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If you have the appropriate tools, you can attempt to brew potions. | If you have the appropriate tools, you can attempt to brew potions. | ||
Potion creation takes 2 hours of uninterrupted work, which can be a part of a Rest. Healing potion creation DCs are cumulative. | Potion creation takes 2 hours of uninterrupted work, which can be a part of a Rest. Healing potion creation DCs are cumulative. | ||
For example, if you have the materials for a Greater Healing Elixir and roll a 15 on your Alchemy check, the potion is half completed, and you can expend another 2 hours to roll again. Once you have reached a cumulative 30 in Alchemy checks, the potion is ready for use. If you ever roll a 1 on your Alchemy or Medicine check, the time and materials are wasted, and the creation is a failure. | For example, if you have the materials for a Greater Healing Elixir and roll a 15 on your Alchemy check, the potion is half completed, and you can expend another 2 hours to roll again. Once you have reached a cumulative 30 in Alchemy checks, the potion is ready for use. If you ever roll a 1 on your Alchemy or Medicine check, the time and materials are wasted, and the creation is a failure. | ||
All healing potions share a common ingredient derived from the Embercap | All healing potions share a common ingredient derived from the Embercap Mushroom. This can be foraged in woodland areas. For each hour spent foraging, make a DC 10 LUCK/Fortuity check. If you pass, make an AWR/ Foraging check and gain alchemy materials equal to your Foraging roll. If you crit on either roll, you can roll your Foraging check again and gain the value of both. | ||
If you are obtaining raw materials from a vendor use the “Materials Cost” column to determine the typical cost. | If you are obtaining raw materials from a vendor use the “Materials Cost” column to determine the typical cost. Healing potions are considered magical, and appear as Primal Alchemy magic to any magical abilities that can detect an item’s Source or Function. | ||
Healing potions are considered magical, and appear as | |||
Unconscious or Helpless creatures cannot be administered potions.</blockquote> | Unconscious or Helpless creatures cannot be administered potions.</blockquote> | ||
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|Alchemy 15 | |Alchemy 15 | ||
| +1d4 HP | | +1d4 HP | ||
| | |1 week | ||
|- | |- | ||
|'''Healing Potion''' | |'''Healing Potion''' | ||
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|Alchemy 20 | |Alchemy 20 | ||
| +2d4+2 HP | | +2d4+2 HP | ||
| | |1 week | ||
|- | |- | ||
|'''Healing Elixir''' | |'''Healing Elixir''' | ||
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|Alchemy 25 | |Alchemy 25 | ||
| +4d4+4 HP | | +4d4+4 HP | ||
| | |1 week | ||
|- | |- | ||
|'''Greater Healing Elixir''' | |'''Greater Healing Elixir''' | ||
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|Alchemy 30 | |Alchemy 30 | ||
| +8d4+8 HP | | +8d4+8 HP | ||
| | |1 week | ||
|- | |- | ||
|'''Grand Healing Elixir''' | |'''Grand Healing Elixir''' | ||
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|2500 sc | |2500 sc | ||
|Alchemy 45 | |Alchemy 45 | ||
|Heals its imbiber completely, but the imbiber becomes intoxicated gaining the Shaken condition until they Take a Rest. | |Heals its imbiber completely, but the imbiber becomes intoxicated, gaining the Shaken condition until they Take a Rest. | ||
| | |1 week | ||
|} | |} | ||
'''Animal Handling:''' ''AWR, Survival;'' You might use this skill when riding a mount | '''Animal Handling:''' ''AWR, Survival;'' You might use this skill when riding a mount or when trying to train an animal that views you as a friendly creature. | ||
'''Applied Force:''' ''STR, Athleticism;'' You can use this skill to break down doors, use a crowbar to leverage heavy weights, and similar applications of pure strength with or without a mechanism to assist you. | '''Applied Force:''' ''STR, Athleticism;'' You can use this skill to break down doors, use a crowbar to leverage heavy weights, and similar applications of pure strength with or without a mechanism to assist you. | ||
'''Appraising:''' ''INT, Observation;'' This skill can help you determine how valuable something is | '''Appraising:''' ''INT, Observation;'' This skill can help you determine how valuable something is or whether the materials are genuine. If you also have a Crafting skill, your MC might let you use that skill when appraising a particular craft, or even let you make an INT/ Appraising check and a skill check using that Crafting skill, taking the higher. | ||
