Gust: Difference between revisions

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== <big>'''Glimmer'''</big> ==
== <big>'''Gust'''</big> ==
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|''[[Primal]]'' ''Chant, Warding, Extrinsic, Weather''
|''[[Primal]]'' ''Chant, Warding, Extrinsic, Weather''

Revision as of 13:58, 5 July 2024

Gust

Primal Chant, Warding, Extrinsic, Weather
APC: 1 Reactive AP, which you spend when attacked by one of the objects described below
Range: Self
Requires: Gesture
Duration: Instantaneous
Spell Description
A gust of wind buffers you and protects you from attacks.

When you are targeted by either a physical projectile (such as an arrow or sling pellet) or by a gaseous attack (such as a cloud of poison), you may use this chant. Gain Resist 3 against that attack’s damage type, possibly causing it to miss. You retain Resist 3 against attacks of that damage type until the start of your next turn.

Primal Tiers
When you cast this chant and are at a higher power tier, the chant becomes stronger:

Tier 2: Your Resist bonus lasts until the end of your next turn.

Tier 3: Your Resist number increases by +1.

Tier 4: Your Resist number increases by +1.

Tier 5: Your Resist number increases by +1.

Tier 6: Your Resist number increases by +1.

[Back to Primal Spells]