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= Professions = | = Professions = | ||
When creating a character, in addition to your background, you gain one profession of your choice. There are two exceptions: If you are a | When creating a character, in addition to your background, you gain one profession of your choice. There are two exceptions: If you are a Knave, you gain two professions (you cannot pick the same profession twice). If you are an urchin, you do not gain any profession. | ||
Each profession has one or more occupation tags, so be sure to check and see if this gives you any additional bonuses based on your background. When you gain a | Each profession has one or more occupation tags, so be sure to check and see if this gives you any additional bonuses based on your background. When you gain a professional rank, you may choose to gain a rank in the same profession or get the 1st rank of a new profession. | ||
This decision should reflect your character’s advancement in the campaign world. For example, if you began the game as a | This decision should reflect your character’s advancement in the campaign world. For example, if you began the game as a Nomad, but became involved in a particular community and took care of a lot of problems for them, you might choose to gain a rank in Knight or Guard instead of ranking up in Nomad when you gain a second professional rank. | ||
Professional ranks range from 1 to 5, and it is unusual for a character to ever acquire more than 5 total professional ranks. The profession that you choose will grant you access to specific narrative benefits throughout the game. The higher your rank in a given profession, the more power and influence you have within that profession. For example, if you have 1 rank in | Professional ranks range from 1 to 5, and it is unusual for a character to ever acquire more than 5 total professional ranks. The profession that you choose will grant you access to specific narrative benefits throughout the game. The higher your rank in a given profession, the more power and influence you have within that profession. For example, if you have 1 rank in Soldier, you are able to secure lodging and free meals from other members of your military institution. If you have 5 ranks in Soldier, then you can levy other soldiers into your service when they are in your vicinity.<blockquote>'''Note to MCs: Professional Advancement''' | ||
Over the course of the game, a PC should gradually gain ranks in their profession, representing the PC’s slow increase in power and influence over time. A PC should gain one new rank in their profession for every 6 character ranks that they have, on average. Note, however, that professions are specifically intended to reflect a character’s roleplaying and narrative-based decisions, so you should give out profession ranks more frequently when it makes sense to do so as a narrative reward. They also make excellent quest rewards. PCs might also get ranks in multiple professions, such as a rank 2 Soldier being awarded an honorable title (rank 1 Honorable) after completing a quest for a viscount. Such a character would then have 3 professional ranks: 2 Soldier, and 1 Honorable.</blockquote> | |||
=== Goodwill === | === Goodwill === | ||