Backgrounds, Occupations, and Professions: Difference between revisions

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= Professions =
= Professions =
When creating a character, in addition to your background, you gain one profession of your choice. There are two exceptions: If you are a knave, you gain two professions (you cannot pick the same profession twice). If you are an urchin, you do not gain any profession.
When creating a character, in addition to your background, you gain one profession of your choice. There are two exceptions: If you are a Knave, you gain two professions (you cannot pick the same profession twice). If you are an urchin, you do not gain any profession.


Each profession has one or more occupation tags, so be sure to check and see if this gives you any additional bonuses based on your background. When you gain a professional rank, you may choose to gain a rank in the same profession or get the 1st rank of a new profession.
Each profession has one or more occupation tags, so be sure to check and see if this gives you any additional bonuses based on your background. When you gain a professional rank, you may choose to gain a rank in the same profession or get the 1st rank of a new profession.


This decision should reflect your character’s advancement in the campaign world. For example, if you began the game as a [[nomad]], but became involved in a particular community and took care of a lot of problems for them, you might choose to gain a rank in [[knight]] or [[guard]] instead of ranking up in nomad when you gain a second professional rank.
This decision should reflect your character’s advancement in the campaign world. For example, if you began the game as a Nomad, but became involved in a particular community and took care of a lot of problems for them, you might choose to gain a rank in Knight or Guard instead of ranking up in Nomad when you gain a second professional rank.  


Professional ranks range from 1 to 5, and it is unusual for a character to ever acquire more than 5 total professional ranks. The profession that you choose will grant you access to specific narrative benefits throughout the game. The higher your rank in a given profession, the more power and influence you have within that profession. For example, if you have 1 rank in soldier, you are able to secure lodging and free meals from other members of your military institution. If you have 5 ranks in soldier, then you can levy other soldiers into your service when they are in your vicinity.
Professional ranks range from 1 to 5, and it is unusual for a character to ever acquire more than 5 total professional ranks. The profession that you choose will grant you access to specific narrative benefits throughout the game. The higher your rank in a given profession, the more power and influence you have within that profession. For example, if you have 1 rank in Soldier, you are able to secure lodging and free meals from other members of your military institution. If you have 5 ranks in Soldier, then you can levy other soldiers into your service when they are in your vicinity.<blockquote>'''Note to MCs: Professional Advancement'''
 
Over the course of the game, a PC should gradually gain ranks in their profession, representing the PC’s slow increase in power and influence over time. A PC should gain one new rank in their profession for every 6 character ranks that they have, on average. Note, however, that professions are specifically intended to reflect a character’s roleplaying and narrative-based decisions, so you should give out profession ranks more frequently when it makes sense to do so as a narrative reward. They also make excellent quest rewards. PCs might also get ranks in multiple professions, such as a rank 2 Soldier being awarded an honorable title (rank 1 Honorable) after completing a quest for a viscount. Such a character would then have 3 professional ranks: 2 Soldier, and 1 Honorable.</blockquote>


=== Goodwill ===
=== Goodwill ===