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Spazztaztic (talk | contribs) (Created page with "''Rare Poison'' ''Lethality: High'' ''Transmissibility: Low'' '''Application:''' A creature gains Nightshade Poisoning through direct ingestion or by a successful attack with a weapon coated in nightshade extract. Symptoms: An infected creature gains the following symptoms at the start of each of the following hours. The effects are cumulative. '''• Hour 1:''' Become Sickened as veins around the wound site become pronounced and black. You lose ¼ of your maximu...") |
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''Rare | __NOAUTOLINKS__ | ||
''Rare Poison'' | |||
''Lethality: High'' | ''Lethality: High'' | ||
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'''• Hour 1:''' Become Sickened as veins around the wound site become pronounced and black. You lose ¼ of your maximum HP while infected with this poison. | '''• Hour 1:''' Become Sickened as veins around the wound site become pronounced and black. You lose ¼ of your maximum HP while infected with this poison. | ||
• Each additional hour after 1: Make a DC 15 END check. On a fail, become Fatigued and lose an additional ¼ of your Maximum HP. | • '''Each additional hour after 1:''' Make a DC 15 END check. On a fail, become Fatigued and lose an additional ¼ of your Maximum HP. | ||
• If you are reduced to 0 HP by this poison you immediately die. | • If you are reduced to 0 HP by this poison you immediately die. | ||
'''Treatment:''' Curing Nightshade Extract requires one or more DC17 INT/Medicine checks that require herbs and bandages. Each check consumes one use of herbs and bandages. You cannot receive more than 1 check per hour. Additionally, you are cured of Nightshade Poisoning if you make three successful END checks. | '''Treatment:''' Curing Nightshade Extract requires one or more DC17 INT/Medicine checks that require herbs and bandages. Each check consumes one use of herbs and bandages. You cannot receive more than 1 check per hour. Additionally, you are cured of Nightshade Poisoning if you make three successful END checks. | ||