Thug (NPC): Difference between revisions
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[[Creature List|[Back to creatures]]] | [[Creature List|[Back to creatures]]] | ||
Whether in the savage wilds or in enormous urban sprawls, virtually every quest will bring adventurers into contact with other humanoids. | |||
Remember that you can easily customize an NPC stat block by giving it unique lineage features, BOP ranks, and/or [[Specialization Talents|specialization talents]] as though it were a level 1 PC. Giving an NPC a talent will increase its danger in [[combat]]. | |||
{| class="creature" | {| class="creature" | ||
|+ | |+ | ||
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| colspan="3" | | | colspan="3" | | ||
|- | |- | ||
| colspan="3" |'''Armor Rating''' 12 (leather armor) | | colspan="3" |'''[[Armor]] Rating''' 12 (leather armor) | ||
| colspan="3" | | | colspan="3" | | ||
|- | |- | ||
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| colspan="3" | | | colspan="3" | | ||
|- | |- | ||
| colspan="3" |'''Speed''' | | colspan="3" |'''Speed''' 30 ft | ||
| colspan="3" | | | colspan="3" | | ||
|- | |- | ||
| colspan="6" |'''Skills''' (STR) Menacing +2 | | colspan="6" |'''[[Skills]]''' (STR) Menacing +2 | ||
|- | |- | ||
! colspan="6" |Features | ! colspan="6" |Features | ||
|- | |- | ||
| colspan="6" |'''Gang Up.''' If the [[Thug]] has a conscious ally within | | colspan="6" |'''Gang Up.''' If the [[Thug]] has a conscious ally within 5 ft of its target, then its melee attacks deal +2 [[damage]]. | ||
|- | |- | ||
! colspan="6" |Actions | ! colspan="6" |[[Actions]] | ||
|- | |- | ||
| colspan="6" | | | colspan="6" | | ||
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| colspan="6" |'''Move.''' The Thug can move up to its speed. | | colspan="6" |'''Move.''' The Thug can move up to its speed. | ||
|- | |- | ||
| colspan="6" |'''Club.''' ''Reach | | colspan="6" |'''Club.''' ''Reach 5 ft One-Handed Weapon.'' +1 vs AR. '''Hit:''' 4 (1d6+1) blunt. | ||
|- | |- | ||
| colspan="6" |'''Crossbow.''' ''Ranged | | colspan="6" |'''Crossbow.''' ''Ranged 200 ft Two-Handed Weapon.'' +1 vs AR. '''Hit:''' 4 (1d6+1) sharp. | ||
|- | |- | ||
|} | |} | ||
Revision as of 19:13, 18 April 2024
Whether in the savage wilds or in enormous urban sprawls, virtually every quest will bring adventurers into contact with other humanoids.
Remember that you can easily customize an NPC stat block by giving it unique lineage features, BOP ranks, and/or specialization talents as though it were a level 1 PC. Giving an NPC a talent will increase its danger in combat.
Thug | |||||
|---|---|---|---|---|---|
| Monster Level: 0.5 | |||||
| Medium. Humanoid | |||||
| STR | DEX | END | AWR | INT | CHA |
| 1 | 1 | 1 | 0 | -1 | 0 |
| Ref: 12 | Fort: 11 | Ant: 10 | Log: 9 | Will: 10 | |
| Armor Rating 12 (leather armor) | |||||
| Hit Points 10 | |||||
| Speed 30 ft | |||||
| Skills (STR) Menacing +2 | |||||
| Features | |||||
| Gang Up. If the Thug has a conscious ally within 5 ft of its target, then its melee attacks deal +2 damage. | |||||
| Actions | |||||
The Thug can MOVE and take ONE of the following actions. | |||||
| Move. The Thug can move up to its speed. | |||||
| Club. Reach 5 ft One-Handed Weapon. +1 vs AR. Hit: 4 (1d6+1) blunt. | |||||
| Crossbow. Ranged 200 ft Two-Handed Weapon. +1 vs AR. Hit: 4 (1d6+1) sharp. | |||||