Splendor of the Exiles: Difference between revisions
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!Spell Description | !Spell Description | ||
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|Choose one willing creature. This creature draws upon the vast power of the exiles and undergoes a bodily transformation, sprouting black feathered wings and sleek elegant horns. The creature’s irises also glow with hellish orange flames. Immediately when the ritual is completed, the affected creature also summons creatures with the humanoid tag of ML 2 or lower, which follow the creature’s unspoken commands for the duration. | |Choose one willing creature. This creature draws upon the vast power of the exiles and undergoes a bodily transformation, sprouting black feathered wings and sleek elegant horns. The creature’s irises also glow with hellish orange flames. Immediately when the ritual is completed, the affected creature also summons three creatures with the humanoid tag of ML 2 or lower, which follow the creature’s unspoken commands for the duration. | ||
These humanoids also have the fiend tag. If they are still alive at the end of the ritual’s duration, then they become autonomous. | These humanoids also have the fiend tag. If they are still alive at the end of the ritual’s duration, then they become autonomous. | ||
Latest revision as of 13:29, 29 August 2025
Splendor of the Exiles |
| Occult Ritual, Summoning, Charm, Dark Power |
| Casting Time: 30 minutes |
| Range: Touch |
| Materials: Flammable oils, 100 sc worth of incense, and 1 gallon of fresh humanoid blood, which the ritual consumes |
| Recharge: Take a Rest |
| Duration: 2 hours |
| Spell Description |
|---|
| Choose one willing creature. This creature draws upon the vast power of the exiles and undergoes a bodily transformation, sprouting black feathered wings and sleek elegant horns. The creature’s irises also glow with hellish orange flames. Immediately when the ritual is completed, the affected creature also summons three creatures with the humanoid tag of ML 2 or lower, which follow the creature’s unspoken commands for the duration.
These humanoids also have the fiend tag. If they are still alive at the end of the ritual’s duration, then they become autonomous. For the extent of the charm, the affected creature gains the following benefits:
When you cast this ritual, make a dark power roll. |
| Dark Power |
| On a roll of 5 or lower, the target creature also takes 4d10 fire damage as the exiles punish you for your imprudence, and the creature cannot summon any fiends. The creature still retains the other benefits of the ritual. |