the Cloudpiercers. The only catch, of course, is Falth’s notorious road tolls.
'''Cloudpiercer Pass.''' The Cloudpiercer Pass consists of a several-dozen mile stretch of the Cloudpiercer Range that is no taller and no rockier than large foothills. This pass has a score of switchback paths, tunnels, and bridges that merchants can use to easily pass the Cloudpiercers. The only catch, of course, is Falth’s notorious road tolls.


=== Quest Ideas ===
=== Quest Ideas ===
• A small-time mob boss hires the heroes to assassinate a regional crime lord, which will enable the mob boss to fill in the power vacuum.


Merchants from another nation (Nalathesh, Doshairiel, or [[Anedonia]] would make sense) ask the heroes to protect them while they [[travel]] through Falth’s crime- ridden cities.
* A small-time mob boss hires the heroes to assassinate a regional crime lord, which will enable the mob boss to fill in the power vacuum.
 
* Merchants from another nation (Nalathesh, Doshairiel, or [[Anedonia]] would make sense) ask the heroes to protect them while they travel through Falth’s crime- ridden cities.
The Gray Hoods have formed a plan to take down Felson once and for all, but they need the heroes’ help to perform acts of espionage, assassination, and reconnaissance.
* The Gray Hoods have formed a plan to take down Felson once and for all, but they need the heroes’ help to perform acts of espionage, assassination, and reconnaissance.