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|''Pugilist, Martial Arts'' | |''Pugilist, Martial Arts'' | ||
|- | |- | ||
|'''Stance Of The Owl''' | |'''Martial Arts I: Stance Of The Owl''' | ||
|Predict a Punch | |Predict a Punch | ||
|Gain the Martial Artist’s Stances ability. | |Gain the Martial Artist’s Stances ability. | ||
| Line 184: | Line 184: | ||
|''Pugilist, Martial Arts'' | |''Pugilist, Martial Arts'' | ||
|- | |- | ||
|'''Stance Of The Squirrel''' | |'''Martial Arts I:''' '''Stance Of The Squirrel''' | ||
|Predict a Punch | |Predict a Punch | ||
|Gain the Martial Artist’s Stances ability. | |Gain the Martial Artist’s Stances ability. | ||
| Line 195: | Line 195: | ||
|''Pugilist, Martial Arts'' | |''Pugilist, Martial Arts'' | ||
|- | |- | ||
|'''Stance Of The Bear''' | |'''Martial Arts I:''' '''Stance Of The Bear''' | ||
|Predict a Punch | |Predict a Punch | ||
|Gain the Martial Artist’s Stances ability. | |Gain the Martial Artist’s Stances ability. | ||
| Line 206: | Line 206: | ||
|''Pugilist, Martial Arts'' | |''Pugilist, Martial Arts'' | ||
|- | |- | ||
|'''Sense Danger''' | |'''Martial Arts II:''' '''Sense Danger''' | ||
|Martial Arts I: Any | |Martial Arts I: Any | ||
|Gain +4 Skill Points that you can spend on any skills with the observation tag. | |Gain +4 Skill Points that you can spend on any skills with the observation tag. | ||
| Line 213: | Line 213: | ||
|''Pugilist, Martial Arts'' | |''Pugilist, Martial Arts'' | ||
|- | |- | ||
|'''Flip''' | |'''Martial Arts II:''' '''Flip''' | ||
|Martial Arts I: Any | |Martial Arts I: Any | ||
|Learn the Go for the Knees Pugilist Maneuver. | |Learn the Go for the Knees Pugilist Maneuver. | ||
| Line 220: | Line 220: | ||
|''Pugilist, Martial Arts'' | |''Pugilist, Martial Arts'' | ||
|- | |- | ||
|'''Unarmored Defense''' | |'''Martial Arts II:''' '''Unarmored Defense''' | ||
|Martial Arts I: Any | |Martial Arts I: Any | ||
|Gain +1 REF and FORT. | |Gain +1 REF and FORT. | ||
|''Pugilist, Martial Arts'' | |''Pugilist, Martial Arts'' | ||
|- | |- | ||
|'''Stance Of The Bison''' | |'''Martial Arts III:''' '''Stance Of The Bison''' | ||
|Martial Arts II: Any | |Martial Arts II: Any | ||
|Gain Stance of the Bison. | |Gain Stance of the Bison. | ||
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|''Pugilist, Martial Arts'' | |''Pugilist, Martial Arts'' | ||
|- | |- | ||
|'''Stance Of The Turtle''' | |'''Martial Arts III:''' '''Stance Of The Turtle''' | ||
|Martial Arts II: Any | |Martial Arts II: Any | ||
|Gain Stance of the Turtle. | |Gain Stance of the Turtle. | ||
| Line 239: | Line 239: | ||
|''Pugilist, Martial Arts'' | |''Pugilist, Martial Arts'' | ||
|- | |- | ||
|'''Stance Of The Leopard''' | |'''Martial Arts III:''' '''Stance Of The Leopard''' | ||
|Martial Arts II: Any | |Martial Arts II: Any | ||
|Gain Stance of the Leopard. | |Gain Stance of the Leopard. | ||
| Line 270: | Line 270: | ||
|''Pugilist, Martial Arts'' | |''Pugilist, Martial Arts'' | ||
|- | |- | ||
|'''Stance Of The Serpent''' | |'''Martial Arts IV:''' '''Stance Of The Serpent''' | ||
|Fluid Forms | |Fluid Forms | ||
|Gain the Stance of the Serpent. | |Gain the Stance of the Serpent. | ||
| Line 277: | Line 277: | ||
|''Pugilist, Martial Arts'' | |''Pugilist, Martial Arts'' | ||
|- | |- | ||
|'''Stance Of The Rabbit''' | |'''Martial Arts IV:''' '''Stance Of The Rabbit''' | ||
