Gust: Difference between revisions

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''[[Primal]] Chant, Warding, Extrinsic, [[Weather]]''
__NOAUTOLINKS__
 
{| class="creature"
'''APC:''' 1 Reactive AP, which you spend when attacked by one of the objects described below
|+
 
|
'''Range:''' Self
== <big>'''Glimmer'''</big> ==
 
|-
'''Requirements:''' Gesture
|''[[Primal]]'' ''Chant, Warding, Extrinsic, Weather''
 
|-
'''Duration:''' Instantaneous
|'''APC:''' 1 Reactive AP, which you spend when attacked by one of the objects described below
 
|-
A gust of wind buffers you and protects you from attacks.  
|'''Range:''' Self  
 
|-
When you are targeted by either a physical projectile (such as an arrow or sling pellet) or by a gaseous attack (such as a cloud of [[poison]]), you may use this chant. Gain Resist 3 against that attack’s [[damage]] type, possibly causing it to miss. You retain Resist 3 against attacks of that damage type until the start of your next turn.
|'''Requires:''' Gesture
 
|-
When you cast this chant and are at a higher power tier, the chant becomes stronger:
|'''Duration:''' Instantaneous  
 
|-
!Spell Description
|-
|A gust of wind buffers you and protects you from attacks.
When you are targeted by either a physical projectile (such as an arrow or sling pellet) or by a gaseous attack (such as a cloud of poison), you may use this chant. Gain Resist 3 against that attack’s damage type, possibly causing it to miss. You retain Resist 3 against attacks of that damage type until the start of your next turn.
|-
!Primal Tiers
|-
|When you cast this chant and are at a higher power tier, the chant becomes stronger:
'''Tier 2:''' Your Resist bonus lasts until the end of your next turn.
'''Tier 2:''' Your Resist bonus lasts until the end of your next turn.


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'''Tier 6:''' Your Resist number increases by +1.
'''Tier 6:''' Your Resist number increases by +1.
 
|}
 
[[Primal Spells|[Back to Primal Spells]]]<br>
[[Primal Spells|[Back to Primal Spells]]]

Revision as of 13:57, 5 July 2024

Glimmer

Primal Chant, Warding, Extrinsic, Weather
APC: 1 Reactive AP, which you spend when attacked by one of the objects described below
Range: Self
Requires: Gesture
Duration: Instantaneous
Spell Description
A gust of wind buffers you and protects you from attacks.

When you are targeted by either a physical projectile (such as an arrow or sling pellet) or by a gaseous attack (such as a cloud of poison), you may use this chant. Gain Resist 3 against that attack’s damage type, possibly causing it to miss. You retain Resist 3 against attacks of that damage type until the start of your next turn.

Primal Tiers
When you cast this chant and are at a higher power tier, the chant becomes stronger:

Tier 2: Your Resist bonus lasts until the end of your next turn.

Tier 3: Your Resist number increases by +1.

Tier 4: Your Resist number increases by +1.

Tier 5: Your Resist number increases by +1.

Tier 6: Your Resist number increases by +1.

[Back to Primal Spells]