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'''Recurve Bow.''' ''Ranged 200 ft Two-Handed Weapon.'' +1 vs AR. '''Hit:''' 4 (1d6+1) sharp. | '''Recurve Bow.''' ''Ranged 200 ft Two-Handed Weapon.'' +1 vs AR. '''Hit:''' 4 (1d6+1) sharp. | ||
'''Duel.''' The Knight Errant assumes a stance that allows it to | '''Duel.''' The Knight Errant assumes a stance that allows it to Exploit before the start of its next turn if provoked. | ||
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| colspan="6" | | | colspan="6" | | ||
==== ''''' | ==== '''''OR''' the Knight Errant can MOVE and take '''ONE''' of the following actions.'' ==== | ||
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| colspan="6" |''' | | colspan="6" |'''Run them Down.''' If the Knight Errant is mounted, they may move their mount 40 ft in a straight line and make a Lance attack against one target along the path. They do not provoke reactive attacks from that target during this action. | ||
'''Lance.''' ''Reach 10 ft One-Handed Weapon''. +3 vs AR. '''Hit''': 11 (1d12+5) sharp. | |||
'''Inspire.''' The Knight Errant may bolster the spirit of up to three allies. The targets gain +2 to hit until the end of their next turn and +8 Shield HP. | |||
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! colspan="6" |Reactions | ! colspan="6" |Reactions | ||
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| colspan="6" |''' | | colspan="6" |'''Exploit (1/Round).''' The Knight Errant can Exploit. | ||
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