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Character Level 10 | Character Level 10 | ||
|You can cast the Fly spell. This counts as a primal spell for you. Use your Primal Ancestry to determine your magic attribute. | |You can cast the Fly spell. This counts as a primal spell for you. Use your Primal Ancestry to determine your magic attribute. | ||
You can cast this once without spending SP | (1/Rest) You can cast this once without spending SP. | ||
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|'''Fly II''' | |'''Fly II''' | ||
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|You ignore difficult terrain if it is made difficult due to loose sand, gravel, or other mineral-based phenomena. Furthermore, when you hit with a melee attack, you may use the special Earth Punch effect. | |You ignore difficult terrain if it is made difficult due to loose sand, gravel, or other mineral-based phenomena. Furthermore, when you hit with a melee attack, you may use the special Earth Punch effect. | ||
* <u>Earth Punch</u>: Knock a creature Prone. You | * <u>Earth Punch</u>: (END/Recoup) Knock a creature Prone. You regain all expended uses when you Recoup. | ||
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|'''Grit''' | |'''Grit''' | ||
|Earth Sublineage, Character Level 15 | |Earth Sublineage, Character Level 15 | ||
|When you take damage, you may spend 2 Reactive AP to gain Shield HP equal to the damage taken | |(1/Rest) When you take damage, you may spend 2 Reactive AP to gain Shield HP equal to the damage taken. | ||
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|'''Burn''' | |'''Burn''' | ||
|Fire Sublineage, Character Level 10 | |Fire Sublineage, Character Level 10 | ||
|Gain a special attack. Burn: 3 AP; melee and unarmed tags. Use your choice of STR or DEX for the attack and damage modifiers. On a hit, you do not deal damage to the creature immediately, but it gains Burning 1d4 for 30 seconds. | |Gain a special attack. | ||
* <u>Burn</u>: 3 AP; melee and unarmed tags. Use your choice of STR or DEX for the attack and damage modifiers. On a hit, you do not deal damage to the creature immediately, but it gains Burning 1d4 for 30 seconds. | |||
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|'''Fire Affinity''' | |'''Fire Affinity''' | ||
|Fire Sublineage | |Fire Sublineage | ||
|Gain Fire Affinity for 1 minute. You | |(END/Rest) Gain Fire Affinity for 1 minute. You regain all expended uses when you Take a Rest. | ||
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|'''Fire Affinity II''' | |'''Fire Affinity II''' | ||
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|'''Curse of Corrosion''' | |'''Curse of Corrosion''' | ||
|Water Sublineage | |Water Sublineage | ||
|You learn the Acid Pool spell, and can cast it once using this ability. Use your Primal Ancestry to determine your magic attribute | |(1/Rest) You learn the Acid Pool spell, and can cast it once per Take a Rest using this ability. Use your Primal Ancestry to determine your magic attribute. | ||
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|'''Gift of Piscism''' | |'''Gift of Piscism''' | ||
|Water Sublineage | |Water Sublineage | ||
|You learn the Piscism spell, and can cast it once using this ability. Use your Primal Ancestry to determine your magic attribute | |(1/Rest)You learn the Piscism spell, and can cast it once per Take a Rest using this ability. Use your Primal Ancestry to determine your magic attribute. | ||
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|'''Vital Salve''' | |'''Vital Salve''' | ||