Elemental: Difference between revisions

228 bytes removed ,  16 November 2023
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Character Level 10
Character Level 10
|You can cast the Fly spell. This counts as a primal spell for you. Use your Primal Ancestry to determine your magic attribute.
|You can cast the Fly spell. This counts as a primal spell for you. Use your Primal Ancestry to determine your magic attribute.
You can cast this once without spending SP, regaining the ability to do so when you Take a Rest.
(1/Rest) You can cast this once without spending SP.
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|-
|'''Fly II'''
|'''Fly II'''
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|You ignore difficult terrain if it is made difficult due to loose sand, gravel, or other mineral-based phenomena. Furthermore, when you hit with a melee attack, you may use the special Earth Punch effect.  
|You ignore difficult terrain if it is made difficult due to loose sand, gravel, or other mineral-based phenomena. Furthermore, when you hit with a melee attack, you may use the special Earth Punch effect.  


* <u>Earth Punch</u>: Knock a creature Prone. You may do so a number of times equal to your END/Recoup.
* <u>Earth Punch</u>: (END/Recoup) Knock a creature Prone. You regain all expended uses when you Recoup.
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|-
|'''Grit'''
|'''Grit'''
|Earth Sublineage, Character Level 15
|Earth Sublineage, Character Level 15
|When you take damage, you may spend 2 Reactive AP to gain Shield HP equal to the damage taken. You may use this feature once, regaining the ability to use it when you Take a Rest.
|(1/Rest) When you take damage, you may spend 2 Reactive AP to gain Shield HP equal to the damage taken.
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|'''Burn'''
|'''Burn'''
|Fire Sublineage, Character Level 10
|Fire Sublineage, Character Level 10
|Gain a special attack. Burn: 3 AP; melee and unarmed tags. Use your choice of STR or DEX for the attack and damage modifiers. On a hit, you do not deal damage to the creature immediately, but it gains Burning 1d4 for 30 seconds.
|Gain a special attack.  
 
* <u>Burn</u>: 3 AP; melee and unarmed tags. Use your choice of STR or DEX for the attack and damage modifiers. On a hit, you do not deal damage to the creature immediately, but it gains Burning 1d4 for 30 seconds.
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|'''Fire Affinity'''
|'''Fire Affinity'''
|Fire Sublineage  
|Fire Sublineage  
|Gain Fire Affinity for 1 minute. You can use this feature a number of times equal to your END, regaining all expended uses when you Take a Rest.
|(END/Rest) Gain Fire Affinity for 1 minute. You regain all expended uses when you Take a Rest.
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|-
|'''Fire Affinity II'''
|'''Fire Affinity II'''
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|'''Curse of Corrosion'''
|'''Curse of Corrosion'''
|Water Sublineage  
|Water Sublineage  
|You learn the Acid Pool spell, and can cast it once using this ability. Use your Primal Ancestry to determine your magic attribute. Regain the ability to cast this spell when you Take a Rest.
|(1/Rest) You learn the Acid Pool spell, and can cast it once per Take a Rest using this ability. Use your Primal Ancestry to determine your magic attribute.
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|-
|'''Gift of Piscism'''
|'''Gift of Piscism'''
|Water Sublineage  
|Water Sublineage  
|You learn the Piscism spell, and can cast it once using this ability. Use your Primal Ancestry to determine your magic attribute. Regain the ability to cast this spell when you Take a Rest.
|(1/Rest)You learn the Piscism spell, and can cast it once per Take a Rest using this ability. Use your Primal Ancestry to determine your magic attribute.  
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|-
|'''Vital Salve'''
|'''Vital Salve'''