Meteor: Difference between revisions

30 bytes added ,  28 June 2024
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|A tremendous meteor hurls from the heavens and strikes a point you choose within range.
|A tremendous meteor hurls from the heavens and strikes a point you choose within range.
Make magic attacks against the FORT of each creature and structure within a 300 ft radius of that point. For each attack, roll 2d20 and use whichever is higher. On a miss, deal 20d6 fire and 20d6 blunt [[damage]] to the target. On a hit, double that damage. On a crit, the creature also suffers permanently debilitating [[injuries]] such as all of its ribs breaking into a thousand fragments and its lungs being punctured, its legs being blown off, its skull partially caving in, and the like. On a crit, a structure is immediately and utterly destroyed.
Make magic attacks against the FORT of each creature and structure within a 300 ft radius of that point. For each attack, rroll 2d20 and use whichever is higher. On a miss, deal 20d6 fire and 20d6 blunt damage to the target. On a hit, double that damage.  


The landscape in this radius is completely changed, becoming a crater 300 ft deep at its center and gradually rising to a ridge about 20 ft above ground level at its edge.
The landscape in this radius is completely changed, becoming a crater 300 ft deep at its center and gradually rising to a ridge about 20 ft above ground level at its edge. Make magic attacks against the REF of each creature and the FORT of each structure within a 1 mile radius of the crater. On a hit, deal 10d6 fire and 20d6 blunt damage to the target. On a miss, deal 1⁄2 as much damage.


Make magic attacks against the DEX of each creature and the FORT of each structure within a 1 mile radius of the crater. On a hit, deal 10d6 Fire and 20d6 Blunt damage to the target. On a miss, deal 1⁄2 as much damage.
This spell automatically causes backlash, and you cannot roll to mitigate the damage (you take 150 damage).


This spell automatically causes Backlash, and you cannot roll to mitigate the damage (you take 150 damage). Furthermore, make a Spellcasting roll against DC 25. If you fail, you lose your ability to ever cast Arcane magic again. If you succeed, you lose your ability to cast Arcane magic for 1 month and you can never cast this spell again.
Furthermore, make a Spellcasting roll against DC 25. If you fail, you lose your ability to ever cast Arcane magic again. If you succeed, you lose your ability to cast Arcane magic for 1 month and you can never cast this spell again.
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!Spell Crit
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|On a crit, the creature also suffers permanently debilitating injuries such as all of its ribs breaking into a thousand fragments and its lungs being punctured, its legs being blown off, its skull partially caving in, and the like.
On a crit, a structure is immediately and utterly destroyed.
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