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[[Category:Lineage]] | [[Category:Lineage]] | ||
{{LineageInfobox|Height=5'2" - 8'0"|Weight=100 - 600 lbs depending on primary material|Size=Medium|Base Speed=20 ft|Appearance=<u>Features</u>: Humanoid. Some have extra arms and legs. Made out of Plant, Clay, or Bone mixed with stone.|image=Golem.png|Lifespan=<u>Maturity</u>: One Year | {{LineageInfobox|Height=5'2" - 8'0"|Weight=100 - 600 lbs depending on primary material|Size=Medium|Base Speed=20 ft|Appearance=<u>Features</u>: Humanoid. Some have extra arms and legs. Made out of Plant, Clay, or Bone mixed with stone.|image=Golem.png|Lifespan=<u>Maturity</u>: One Year | ||
<u>Lifespan</u>: Unknown}} | <u>Lifespan</u>: Unknown}} | ||
Formed of clay and stone, formed of sticks and bones, golems are constructed humanoids that have only recently come into existence thanks to the advent of magic. By sculpting a humanoid form and then binding it to a magical source, a golem is born. While animated objects are not very uncommon, true golems | Formed of clay and stone, formed of sticks and bones, golems are constructed humanoids that have only recently come into existence thanks to the advent of magic. By sculpting a humanoid form and then binding it to a magical source, a golem is born. While animated objects are not very uncommon, true golems — which can act and reason independently of their creators — are exceptionally rare. | ||
Golems are born when powerful magic-users awaken Essence in an inanimate object, or an amalgamation of such objects assembled into roughly humanoid form. The exact process by which individual casters do this depends upon the source of their magic. This, in turn, typically affects the golem’s specific capabilities and personality. | |||
==='''A Golem's Creator'''=== | ==='''A Golem's Creator'''=== | ||
With rare exception, a caster is only ever able to create one golem in their lifetime due to the intense amount of magical energy that goes into creating life from inanimate matter. This often means that a golem and its | With rare exception, a caster is only ever able to create one golem in their lifetime due to the intense amount of magical energy that goes into creating life from inanimate matter. This often means that a golem and its creator share an intense bond, either as great friends or terrible adversaries (as in the case of poor Viktor Shelley, who created the first golem). | ||
When making a golem character, consider who created you. Typically, a caster will want to keep a golem around for protection or companionship. If this is the case, how do you feel about your creator? Are you friends, or is your relationship more like that of a parent and child or an employer and hired hand? Do you want to remain with your creator or set out to live your own life? | When making a golem character, consider who created you. Typically, a caster will want to keep a golem around for protection or companionship. If this is the case, how do you feel about your creator? Are you friends, or is your relationship more like that of a parent and child or an employer and hired hand? Do you want to remain with your creator or set out to live your own life? | ||
Alternatively, sometimes the creation of a golem is a process that a caster is not yet prepared for, and the process kills the caster, propels them into another plane of existence, or some other dramatic fate. Perhaps your creator is another member of your party. Remember that the process of creating a golem usually requires a tremendous capacity for magic, but also exacts a high toll, so it is easy to justify your creator being only the same level as you from a mechanical standpoint. Perhaps your creator has lost much of their magical ability and hopes to reclaim it over the coming years, even if they will never again be able to create another golem. | |||
Alternatively, sometimes the creation of a golem is a process that a caster is not yet prepared for, and the process kills the caster, propels them into another plane of existence, or some other dramatic fate. | |||
Perhaps your creator is another member of your party. Remember that the process of creating a golem usually requires a tremendous capacity for magic, but also exacts a high toll, so it is easy to justify your creator being only the same level as you from a mechanical standpoint. Perhaps your creator has lost much of their magical ability and hopes to reclaim it over the coming years, even if they will never again be able to create another golem. | |||
==='''Golem Traits'''=== | ==='''Golem Traits'''=== | ||
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|'''Clay''' | |'''Clay''' | ||
|'''Oozing Movement''' | |'''Oozing Movement''' | ||
|(1/Rest) You may cause your body to melt into an oozing substance | |(1/Rest) You may cause your body to melt into an oozing substance the consistency of putty. This allows you to squeeze through areas as small as 1 ft wide. When you use this feature, it costs 2 AP to activate and lasts for a number of rounds equal to your END+1 (min 1 round). While using this feature, you cannot make attacks or interact with objects. Your health and defenses are unaffected. You may end this form early if you wish, costing no AP. | ||
