Dire Hyena: Difference between revisions

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| colspan="6" |'''Keen Senses.''' The Dire Hyena has +2 to Perceiving checks relying on smell.
| colspan="6" |'''Keen Senses.''' The Dire Hyena has +2 to Perceiving checks relying on smell.
'''Pack Tactics.''' The Dire Hyena gains a +2 bonus to its attack rolls if it has an ally within 5 ft of its target, and that ally is not Unconscious.
'''Pack Tactics.''' The Dire Hyena gains a +2 bonus to its attack rolls if it has an ally within 5 ft of its target, and that ally is not Unconscious.
'''Sense Fear.''' The Dire Hyena has TA on any creature that is Frightened.
'''Sense Fear.''' The Dire Hyena has TA on any creature that is Frightened.
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| colspan="6" |'''Move.''' The Dire Hyena can move up to its speed.
| colspan="6" |'''Move.''' The Dire Hyena can move up to its speed.
'''Cackle.''' The Dire Hyena gains +2 on attack and [[damage]] rolls on the next attack it makes before the end of its next turn.
'''Cackle.''' The Dire Hyena gains +2 on attack and [[damage]] rolls on the next attack it makes before the end of its next turn.
'''Bite.''' ''Reach 5 ft, Natural Weapon.'' +4 vs AR. '''Hit:''' 7 (1d6+4) sharp.
'''Bite.''' ''Reach 5 ft, Natural Weapon.'' +4 vs AR. '''Hit:''' 7 (1d6+4) sharp.



Revision as of 15:10, 14 April 2024

[Back to creatures]


Cackling, doglike scavengers, Hyenas often bark and laugh loudly to scare a predator away from a fresh kill so that the Hyenas can claim it for themselves.

Dire Hyena

Monster Level: 7
Large. Giant, Beast
STR DEX END AWR INT CHA
4 2 3 3 -3 -3
Ref: 12 Fort: 13 Ant: 13 Log: 7 Will: 7
Armor Rating 11
Hit Points 70
Speed 40 ft Senses Low-Light Vision 60 ft
Skills (DEX) Sneaking +4; (END) Distance Running +2; (AWR) Tracking +3, Perceiving +3
Features
Keen Senses. The Dire Hyena has +2 to Perceiving checks relying on smell.

Pack Tactics. The Dire Hyena gains a +2 bonus to its attack rolls if it has an ally within 5 ft of its target, and that ally is not Unconscious.

Sense Fear. The Dire Hyena has TA on any creature that is Frightened.

Actions

The Dire Hyena can MOVE and take TWO of the following actions, or take the same action twice.

Move. The Dire Hyena can move up to its speed.

Cackle. The Dire Hyena gains +2 on attack and damage rolls on the next attack it makes before the end of its next turn.

Bite. Reach 5 ft, Natural Weapon. +4 vs AR. Hit: 7 (1d6+4) sharp.

Mad Laughter (Recharge 4). 30 ft Radius, Natural Weapon. +3 vs WILL of each hostile creature in the radius. Hit: Creature is Frightened until the end of the Dire Hyena’s next turn.

Reactions
Growl (1/Round). When a creature moves into Melee distance of the Dire Hyena, it can make a Bite attack.