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<u>Lifespan</u>: Roughly 300 years|image=dwarf.png}} | <u>Lifespan</u>: Roughly 300 years|image=dwarf.png}} | ||
Stout and hearty dwarves are the masters of the subterranean realm where their ingenuity and natural affinity with the earth see them digging mighty underground cities and building long-lasting civilizations | Stout and hearty dwarves are the masters of the subterranean realm where their ingenuity and natural affinity with the earth see them digging mighty underground cities and building long-lasting civilizations. | ||
Endless dangers prowl the lightless caverns and dwarves have developed their mastery of trap and defense against all manner of threats both above and below. Dwarven fortresses are some of the most impenetrable bastions in the known world. | |||
While many dwarves took to subterranean dwellings as a way to avoid the horrendous scourge of Kaijan during the first supereon, an intrepid nation of dwarves stayed on the surface and fought back. Those mighty dwarves that killed a fearsome Kaijan and used an ancient, mysterious artifact to turn the Kaijan’s corpse into the first dragon are often held in reverie by other dwarven nations. | |||
Dwarves are generally distinguished by three sublineages: the mountain dwarf, crag dwarf, and deep dwarf. Crag dwarves, or “Kharn’Khan,” build their cities within massive canyons, both natural and dwarf-made, where each layer is carefully excavated and then settled. The beardless, pale-skinned deep dwarves, or “Uhn’Gunder,” settle within the deepest caves of the earth where stories of “daylight” are told to frighten children. Lastly, mountain dwarves, or “Strugar,” carve their homes in the tallest peaks and laud their thick beards and natural resistance to the coldest heights. | |||
<big>'''Dwarven Culture'''</big> | |||
Dwarves of all types prize their craftsmanship and architecture. They honor their ancestors with massive shrines. | |||
'''Crag Dwarf''' | '''Crag Dwarf''' | ||
Many crag dwarf cities are built in restored ruins of ancient dwarven or elven civilizations and their clothes and creations are an integration of long-forgotten styles | Crag dwarves tend to focus their societies around ancient ruins and archeological treasures found in their mines. They are well known for their clay crafts and stonework. Many crag dwarf cities are built in restored ruins of ancient dwarven or elven civilizations and their clothes and creations are an integration of long-forgotten styles. | ||
'''Deep Dwarf''' | '''Deep Dwarf''' | ||
Deep dwarves are naturally the most isolated of the sublineages and tend to be wary of outside influences. Their dangerous environments leave them little room for arts or frivolity and their societies focus more on survival than long | Deep dwarves are naturally the most isolated of the sublineages and tend to be wary of outside influences. Their dangerous environments leave them little room for arts or frivolity and their societies focus more on survival than long term legacy. Deep dwarves have a particular affinity for the ancient technologies and structures found below the earth and have absorbed much of their discoveries into their own societies. In fact, many deep dwarf nations have large populations of remnants, as well as smaller but notable populations of raedeen. | ||
'''Mountain Dwarf''' | |||
Mountain dwarves celebrate rare metals and gems, often using them to embellish their crafts and structures. As such, dwarvish goods are highly valued in trade. | |||
<big>'''Dwarf Traits'''</big> | |||
'''Height:''' 3’6” - 4’6” | '''Height:''' 3’6” - 4’6” | ||
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==== Dwarf Starting Features ==== | ==== Dwarf Starting Features ==== | ||
At level 1, you | At level 1, you gain the following features as a dwarf. | ||
{| class="wikitable" | {| class="wikitable" | ||
|+ | |+ | ||
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|- | |- | ||
|'''Darkvision''' | |'''Darkvision''' | ||
|You can see in darkness to a limit, even without any light source. | |You can see in darkness to a limit, even without any light source. Gain 30 ft of Darkvision. | ||
|} | |} | ||
===== '''Sublineage''' ===== | ===== '''Sublineage''' ===== | ||
As the dwarves have spread across Ancerra, they have evolved to meet the unique challenges of their environment. Choose | As the dwarves have spread across Ancerra, they have evolved to meet the unique challenges of their environment. Choose one of the following sublineages and gain bonus 1st level features based on your selection. | ||
====== '''Crag Dwarf''' ====== | ====== '''Crag Dwarf''' ====== | ||
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* <u>Stamina</u>: Forced March | * <u>Stamina</u>: Forced March | ||
* <u>Survival</u>: Dungeoneering, Navigating*, Sneaking, Tracking. | * <u>Survival</u>: Dungeoneering, Navigating*, Sneaking, Tracking. | ||
|} | |||
'''Mountain Dwarf''' | |||
As a mountain dwarf, you gain the following features. | |||
{| class="wikitable" | |||
!Feature | |||
!Description | |||
|- | |||
|'''Frozen Fortitude''' | |||
|Your FORT increases by +1. When making END checks to mitigate the effects of extreme cold, roll 2d20 and use whichever one is higher. | |||
|- | |||
|'''Mountainborn''' | |||
|Gain +6 Skill Points that you can spend on the following skills. You cannot put more than +4 points into a single skill using this feature. | |||
* <u>Acrobatics:</u> Balancing, Contorting | |||
* <u>Athleticism</u>: Applied Force, Athletics | |||
* <u>Crafting</u>: Brewing*, Cooking*, Jeweling*, Leatherworking*, Masonry*, Smithing* | |||
* <u>Observation:</u> Appraising | |||
* <u>Stamina</u>: Forced March | |||
* <u>Survival</u>: Navigating*, Tracking, Dungeoneering, Evading | |||
|} | |} | ||