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Occupation Tags'': Aristocratic, Wanderer'' | Occupation Tags'': Aristocratic, Wanderer'' | ||
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==='''Starting Equipment'''=== | ==='''Starting Equipment'''=== | ||
If you take this profession when you create your character, you gain the following | If you take this profession when you create your character, you gain the following gear, in addition to the equipment you gained based on your background: traveler’s pack, wood-splitting axe, brigandine armor, 1 tool or kit, clothes (simple), hooded cloak, 2-person tent, mess kit, rations (7), torches (5), tinderbox, waterskin, 50 ft rope | ||
=== '''Skills''' === | === '''Skills''' === | ||
Each time you gain a rank in the | Each time you gain a rank in the Pioneer profession (including rank 1), gain +3 Cartography*, and +1 in three different skills of your choice from below: | ||
* <u>Athleticism</u>: Applied Force, Athletics, Sprinting | * <u>Athleticism</u>: Applied Force, Athletics, Sprinting | ||
* <u>Crafting | * <u>Crafting</u>: Carpentry*, Cartography*, Cooking*, Glassblowing*, Jeweling*, Leatherworking*, Masonry*, Pottery*, Smithing*, Weaving*, Woodcarving* | ||
* <u>Influence</u>: | * <u>Influence</u>: Empathy, Leadership, Persuading | ||
* <u>Knowledge</u>: Geography, Medicine*, Vehicles* [land], Vehicles* [water] | * <u>Knowledge</u>: Geography, Medicine*, Vehicles* [land], Vehicles* [water] | ||
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* <u>Observation</u>: Intuiting, Perceiving | * <u>Observation</u>: Intuiting, Perceiving | ||
* <u>Stamina</u>: Distance Running, Forced March | * <u>Stamina</u>: Distance Running, Forced March | ||
* <u>Survival</u>: Animal Handling, Foraging, Nature, Navigating*, Sheltering, Sneaking, Tracking | * <u>Survival</u>: Animal Handling, Foraging, Nature, Navigating*, Sheltering, Sneaking, Tracking | ||
== '''<big>Homestead</big>''' == | == '''<big>Homestead</big>''' == | ||
When you become a rank 1 | When you become a rank 1 Pioneer, and every time you gain a rank in the Pioneer profession, you expand your control over an unclaimed tract of wilderness. | ||
=== '''Rank 1''' === | === '''Rank 1''' === | ||
You own a plot of undeveloped frontier land approximately 20 acres in size. The land is assumed to produce enough water and food to sustain a household. Additionally, you have made arrangements to have a place of residence constructed on your land. The residence is large enough to house you and | You own a plot of undeveloped frontier land approximately 20 acres in size. The land is assumed to produce enough water and food to sustain a household. | ||
Additionally, you have made arrangements to have a place of residence constructed on your land. The residence is large enough to house you and 6 companions, and it will be completed and ready to inhabit 6 months after you first make these arrangements. | |||
=== '''Rank 2''' === | === '''Rank 2''' === | ||
You establish a means of sustaining your homestead. Choose Farming, Fishing, or Logging. | You establish a means of sustaining your homestead. Choose Farming, Fishing, or Logging. | ||
'''Farming''' | '''Farming''' | ||
You have cleared 2 acres of land that is now ready for planting, orchards, or livestock. You may hire up to three laborers who will work the land and produce a harvest worth 1d10 sc per week after expenses. Once per year, your crops produce enough bounty that you can store enough food for you and up to | You have cleared 2 acres of land that is now ready for planting, orchards, or livestock. You may hire up to three laborers who will work the land and produce a harvest worth 1d10 sc per week after expenses. Once per year, your crops produce enough bounty that you can store enough food for you and up to 6 companions for up to 3 months. You may also bring this crop to market; for each month’s worth of crops that you sell, you earn 4d10+20 sc. | ||
'''Fishing''' | '''Fishing''' | ||
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Additionally, your reputation has attracted more homesteaders. You may choose to construct two more Community Upgrades from the ''Community Upgrades'' list that becomes established beside your homestead. | Additionally, your reputation has attracted more homesteaders. You may choose to construct two more Community Upgrades from the ''Community Upgrades'' list that becomes established beside your homestead. | ||
Gain the | Gain the rank 3 benefit from your sustaining choice at rank 2. | ||
'''Farming''' | '''Farming''' | ||
You have cleared 5 acres of land and may hire up to | You have cleared 5 acres of land and may hire up to 10 laborers who earn you 2d10 sc per week after expenses. | ||
'''Fishing''' | '''Fishing''' | ||
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|'''Blacksmith''' | |'''Blacksmith''' | ||
|A skilled blacksmith moves in to ply their trade, constructing a fully functioning forge and domicile on your homestead. Every week, the blacksmith produces 1d8 simple tools and/or simple | |A skilled blacksmith moves in to ply their trade, constructing a fully functioning forge and domicile on your homestead. Every week, the blacksmith produces 1d8 simple tools and/or simple weapons. You earn a small tax from sales that the blacksmith makes, earning you 2d10 sc per week, or 3d10 sc per week if you have a Mine Shaft. | ||
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|'''Docks''' | |'''Docks''' | ||
|You | |You order the construction of a small commercial dock on a body of water within or bordering your homestead. This building produces fish for settlement consumption as well as allows trade via water routes. | ||
You must have a plot bordering a river, lake, sea, or ocean to take this upgrade. | You must have a plot bordering a river, lake, sea, or ocean to take this upgrade. | ||
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|'''Inn''' | |'''Inn''' | ||
|You order the construction of a traveler’s inn upon your homestead. This structure includes a kitchen, stable, and tavern along with | |You order the construction of a traveler’s inn upon your homestead. This structure includes a kitchen, stable, and tavern along with 10 rooms for visiting guests. You earn a small tax from all revenue generated in this inn, earning you 2d10 sc per week. | ||
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|'''Marketplace''' | |'''Marketplace''' | ||