Zealot: Difference between revisions

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Concecrate Blade Track
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(Concecrate Blade Track)
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You have always been a serious person. As a child, you took playing with a somber gravity and it greatly upset you when another child broke the rules. In your adolescence, you were often dismayed by the lackadaisical nature of your contemporaries. At some point along the way, you found a cause to which you dedicated your very soul. This transformation has led you to seek out a sacred [[order]] or deity to whom you have pledged your allegiance. You now strive to undertake acts of selflessness and zeal for the betterment of the world in accordance with the tenets of your faith.
You have always been a serious person. As a child, you took playing with a somber gravity and it greatly upset you when another child broke the rules. In your adolescence, you were often dismayed by the lackadaisical nature of your contemporaries. At some point along the way, you found a cause to which you dedicated your very soul. This transformation has led you to seek out a sacred [[order]] or deity to whom you have pledged your allegiance. You now strive to undertake acts of selflessness and zeal for the betterment of the world in accordance with the tenets of your faith.
You are undoubtedly dedicated to your beliefs with keen resolve. How do you approach those who do not share your convictions? Do you seek to persuade folk to adopt your tenets as their own, or do you try to learn the beliefs of other creatures and the reasons behind those beliefs? Maybe you engage in a mix of both approaches.
You are undoubtedly dedicated to your beliefs with keen resolve. How do you approach those who do not share your convictions? Do you seek to persuade folk to adopt your tenets as their own, or do you try to learn the beliefs of other creatures and the reasons behind those beliefs? Maybe you engage in a mix of both approaches.


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'''Cavalier''': Bond with a mystic steed, on whom you can ride into battle.
'''Cavalier''': Bond with a mystic steed, on whom you can ride into battle.


'''Consecrated Blade''': You can enchant a weapon, turning it into a powerful artifact capable of smiting evil wherever it
'''Consecrated Blade''': You can enchant a weapon, turning it into a powerful artifact capable of smiting evil wherever it might lurk.
might lurk.


'''Crusader:''' As a sword for the just, and a [[shield]] for the innocent, you lead a crusade against the forces of evil.
'''Crusader:''' As a sword for the just, and a [[shield]] for the innocent, you lead a crusade against the forces of evil.


'''Holy Cause:''' Your very presence is enough to help other creatures remain true to their convictions, even against
'''Holy Cause:''' Your very presence is enough to help other creatures remain true to their convictions, even against strong temptations.
strong temptations.


'''Reputation:''' Your reputation precedes you, for good or ill, and you are never treated as simply an innocuous traveler.
'''Reputation:''' Your reputation precedes you, for good or ill, and you are never treated as simply an innocuous traveler.
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!PreReq
!PreReq
!Description
!Description
!Tags
|-
|-
|'''Zealot Entry'''
|'''Zealot Entry'''
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* <u>[[Divine]]</u>[[Divine|:]] You gain +1 Divine Power from this talent and from every talent you take in the Zealot stack. You do not gain additional SP unless noted in an individual talent.
* <u>[[Divine]]</u>[[Divine|:]] You gain +1 Divine Power from this talent and from every talent you take in the Zealot stack. You do not gain additional SP unless noted in an individual talent.
|''Zealot Entry''
|}
|}


