Churlock: Difference between revisions

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| colspan="6" |''Medium. Fiend ([[Occult]])''
| colspan="6" |''Medium. Fiend ([[Occult]])''
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!'''STR'''
!STR
!DEX
!DEX
!END
!END

Latest revision as of 14:33, 30 June 2025

[Back to creatures]

Fiends of Melaneth

Melaneth is a domain of pitch darkness. At its heart, the city of Durlossoth eclipses all else. Darkness forever shrouds the ancient stone structures that cluster together in a chaotic mess of twisted alleyways and dead ends that stretch farther than any mortal city. The fiends that haunt these streets are gaunt and haggard things who often appear emaciated and weak. Despite their frail appearance, fiends from Melaneth frequently venture to the mortal plane, where they make bargains with mortals. Their unmatched cunning extends to every interaction as they willingly negotiate with those seeking power or knowledge. Even the most clever mortals will find these dealings rarely end in their favor.

Churlock

Souls lost or condemned to wander the twisted alleys of Durlossoth eventually go utterly mad. Slowly, their bodies undergo terrible transformations to reflect this insanity. Their features and proportions become horribly emaciated and distorted, and their hands and feet turn backwards. “That’s Churlock thinking” is an adage meant to convey that someone is dwelling on where they just came from, rather than looking to the present or future.

Churlock

Monster Level: 8
Medium. Fiend (Occult)
STR DEX END AWR INT CHA
2 4 0 2 4 4
Ref: 14 Fort: 10 Ant: 12 Log: 14 Will: 14
Armor Rating 12 Immune Necrotic
Hit Points 65 Vulnerable Divine 2 DR 5/Silvered or Magical Weapons
Speed 30 ft Senses Blindsight 60 ft
Traits Steel Mind
Features
Memory Thief. The Churlock is able to read the surface memories of any intelligent humanoid within 100 ft of it. Doing so allows it to take the illusory form of any Medium sized creature from that humanoid’s past while using its Unassuming Form feature.

Unassuming Form (1/Recoup). The Churlock can assume the illusory form of a weak, emaciated Medium humanoid. While in this form, it gains +8 to Disguising and Deceiving skill checks. It loses this feature after 10 minutes or when it takes damage

Actions

The Churlock can MOVE and take TWO of the following actions, or take the same action twice.

Move. The Churlock can move up to its speed.

Claws. Reach 5 ft Natural Weapon. +4 vs AR. Hit: 7 (1d6+4) sharp.

Touch of Darkness. Reach 5 ft Natural Weapon. +4 vs REF. Hit: 8 (1d8+4) necrotic, and the Churlock regains HP equal to ½ the damage that it dealt.

Exploit. The Churlock prepares a stance lets it Exploit.

OR the Churlock can use the following action.

Spirit Oppression (Recharge 5). Ranged 30 ft Natural Weapon. +4 vs WILL. Hit: 8 (1d8+4) necrotic and the target is Paralyzed for 1 minute. Creatures Paralyzed in this way may make a DC 12 CHA check at the end of each of their turns, ending the effect on a success.
Reactions
Exploit (1/Round). The Churlock can Exploit.