|Fluid Forms | |Fluid Forms | ||
|Gain the Stance of the Rabbit. | |Gain the Stance of the Rabbit. | ||
| Line 284: | Line 284: | ||
|''Pugilist, Martial Arts'' | |''Pugilist, Martial Arts'' | ||
|- | |- | ||
|'''Stance Of The Wolf''' | |'''Martial Arts IV:''' '''Stance Of The Wolf''' | ||
|Fluid Forms | |Fluid Forms | ||
|Gain the Stance of the Wolf. | |Gain the Stance of the Wolf. | ||
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|''Pugilist, Martial Arts'' | |''Pugilist, Martial Arts'' | ||
|- | |- | ||
|'''Know Your Enemy''' | |'''Martial Arts V:''' '''Know Your Enemy''' | ||
|Martial Arts IV: Any | |Martial Arts IV: Any | ||
|After you have attacked or been attacked by the same creature a collective total of eight times, you can use Know your Enemy. | |After you have attacked or been attacked by the same creature a collective total of eight times, you can use Know your Enemy. | ||
| Line 298: | Line 298: | ||
|''Pugilist, Martial Arts'' | |''Pugilist, Martial Arts'' | ||
|- | |- | ||
|'''Weak Spot''' | |'''Martial Arts V:''' '''Weak Spot''' | ||
| | |Martial Arts IV: Any | ||
|Gain the Weak Spot ability. | |Gain the Weak Spot ability. | ||
* '''Weak Spot | * '''Weak Spot (2/Recoup).''' When you make an attack with a Pugilist’s Maneuver, you may choose to attack your target’s AR, REF, FORT, or ANT. | ||
|''Pugilist, Martial Arts'' | |''Pugilist, Martial Arts'' | ||
|- | |- | ||
|'''Predict A Punch II''' | |'''Martial Arts V:''' '''Predict A Punch II''' | ||
| | |Martial Arts IV: Any | ||
|Gain +4 Skill Points | |Gain +4 Skill Points that you can spend on any skills with the acrobatics tag. | ||
Gain the Impulse II talent from the Armor | |||
Gain the [[Specialization Talents|Impulse II]] talent from the Armor track if you meet its prerequisites. | |||
|''Pugilist, Martial Arts'' | |''Pugilist, Martial Arts'' | ||
|- | |- | ||
|'''Quiet Mind''' | |'''Martial Arts VI:''' '''Quiet Mind''' | ||
| | |Martial Arts V: Any | ||
|Gain the Quiet Mind ability. | |Gain the Quiet Mind ability. | ||
* '''Quiet Mind | * '''Quiet Mind (1/Rest).''' When you Recoup, you can remove Fatigued. | ||
|''Pugilist, Martial Arts'' | |''Pugilist, Martial Arts'' | ||
|- | |- | ||
|'''Disrupt Ki''' | |'''Martial Arts VI:''' '''Disrupt Ki''' | ||
| | |Martial Arts V: Any | ||
|Gain the Disrupt Ki ability. | |Gain the Disrupt Ki ability. | ||
* '''Disrupt Ki | * '''Disrupt Ki (1/Recoup).''' When you hit someone with a Pugilist’s Maneuver, that creature cannot cast spells until the end of their next turn. | ||
|''Pugilist, Martial Arts'' | |''Pugilist, Martial Arts'' | ||
|- | |- | ||
|'''Reactive Stance''' | |'''Martial Arts VI:''' '''Reactive Stance''' | ||
| | |Martial Arts V: Any | ||
|When you end your turn with 0 AP, gain 1 Reactive AP | |When you end your turn with 0 AP, gain 1 special Stance AP that acts as Reactive AP. You lose this AP at the start of your next turn. | ||
You can only gain one source of special AP. If you gain a second source of special AP, choose whether you keep this source or your new source. | |||
You may now use your Martial Artist’s Stances ability reactively. | |||
|''Pugilist, Martial Arts'' | |''Pugilist, Martial Arts'' | ||
|- | |- | ||
|'''Stance Of Raging Fire''' | |'''Martial Arts VII:''' '''Stance Of Raging Fire''' | ||
| | |Martial Arts VI: Any | ||
