7,689
edits
No edit summary |
No edit summary |
||
| Line 1: | Line 1: | ||
[[Creature List|[Back to creatures]]] | [[Creature List|[Back to creatures]]] | ||
__NOTOC__ | {{LineageInfobox|image=TenchAbominatino.png}}__NOTOC__ | ||
Explorers are still trying to determine how trench creatures are created. Some believe that they are the result of mundane beasts coming into contact with ancient technology; others think that the forgotten gods created these creatures as beasts of war. | Explorers are still trying to determine how trench creatures are created. Some believe that they are the result of mundane beasts coming into contact with ancient technology; others think that the forgotten gods created these creatures as beasts of war. | ||
| Line 11: | Line 11: | ||
=== Trench Abomination === | === Trench Abomination === | ||
|- | |- | ||
| colspan="6" |''Monster Level:'' | | colspan="6" |''Monster Level: 8'' | ||
|- | |- | ||
| colspan="6" |'' | | colspan="6" |''Huge. Abominable Avadri Monstrosity ([[Psionic]])'' | ||
|- | |- | ||
!'''STR''' | !'''STR''' | ||
| Line 22: | Line 22: | ||
!CHA | !CHA | ||
|- | |- | ||
! | !5 | ||
! | !3 | ||
! | !2 | ||
! | !2 | ||
! | !-1 | ||
! | !-1 | ||
|- | |- | ||
| | | | ||
!Ref: | !Ref: 13 | ||
!Fort: | !Fort: 12 | ||
!Ant: | !Ant: 12 | ||
!Log: | !Log: 9 | ||
!Will: | !Will: 9 | ||
|- | |- | ||
| colspan="6" | | | colspan="6" | | ||
|- | |- | ||
| colspan="3" | | | colspan="3" | | ||
| colspan="3" | | | colspan="3" | | ||
|- | |- | ||
| colspan="3" |'''[[Armor]] Rating''' | | colspan="3" |'''[[Armor]] Rating''' 18 | ||
| colspan="3" |''' | | colspan="3" |'''Resist''' Fire 3, Psionic 5, [[Arcane]] 10, [[Occult]] 10 | ||
|- | |- | ||
| colspan="3" |'''Hit Points''' | | colspan="3" |'''Hit Points''' 50 | ||
| colspan="3" |''' | | colspan="3" |'''Vulnerable''' Cold 3 '''DR''' 6/Silver, [[Divine]], and/or [[Primal]] | ||
|- | |- | ||
| colspan="3" |'''Speed''' | | colspan="3" |'''Speed''' 35 ft | ||
| colspan="3" |'''Senses''' | | colspan="3" |'''Senses''' Darkvision 60 ft | ||
|- | |- | ||
| colspan="3" | | | colspan="3" | | ||
| colspan="3" |'''Traits''' | | colspan="3" |'''Traits''' Regen 8 | ||
|- | |- | ||
! colspan="6" |Features | ! colspan="6" |Features | ||
|- | |- | ||
| colspan="6" |''' | | colspan="6" |'''Short-Circuit.''' The Trench Abomination does not gain its Regen at the start of its turn if it took Cold [[damage]] since its last turn. | ||
'''Electric Skin.''' When a creature hits with a metal melee weapon attack, an unarmed attack, or a Grapple, that creature takes 4 (1d8) Lightning. | |||
|- | |- | ||
! colspan="6" |[[Actions]] | ! colspan="6" |[[Actions]] | ||
|- | |- | ||
| colspan="6" | | | colspan="6" | | ||
==== ''The | ==== ''The Trench Abomination can MOVE and take TWO of the following actions, or take the same action twice'''.''''' ==== | ||
|- | |- | ||
| colspan="6" |''' | | colspan="6" |'''Move.''' The Trench Abomination can move up to its speed. | ||
'''Bite.''' ''Reach 5 ft Natural Weapon.'' +5 vs AR. '''Hit''': 14 (2d8+5) sharp. | |||
'''Bludgeon.''' ''Reach 10 ft Natural Weapon.'' +5 vs AR. '''Hit:''' 10 (1d10+5) blunt. | |||
|- | |||
! colspan="6" | | |||
|- | |- | ||
| colspan="6" | | | colspan="6" | | ||
==== '''''OR''' the | ==== '''''OR''' the Trench Abomination can take '''ONE''' of the following actions.'' ==== | ||
|- | |- | ||
| colspan="6" |''' | | colspan="6" |'''Cast Spell.''' If available, the Trench Abomination casts one of its Spells using its AWR. | ||
'''Rapid Mutation.''' The Trench Abomination gains one of the features from the Rapid Mutation table for 20 seconds. The MC can roll 1d4 or pick. | |||
{| class="wikitable" | |||
|+ | |||
!d4 | |||
!Mutation | |||
|- | |- | ||
| | |'''1''' | ||
|'''Necrosis:''' Immune to necrotic. Add +2 necrotic damage whenever the abomination deals damage. | |||
|- | |- | ||
| | |'''2''' | ||
|'''Unstable Energy:''' Immune to lightning. Add +2 lightning damage whenever the abomination deals damage. | |||
|- | |- | ||
| | |'''3''' | ||
|'''Arcane Travesty:''' The abomination gains the ability to cast [[Lightning Bolt]] and [[Circle of Warding]]. Both are considered Psionic for the abomination. | |||
|- | |- | ||
| | |'''4''' | ||
|'''Exoskeleton''': The abomination gains +2 AR and physical defenses. | |||
|} | |||
|- | |- | ||
! colspan="6" |Reactions | ! colspan="6" |Reactions | ||
|- | |- | ||
| colspan="6" |''' | | colspan="6" |The Trench Abomination can take one reaction per round, choosing from the options below. | ||
'''Snap'''. When a creature first moves within 5 ft of the abomination, it may make a Bite attack. | |||
'''Pursue (1/Round).''' The abomination can [[Actions#Advanced Maneuvers|Exploit.]] | |||
|} | |} | ||