Warden's Trap: Difference between revisions
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|You carefully lay the groundwork to snare an unsuspecting foe. | |You carefully lay the groundwork to snare an unsuspecting foe. | ||
Choose a 5 ft area within range. The next time a creature steps in that area, they must make an AWR check against a DC of 10 + your magic attribute. If they fail, then they are Restrained and Grounded (escape DC 10 + your magic attribute). When a creature becomes | Choose a 5 ft area within range. The next time a creature steps in that area, they must make an AWR check against a DC of 10 + your magic attribute. If they fail, then they are Restrained and Grounded (escape DC 10 + your magic attribute). When a creature becomes Restrained in this manner, if you are on the same plane of existence as the trap, you become magically aware that a creature is Restrained but do not automatically know anything further about the creature. The creature can repeat the save every minute. Creatures with a ML greater than half of your Character Level gain +1 to their escape check every 10 minutes. Taking damage immediately ends the restraint. | ||
When you lay such a trap, it remains indefinitely until sprung or until you recover the trap. You cannot have more traps active than your Primal Power; any attempt to create an additional trap with this invocation fails. | When you lay such a trap, it remains indefinitely until sprung or until you recover the trap. You cannot have more traps active than your Primal Power; any attempt to create an additional trap with this invocation fails. | ||
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[[Primal Spells|[Back to Primal Spells]]]<br> | [[Primal Spells|[Back to Primal Spells]]]<br> | ||
Revision as of 14:37, 7 July 2024
Warden's Trap |
| Primal Invocation, Alchemy, Intrinsic, Nature |
| Casting Time: 10 minutes |
| Range: Touch |
| Materials: At least 5 ft of rope, vine, twine, or a similar substance that can be used to bind |
| Requires: Gesture, Visual |
| Duration: Indefinite |
| Spell Description |
|---|
| You carefully lay the groundwork to snare an unsuspecting foe.
Choose a 5 ft area within range. The next time a creature steps in that area, they must make an AWR check against a DC of 10 + your magic attribute. If they fail, then they are Restrained and Grounded (escape DC 10 + your magic attribute). When a creature becomes Restrained in this manner, if you are on the same plane of existence as the trap, you become magically aware that a creature is Restrained but do not automatically know anything further about the creature. The creature can repeat the save every minute. Creatures with a ML greater than half of your Character Level gain +1 to their escape check every 10 minutes. Taking damage immediately ends the restraint. When you lay such a trap, it remains indefinitely until sprung or until you recover the trap. You cannot have more traps active than your Primal Power; any attempt to create an additional trap with this invocation fails. |