Rogue: Difference between revisions

69 bytes removed ,  30 November 2023
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'''Subtlety''' Silent as a shadow, you can infiltrate and exfiltrate even well-guarded buildings with meticulous skill.
'''Subtlety''' Silent as a shadow, you can infiltrate and exfiltrate even well-guarded buildings with meticulous skill.
'''Assassin''' You’re a talented poisoner and can use deadly reagents to enhance your weapon attacks.


'''Conman''' You wear identities like clothes. Capable of impersonating nearly anyone, you can pull elaborate cons.
'''Conman''' You wear identities like clothes. Capable of impersonating nearly anyone, you can pull elaborate cons.


'''Psyblade''' You have an aptitude for psionic magic and use this to silence your footfalls and improve your thievery.
'''Psyblade''' You have an aptitude for [[psionic]] magic and use this to silence your footfalls and improve your thievery.


'''Stealth Archer''' You’re a master of raining death on your enemies from a hidden vantage.
'''Stealth Archer''' You’re a master of raining death on your enemies from a hidden vantage.
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* <u>Sneak Attack</u> Your Sneak Attack [[damage]] increases by +1d6 (if you had no Sneak Attack, it becomes 1d6). You can apply Sneak Attack damage to a creature that you hit with a melee attack with a light weapon if you had TA against the target and no TD. You may do this once per turn.
* <u>Sneak Attack</u> Your Sneak Attack [[damage]] increases by +1d6 (if you had no Sneak Attack, it becomes 1d6). You can apply Sneak Attack damage to a creature that you hit with a melee attack with a light weapon if you had TA against the target and no TD. You may do this once per turn.
* <u>Skilled</u> Gain +6 Skill Points, which you can spend on any skills with the Acrobatics, Influence, Observation, and/or Subterfuge tags.
* <u>Skilled</u> Gain +6 Skill Points, which you can spend on any [[skills]] with the Acrobatics, Influence, Observation, and/or Subterfuge tags.
* <u>Well Equipped</u> You gain hooded common clothes, a hooded lantern, two daggers, a skullduggery kit, and one disguise of your choice.
* <u>Well Equipped</u> You gain hooded common clothes, a hooded lantern, two daggers, a skullduggery kit, and one disguise of your choice.
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|Charming Identiety
|Charming Identiety
|Impersonate
|Impersonate
|You may attempt to Charm someone who has been fooled by your Identity. Make a CHA roll vs LOG. If you hit, they treat you as a friendly acquaintance for 1 minute, and do not know they have been Charmed. This does not work if the creature is in combat.
|You may attempt to Charm someone who has been fooled by your Identity. Make a CHA roll vs LOG. If you hit, they treat you as a friendly acquaintance for 1 minute, and do not know they have been Charmed. This does not work if the creature is in [[combat]].
|''Rogue, Con''
|''Rogue, Con''
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|Catch Me if You Can
|Catch Me if You Can
|Leave it to Luck
|Leave it to Luck
|If you have at least 1 Luck Point when you are reduced to 0 HP, you can regain 1 HP and immediately move 40 ft without provoking reactive actions. Doing so costs all of your remaining Luck Points.
|If you have at least 1 Luck Point when you are reduced to 0 HP, you can regain 1 HP and immediately move 40 ft without provoking reactive [[actions]]. Doing so costs all of your remaining Luck Points.
|''Rogue, Con''
|''Rogue, Con''
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|'''Guild Member'''
|'''Guild Member'''
|Rogue Entry
|Rogue Entry
Incompatible: Disciple of the Divine, Initiate of the Occult,
Incompatible: Disciple of the [[Divine]], Initiate of the [[Occult]],
Warden of the Primal
Warden of the [[Primal]]
|You join Harlan’s Guild (Or another guild, as specified by your MC.) You may only gain the benefits of this talent after Taking a Rest in an area of civilization such as a town or village. You swear off all deific influence. You gain access to three poisons, and can keep one vial of each on your person. A vial is enough for three doses of each poison. You may only refill these by Taking a Rest in a populated area. You learn how to identify fellow members of the guild who can provide this service to you, as well as clue you into potential contracts. If you break your oath, you may no longer refill your poisons until reparations have been made. You can spend 1 AP to coat a weapon that has the Light property. The first vials are free, but new vials cost 20 sc each.
|You join Harlan’s Guild (Or another guild, as specified by your MC.) You may only gain the benefits of this talent after Taking a Rest in an area of civilization such as a town or village. You swear off all deific influence. You gain access to three poisons, and can keep one vial of each on your person. A vial is enough for three doses of each poison. You may only refill these by Taking a Rest in a populated area. You learn how to identify fellow members of the guild who can provide this service to you, as well as clue you into potential contracts. If you break your oath, you may no longer refill your poisons until reparations have been made. You can spend 1 AP to coat a weapon that has the Light property. The first vials are free, but new vials cost 20 sc each.


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|''Rogue, Psyblade''
|''Rogue, Psyblade''
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|'''Psionic Armor'''
|'''Psionic [[Armor]]'''
|Psyblade Focus II
|Psyblade Focus II
|(INT/Rest) You may use your LOG in place of your ANT or WILL when a creature attacks your ANT or WILL.  
|(INT/Rest) You may use your LOG in place of your ANT or WILL when a creature attacks your ANT or WILL.  
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|You gain the Born of Darkness ability.
|You gain the Born of Darkness ability.


* <u>Born of Darkness</u> By spending 4 AP, suppress all conditions of your choice for 1 minute and move up to your speed. If you end this movement in Cover or being Concealed, gain the Unseen condition. If you end one of your next six turns without the Unseen condition, all of your suppressed conditions return.
* <u>Born of Darkness</u> By spending 4 AP, suppress all [[conditions]] of your choice for 1 minute and move up to your speed. If you end this movement in Cover or being Concealed, gain the Unseen condition. If you end one of your next six turns without the Unseen condition, all of your suppressed conditions return.
|''Rogue, Subtlety''
|''Rogue, Subtlety''
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