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[[Creature List|[Back to creatures]]] | [[Creature List|[Back to creatures]]] | ||
__NOTOC__ | {{LineageInfobox|image=NightmareWyrm.png}}__NOTOC__ | ||
A crafty serpentine creature that resembles the splendor and cunning of the Nine Dragons, a [[Wyrm]] is a massive winged snake. Many Wyrms develop innate magical abilities as they age. Notably, unlike their godly forebears, Wyrms cannot breathe fire, so they rely heavily on their magical prowess during [[combat]] and are not too proud to fly away if they feel outmatched. | A crafty serpentine creature that resembles the splendor and cunning of the Nine Dragons, a [[Wyrm]] is a massive winged snake. Many Wyrms develop innate magical abilities as they age. Notably, unlike their godly forebears, Wyrms cannot breathe fire, so they rely heavily on their magical prowess during [[combat]] and are not too proud to fly away if they feel outmatched. | ||
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! colspan="6" | | ! colspan="6" | | ||
=== | === Nightmare Wyrm === | ||
|- | |- | ||
| colspan="6" |''Monster Level:'' | | colspan="6" |''Monster Level: 18'' | ||
|- | |- | ||
| colspan="6" |'' | | colspan="6" |''Huge (Long). Monstrosity (Psionic)'' | ||
|- | |- | ||
!'''STR''' | !'''STR''' | ||
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!CHA | !CHA | ||
|- | |- | ||
! | !1 | ||
! | !5 | ||
! | !-1 | ||
! | !4 | ||
! | !6 | ||
! | !6 | ||
|- | |- | ||
| | | | ||
!Ref: | !Ref: 15 | ||
!Fort: | !Fort: 9 | ||
!Ant: | !Ant: 14 | ||
!Log: | !Log: 16 | ||
!Will: | !Will: 16 | ||
|- | |- | ||
| colspan="6" | | | colspan="6" | | ||
|- | |- | ||
| colspan="3" | | | colspan="3" | | ||
| colspan="3" | | | colspan="3" | | ||
|- | |- | ||
| colspan="3" |'''[[Armor]] Rating''' | | colspan="3" |'''[[Armor]] Rating''' 17 | ||
| colspan="3" |''' | | colspan="3" |'''Resist''' [[Occult]] 5, Psionic 5 '''Immune''' Psychic | ||
|- | |- | ||
| colspan="3" |'''Hit Points''' | | colspan="3" |'''Hit Points''' 150 | ||
| colspan="3" |''' | | colspan="3" |'''DR''' 10/Occult and Psionic | ||
|- | |- | ||
| colspan="3" |'''Speed''' | | colspan="3" |'''Speed''' 40 ft, Fly 60 ft | ||
| colspan="3" |'''Senses''' | | colspan="3" |'''Senses''' Truesight 60 ft | ||
|- | |- | ||
| colspan="3" | | | colspan="3" | | ||
| colspan="3" |'''Traits''' | | colspan="3" |'''Traits''' Immutable, Unerring Mind, Vigilant | ||
|- | |- | ||
! colspan="6" |Features | ! colspan="6" |Features | ||
|- | |- | ||
| colspan="6" |''' | | colspan="6" |'''Telepath.''' The Nightmare Wyrm may communicate telepathically with any creature that it can see. | ||
'''Psionic Invocations.''' Using INT, the Nightmare Wyrm can cast the following invocations each once per day. [[Astral Projection]], [[Dreamspeak]], [[Haunt]], [[Telepathic Anchor]]. | |||
'''[[Psionic Spells]].''' Using INT, the Nightmare Wyrm can cast the following spells. It has 90 SP/Rest. [[Charm Person]], [[Decoy]], [[Dominate Person]], [[Geas]], [[Invisibility]], [[Modify Memory]]. | |||
|- | |- | ||
! colspan="6" |[[Actions]] | ! colspan="6" |[[Actions]] | ||
|- | |- | ||
| colspan="6" | | | colspan="6" | | ||
==== ''The | ==== ''The Nightmare Wyrm can take FIVE of the following actions, or take the same action '''five times.''''' ==== | ||
|- | |- | ||
| colspan="6" |''' | | colspan="6" |'''Move.''' The Nightmare Wyrm can move up to its speed. | ||
'''Bite.''' ''Reach 10 ft Natural Weapon''. +5 vs AR. '''Hit''': 9 (1d8+5) sharp. | |||
|- | |- | ||
! colspan="6" | | |||
|- | |- | ||
| colspan="6" | | | colspan="6" | | ||
==== ''''' | ==== '''''OR''' the Nightmare Wyrm can take ONE of the following actions...'' ==== | ||
|- | |- | ||
| colspan="6" |''' | | colspan="6" |'''Move.''' The Nightmare Wyrm can move up to its speed. | ||
'''Bite.''' ''Reach 10 ft Natural Weapon''. +5 vs AR. '''Hit''': 9 (1d8+5) sharp. | |||
|- | |- | ||
| colspan="6" | | | colspan="6" | | ||
==== '' | ==== '''''...AND''' take the following action.''==== | ||
|- | |- | ||
| colspan="6" |''' | | colspan="6" |'''Psion.''' The Nightmare Wyrm casts one of its Psionic Spells. | ||
|- | |- | ||
! colspan="6" |Reactions | ! colspan="6" |Reactions | ||
|- | |- | ||
| colspan="6" |''' | | colspan="6" |'''Exploit (1/Round).''' The Wyrm may [[Actions#Advanced Maneuvers|Exploit.]] | ||
|} | |} | ||