Weapons: Difference between revisions

61 bytes added ,  4 January 2024
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!cost
!cost
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|ImprovisedSmall Blade
|Improvised Small Blade
|1d4 sharp  
|1d4 sharp  
|DEX  
|DEX  
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Kunai
'''Kunai'''


You can tie your kunai to a cord; if you do, it loses its Thrown property but gains base reach 15 ft.
You can tie your kunai to a cord; if you do, it loses its Thrown property but gains base reach 15 ft.


Kusarigama
'''Kusarigama'''


While you are wielding a kusarigama with two hands, you gain +1 AR. While wielding it one-handed, you gain base reach 10 ft.
While you are wielding a kusarigama with two hands, you gain +1 AR. While wielding it one-handed, you gain base reach 10 ft.
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Brass Knuckles
'''Brass Knuckles'''


Increase your unarmed damage die size by 1. (E.g., if your unarmed damage deals 1d6, it now deals 1d8.) This cannot exceed 1d12. If you did not have an unarmed damage die, it becomes 1d4.
Increase your unarmed damage die size by 1. (E.g., if your unarmed damage deals 1d6, it now deals 1d8.) This cannot exceed 1d12. If you did not have an unarmed damage die, it becomes 1d4.


Cestus
'''Cestus'''


While wearing a cestus, gain +1 AR.
While wearing a cestus, gain +1 AR.
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Glaive Guisarme
'''Glaive Guisarme'''


When you make an attack against a mounted target, you may spend 2 additional AP to also make a separate attack against the creature’s FORT. On a hit, then the target is dismounted and falls Prone.
When you make an attack against a mounted target, you may spend 2 additional AP to also make a separate attack against the creature’s FORT. On a hit, then the target is dismounted and falls Prone.


Lance
'''Lance'''


A lance is a two-handed weapon; however, if you are riding a mount, then a lance is a one-handed weapon.
A lance is a two-handed weapon; however, if you are riding a mount, then a lance is a one-handed weapon.
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Boomerang
'''Boomerang'''


When you throw a boomerang, it comes back to you at the start of your next turn unless it is knocked to the ground or physically blocked. If it hits an enemy, it still comes back to you.
When you throw a boomerang, it comes back to you at the start of your next turn unless it is knocked to the ground or physically blocked. If it hits an enemy, it still comes back to you.


Cat-O-Nines
'''Cat-O-Nines'''


If you crit with a Cat-o-Nines, inflict Bleeding (1d4) on the target creature.
If you crit with a Cat-o-Nines, inflict Bleeding (1d4) on the target creature.


Net
'''Net'''


On a hit, the target takes no damage, but is Restrained (escape DC 15). Nets have 15 HP.
On a hit, the target takes no damage, but is Restrained (escape DC 15). Nets have 15 HP.


Whip
'''Whip'''


When you attack with your whip, if you hit you can spend 2 additional AP to make a second attack against a target's REF: on a hit, if the target is Larger or smaller, it falls prone.
When you attack with your whip, if you hit you can spend 2 additional AP to make a second attack against a target's REF: on a hit, if the target is Larger or smaller, it falls prone.