If this ability ends while you are still transformed, you immediately reform in the nearest unoccupied space and take 1d10 blunt damage. | |||
|- | |- | ||
|'''Plant Matter''' | |'''Plant Matter''' | ||
|'''Minor [[Photosynthesis]]''' | |'''Minor [[Photosynthesis]]''' | ||
|When you Recoup in nonmagical sunlight, you may gain | |When you Recoup in nonmagical sunlight, you may gain Shield HP equal to your END. | ||
|} | |} | ||
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|- | |- | ||
|'''Arcane''' | |'''Arcane''' | ||
|Fundamental magic courses through you. Learn two cantrips from the Arcane Source of magic. | |Fundamental magic courses through you. Learn two cantrips from the Arcane Source of magic. Use your magic attribute. If you do not have one, use END. | ||
|- | |- | ||
|'''Divine''' | |'''Divine''' | ||
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|- | |- | ||
|'''Occult''' | |'''Occult''' | ||
|You were made through strange and esoteric means. Learn one ritual of your choice from the Occult Source that has no prerequisites. | |You were made through strange and esoteric means. Learn one ritual of your choice from the Occult Source that has no prerequisites. Use your magic attribute. If you do not have one, use END. | ||
|- | |- | ||
|'''Primal''' | |'''Primal''' | ||
|The generative power of the Everwilds swells from within. Learn two chants from the Primal Source of magic. | |The generative power of the Everwilds swells from within. Learn two chants from the Primal Source of magic. Use your magic attribute. If you do not have one, use END. | ||
|- | |- | ||
|'''Psionic''' | |'''Psionic''' | ||
| | |Choose one manifestation from the Psionic Source. You can cast that manifestation at will. Use your magic attribute. If you do not have one, use END. | ||
|} | |} | ||
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|'''Arcane Explosion''' | |'''Arcane Explosion''' | ||
|Life Source - Arcane | |Life Source - Arcane | ||
| | |Learn one spell of your choice from the Arcane Source that costs 4 or fewer SP. Use your magic attribute. If you do not have one, use END. You may cast this spell (1/Rest). | ||
|- | |- | ||
|'''Bludgeon''' | |'''Bludgeon''' | ||
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|'''Dark Power''' | |'''Dark Power''' | ||
|Life Source - Occult | |Life Source - Occult | ||
| | |Learn one chant or spell of your choice from the Occult Source that costs 5 or fewer SP. This selection must have the Dark Power Tag. Use your magic attribute. If you do not have one, use END. If you choose a spell, you may cast this spell (1/Rest). | ||
|- | |- | ||
|'''Divine [[Glimmer]]''' | |'''Divine [[Glimmer]]''' | ||
|Life Source - Divine | |Life Source - Divine | ||
| | |Learn one divine spell of your choice that costs 5 or fewer SP. Use your magic attribute. IF you do not have one, use END. You may cast this spell (1/Rest). | ||
|- | |- | ||
|'''Essence Alteration''' | |'''Essence Alteration''' | ||
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|'''Hardened Form''' | |'''Hardened Form''' | ||
| | | | ||
|While you are not wearing | |While you are not wearing armor, your AR and physical defenses increase by +2. | ||
|- | |- | ||
|'''Invocation''' | |'''Invocation''' | ||
|Life Source - Primal | |Life Source - Primal | ||
|Learn one invocation of your choice from the Primal Source that has no prerequisites | |Learn one invocation of your choice from the Primal Source that has no prerequisites. Use your magic attribute. IF you do not have one, use END. You may cast this spell (1/Rest). | ||
|- | |- | ||
|'''Major Photosynthesis''' | |'''Major Photosynthesis''' | ||
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|'''Multimatter''' | |'''Multimatter''' | ||
| | | | ||
|Gain one of the following | |Gain one of the following features that you did not choose at 1st level: Minor Photosynthesis, Oozing Movement, or Vestigial Life. | ||
|- | |- | ||
|'''Razor''' | |'''Razor''' | ||
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|'''Silent Sentinel''' | |'''Silent Sentinel''' | ||
| | | | ||
|You no longer sleep in the traditional sense, but instead remain completely motionless for 6 hours in | |You no longer sleep in the traditional sense, but instead remain completely motionless for 6 hours in order to rejuvenate yourself. During this time, you are Unconscious, but you retain visual and auditory awareness of your surroundings. | ||
|- | |- | ||
|'''Transmutable Clay''' | |'''Transmutable Clay''' | ||
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|Regain all expended uses of your Oozing Movement when you Recoup. | |Regain all expended uses of your Oozing Movement when you Recoup. | ||
|} | |} | ||
{| class="wikitable" | {| class="wikitable" | ||
|+ | |+ | ||