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|'''Cavalier'''  
|'''Cavalier'''  
|Holy Mount
|Holy Mount
|Gain +2 Skill Points in Animal Handling and +2 in one skill of your choice with the Survival tag. You can mount and dismount your holy mount with 5 ft of movement instead of spending an AP to mount or dismount.
|Gain +2 Skill Points in Animal Handling and +2 in one skill of your choice with the Survival tag.  
You can mount and dismount your holy mount with 5 ft of movement instead of spending an AP to mount or dismount.
|''Zealot, Cavalier''
|''Zealot, Cavalier''
|-
|-
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|'''Cavalier II'''
|'''Cavalier II'''
|Holy Mount II
|Holy Mount II
|You gain +1 MCAP while riding your holy mount. Gain one Cavalier ability from the ''Cavalier Abilities'' table.
|You gain +1 MCAP while riding your holy mount.  
Gain one Cavalier ability from the ''Cavalier Abilities'' table.
|''Zealot, Cavalier''
|''Zealot, Cavalier''
|-
|-
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== Consecrated Blade Track ==
== Consecrated Blade Track ==
{| class="wikitable"
{| class="wikitable"
!Feature
!Talent
!PreReq
!PreReq
!Discreption
!Description
!Tags
!Tags
|-
|-
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|'''Versatile Weapon'''  
|'''Versatile Weapon'''  
|Zealot’s Resolve
|Zealot’s Resolve
Incompatible: Holy Arsenal
<u>Incompatible</u>: Holy Arsenal
|Choose an extra creature tag when you cast Holy Weapon. Your Holy Weapon gains its benefits against creatures with either tag.
|Choose an extra creature tag when you cast Holy Weapon. Your Holy Weapon gains its benefits against creatures with either tag.
|''Zealot, Consecrated Blade''
|''Zealot, Consecrated Blade''
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|'''Recall'''
|'''Recall'''
|Zealot’s Resolve II
|Zealot’s Resolve II
|When within 200 ft of your weapon, you can call your weapon back to your hand for 1 AP. If another creature is
|When within 200 ft of your weapon, you can call your weapon back to your hand for 1 AP. If another creature is holding it, make an END attack against that creature’s FORT. If you succeed, your weapon returns to you.
holding it, make an END attack against that creature’s FORT. If you succeed, your weapon returns to you.
|''Zealot, Consecrated Blade''
|''Zealot, Consecrated Blade''
|-
|-
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|'''Ethereal Recall'''
|'''Ethereal Recall'''
|Recall
|Recall
Incompatible: Bloody Recall
<u>Incompatible</u>: Bloody Recall
|When you use Recall, by spending 1 additional AP you no longer have to draw an unobstructed line as your weapon becomes ethereal and flies through walls. You no longer need to make an attack to recall it if another creature is holding it; you automatically succeed.
|When you use Recall, by spending 1 additional AP you no longer have to draw an unobstructed line as your weapon becomes ethereal and flies through walls. You no longer need to make an attack to recall it if another creature is holding it; you automatically succeed.
|''Zealot, Consecrated Blade''
|''Zealot, Consecrated Blade''
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|'''Bloody Recall'''
|'''Bloody Recall'''
|Recall
|Recall
Incompatible: Ethereal Recall
<u>Incompatible</u>: Ethereal Recall
|When you use Recall, you may spend 3 additional AP to attack all creatures in a line between you and your weapon as it returns to your hand.
|When you use Recall, you may spend 3 additional AP to attack all creatures in a line between you and your weapon as it returns to your hand.
|''Zealot, Consecrated Blade''
|''Zealot, Consecrated Blade''
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|'''Reward'''
|'''Reward'''
|Consecrated Blade 11
|Consecrated Blade 11
Incompatible: Punishment
<u>Incompatible</u>: Punishment
|A Holy Weapon made by your ritual has 1 charge. A creature can cast [[Healing Touch]] using this charge.
|A Holy Weapon made by your ritual has 1 charge. A creature can cast [[Healing Touch]] using this charge.
|''Zealot, Consecrated Blade''
|''Zealot, Consecrated Blade''
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|'''Punishment'''  
|'''Punishment'''  
|Consecrated Blade 11
|Consecrated Blade 11
Incompatible: Reward
<u>Incompatible</u>: Reward
|A Holy Weapon made by your ritual has 1 charge. A creature can cast [[Shining Bolt]] using this charge.
|A Holy Weapon made by your ritual has 1 charge. A creature can cast [[Shining Bolt]] using this charge.
|''Zealot, Consecrated Blade''
|''Zealot, Consecrated Blade''
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|-
|-
|'''Weapon of Legend'''  
|'''Weapon of Legend'''  
|Prerequisites: Zealot’s Resolve III
|Zealot’s Resolve III
|Your weapon has untold fame and your reputation benefits accordingly. Enemies might boastfully challenge you or act super deferential out of fear. Kings and generals will herald you with great feasts in your honor. Knights and soldiers will seek to learn from you.
|Your weapon has untold fame and your reputation benefits accordingly. Enemies might boastfully challenge you or act super deferential out of fear. Kings and generals will herald you with great feasts in your honor. Knights and soldiers will seek to learn from you.
Your consecrated weapon bonus is +4. Reward/Punish with Consecrated weapons can be done 3/day.
Your consecrated weapon bonus is +4. Reward/Punish with Consecrated weapons can be done 3/day.
Level 30: All of your benefits from Weapon of Legend become permanent. You lose the Consecrate weapon ability permanently, but your consecrated weapon bonus increases to +4 and the Reward/Punish bonus is 5/day. This weapon costs no Essence for you, but its benefits remain after you die, and it takes 40 Essence for for another creature to bond with this item.
 
|''Zealot, Consecrated Blade, Capstone''
* <u>Level 30</u>: All of your benefits from Weapon of Legend become permanent. You lose the Consecrate Weapon ability permanently, but your consecrated weapon bonus increases to +4 and the Reward/Punish bonus is 5/day. This weapon costs no Essence for you, but its benefits remain after you die, and it takes 40 Essence for for another creature to bond with this item.
|''Zealot, Consecrated Blade, '''Capstone'''''
|}
|}


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