| | |Gain the Stance of Raging Fire. | ||
* '''Stance of Raging Fire.''' For the duration, you do +1d4 damage on your unarmed and natural weapon attacks, and enemies deal +2 damage on melee attacks against you. | * '''''Stance of Raging Fire.''''' For the duration, you do +1d4 damage on your unarmed and natural weapon attacks, and enemies deal +2 damage on melee attacks against you. | ||
|''Pugilist, Martial Arts'' | |''Pugilist, Martial Arts'' | ||
|- | |- | ||
|'''Stance Of Flowing Water''' | |'''Martial Arts VII:''' '''Stance Of Flowing Water''' | ||
| | |Martial Arts VI: Any | ||
| | |Gain the Stance of Flowing Water. | ||
* '''''Stance of Flowing Water.''''' For the duration, when you are hit with a melee attack, you fall Prone. When you hit with an unarmed or natural weapon attack, the target creature falls Prone if it is no more than one Size larger than you. | |||
You cannot be attacked reactively. | |||
|''Pugilist, Martial Arts'' | |''Pugilist, Martial Arts'' | ||
|- | |- | ||
|'''Stance Of The Stout Oak''' | |'''Martial Arts VII:''' '''Stance Of The Stout Oak''' | ||
| | |Martial Arts VI: Any | ||
| | |Gain the Stance of the Stout Oak. | ||
* '''Stance of the Stout Oak.''' For the duration, when you spend AP to move, your speed is reduced by 5 ft. You cannot be knocked Prone. | * '''''Stance of the Stout Oak.''''' For the duration, when you spend AP to move, your speed is reduced by 5 ft. You cannot be knocked Prone. | ||
|''Pugilist, Martial Arts'' | |''Pugilist, Martial Arts'' | ||
|- | |- | ||
|'''Fluid Forms II''' | |'''Fluid Forms II''' | ||
| | |Martial Arts VII: Any | ||
|Gain +4 Skill Points that you can spend on any skills with the acrobatics tag. | |Gain +4 Skill Points that you can spend on any skills with the acrobatics tag. | ||
Fluid Forms becomes 2/Recoup. | |||
|''Pugilist, Martial Arts'' | |''Pugilist, Martial Arts'' | ||
|- | |- | ||
|'''Serenity''' | |'''Martial Arts VIII:''' '''Serenity''' | ||
|Fluid Forms II | |Fluid Forms II | ||
|Gain +4 Skill Points that you can spend on any skills with the survival, knowledge, or observation tag. | |Gain +4 Skill Points that you can spend on any skills with the survival, knowledge, or observation tag. | ||
Gain +1 WILL. | Gain +1 WILL. | ||
|''Pugilist, Martial Arts'' | |''Pugilist, Martial Arts'' | ||
|- | |- | ||
|'''Martial Artist''' | |'''Martial Arts VIII:''' '''Martial Artist''' | ||
|Fluid Forms II | |Fluid Forms II | ||
|Basic maneuvers that cost 2 AP now cost 1 AP for you. | |Basic maneuvers that cost 2 AP now cost 1 AP for you. | ||
|''Pugilist, Martial Arts'' | |''Pugilist, Martial Arts'' | ||
|- | |- | ||
|'''Reactive Stance II''' | |'''Martial Arts VIII:''' '''Reactive Stance II''' | ||
|Fluid Forms II, Reactive Stance | |Fluid Forms II, Martial Arts IV: Reactive Stance | ||
|You gain 2 | |You gain 2 Stance AP with Reactive Stance. | ||
|''Pugilist, Martial Arts'' | |''Pugilist, Martial Arts'' | ||
|- | |- | ||
|'''Mind Over Matter''' | |'''Martial Arts IX:''' '''Mind Over Matter''' | ||
| | |Martial Arts VIII: Any | ||
|(2/Recoup) You can use AWR or CHA in place of STR or END when making an | |Gain the Mind over Matter ability. | ||
* '''Mind over Matter (2/Recoup).''' You can use AWR or CHA in place of STR or END when making an attribute check. If you have a relevant skill that is normally associated with the STR or END attribute, you add that bonus to your AWR or CHA. | |||