'''Arcana:''' ''INT, Knowledge;'' You can use this skill when trying to recall information | '''Arcana:''' ''INT, Knowledge;'' You can use this skill when trying to recall information related to planar entities or factual information about any of the five Sources of Magic. You can also use this skill to manipulate magical devices. | ||
related to planar entities or | |||
also use this skill to manipulate magical devices. | |||
'''Art:''' ''INT, Knowledge;'' This skill can help you determine factual information about art, such as the materials used or the message that the artist was trying to convey. Your MC might also let you add | '''Art:''' ''INT, Knowledge;'' This skill can help you determine factual information about art, such as the materials used or the message that the artist was trying to convey. Your MC might also let you add 1⁄2 your Art skill when trying to produce art, although if you have any points in a Crafting skill, you are more likely to just use that skill. | ||
'''Astrology:''' ''INT, Knowledge;'' You can use this skill when recalling information about astrological symbols and their significance. Your MC might rule that you can make an INT/Astrology check to give you a circumstantial bonus on a CHA/Empathy check or an AWR/Intuiting check when interacting with someone, as your understanding of their astrological signs might lend you insight into their character or unconscious motives. | '''Astrology:''' ''INT, Knowledge;'' You can use this skill when recalling information about astrological symbols and their significance. Your MC might rule that you can make an INT/Astrology check to give you a circumstantial bonus on a CHA/Empathy check or an AWR/Intuiting check when interacting with someone, as your understanding of their astrological signs might lend you insight into their character or unconscious motives. | ||
'''Astronomy:''' ''INT, Knowledge;'' You might use this skill whenever you want to recall or infer information related to space and the orbit of planets, satellites, and the like. Your MC might let you add | '''Astronomy:''' ''INT, Knowledge;'' You might use this skill whenever you want to recall or infer information related to space and the orbit of planets, satellites, and the like. Your MC might let you add 1⁄2 your Astronomy when trying to navigate, although if you have the Navigating skill you are | ||
likely to use that instead. | |||
'''Athletics:''' ''STR, Athleticism;'' This skill represents your general athletic capacity. When climbing or swimming, and at your MC’s discretion when jumping, you might use this skill. If you have a climb speed or a swim speed, this skill will not come up as often. | '''Athletics:''' ''STR, Athleticism;'' This skill represents your general athletic capacity. When climbing or swimming, and at your MC’s discretion when jumping, you might use this skill. If you have a climb speed or a swim speed, this skill will not come up as often. | ||
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'''Biology:''' ''INT, Knowledge;'' This skill will help you to recall or research any information related to biological studies. Your MC may allow you to make an INT/Biology check to gain a circumstantial bonus when making an INT/Nature check or an AWR/Animal Handling check. | '''Biology:''' ''INT, Knowledge;'' This skill will help you to recall or research any information related to biological studies. Your MC may allow you to make an INT/Biology check to gain a circumstantial bonus when making an INT/Nature check or an AWR/Animal Handling check. | ||
'''Brewing*:''' ''INT, Crafting;'' If you have the appropriate tools, you can attempt to brew craft beers, wines, or spirits. Your MC might also allow you to attempt to make potions, using | '''Brewing*:''' ''INT, Crafting;'' If you have the appropriate tools, you can attempt to brew craft beers, wines, or spirits. Your MC might also allow you to attempt to make potions, using 1⁄2 of your Brewing skill in place of Alchemy. You may use this skill when trying to recall or discern intellectual information about the practice of brewing, and doing so does not require any tools. | ||
'''Calligraphy*:''' ''INT, Crafting;'' When you have the appropriate tools, you can use this skill to create beautiful calligraphic works. | '''Calligraphy*:''' ''INT, Crafting;'' When you have the appropriate tools, you can use this skill to create beautiful calligraphic works. | ||