|''Pugilist, Martial Arts'' | |''Pugilist, Martial Arts'' | ||
|- | |- | ||
|'''Pressure Point''' | |'''Martial Arts IX:''' '''Pressure Point''' | ||
| | |Martial Arts VIII: Any | ||
|Your unarmed and natural weapon crit range increases by 1. | |Your unarmed and natural weapon crit range increases by +1. | ||
|''Pugilist, Martial Arts'' | |''Pugilist, Martial Arts'' | ||
|- | |- | ||
|'''Dance Of Battle''' | |'''Martial Arts IX:''' '''Dance Of Battle''' | ||
| | |Martial Arts VIII: Any | ||
|(1/Turn) When a creature misses you with an attack, you may move up to 10 ft for | |Gain the Dance of Battle ability. | ||
* '''Dance of Battle (1/Turn).''' When a creature misses you with an attack, you may move up to 10 ft for 0 Reactive AP. | |||
|''Pugilist, Martial Arts'' | |''Pugilist, Martial Arts'' | ||
|- | |- | ||
|'''Know Your Enemy II''' | |'''Martial Arts X:''' '''Know Your Enemy II''' | ||
|Fluid Forms II, Know Your Enemy, Martial Artist 12 | |Fluid Forms II, Know Your Enemy, Martial Artist 12 | ||
|Know your Enemy only requires four attacks, and it also reveals what defenses the creature can target with its attacks. | |Know your Enemy only requires four attacks, and it also reveals what defenses the creature can target with its attacks. | ||
|''Pugilist, Martial Arts'' | |''Pugilist, Martial Arts'' | ||
|- | |- | ||
|'''Unfettered Speed''' | |'''Martial Arts X:''' '''Unfettered Speed''' | ||
|Fluid Forms II, Martial Artist 12 | |Fluid Forms II, Martial Artist 12 | ||
|Your base speed increases by 10 ft. | |Your base speed increases by 10 ft. | ||
|''Pugilist, Martial Arts'' | |''Pugilist, Martial Arts'' | ||
|- | |- | ||
|'''Predict A Punch III''' | |'''Martial Arts X:''' '''Predict A Punch III''' | ||
|Fluid Forms II, Predict a Punch II, Martial Artist 12 | |Fluid Forms II, Predict a Punch II, Martial Artist 12 | ||
|Gain +1 ANT. | |Gain +1 ANT. | ||
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|''Pugilist, Martial Arts'' | |''Pugilist, Martial Arts'' | ||
|- | |- | ||
|'''Monkey Climbing The Tree''' | |'''Martial Arts XI:''' '''Monkey Climbing The Tree''' | ||
|Fluid Forms II, Martial Artist 13 | |Fluid Forms II, Martial Artist 13 | ||
|When you spend AP to move, you can run along vertical surfaces. If you have one free hand you can end your movement on a vertical surface. If not, you fall. | |When you spend AP to move, you can run along vertical surfaces. If you have one free hand you can end your movement on a vertical surface. If not, you fall. | ||
|''Pugilist, Martial Arts'' | |''Pugilist, Martial Arts'' | ||
|- | |- | ||
|'''Pressure Point II''' | |'''Martial Arts XI:''' '''Pressure Point II''' | ||
|Fluid Forms II, Pressure Point, Martial Artist 13 | |Fluid Forms II, Pressure Point, Martial Artist 13 | ||
|Your unarmed and natural weapon crit range increases by 1. | |Your unarmed and natural weapon crit range increases by 1. | ||
|''Pugilist, Martial Arts'' | |''Pugilist, Martial Arts'' | ||
|- | |- | ||
|'''Reactive Stance III''' | |'''Martial Arts XI:''' '''Reactive Stance III''' | ||
|Fluid Forms II, Reactive Stance II, Martial Artist 13 | |Fluid Forms II, Reactive Stance II, Martial Artist 13 | ||
|You gain 3 Reactive AP with Reactive Stance. | |You gain 3 Reactive AP with Reactive Stance. | ||