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<u>Lifespan</u>: Roughly 300 years|image=dwarf.png}}
<u>Lifespan</u>: Roughly 300 years|image=dwarf.png}}


Stout and hearty dwarves are the masters of the subterranean realm where their ingenuity and natural affinity with the earth see them digging mighty underground cities and building long-lasting civilizations. Endless dangers prowl the lightless caverns and dwarves have developed their mastery of trap and defense against all manner of threats both above and below. Dwarven fortresses are some of the most impenetrable bastions in the known world.
Stout and hearty dwarves are the masters of the subterranean realm where their ingenuity and natural affinity with the earth see them digging mighty underground cities and building long-lasting civilizations.


While many dwarves took to subterranean dwellings as a way to avoid the horrendous scourge of Kaijan during the first supereon, an intrepid nation of dwarves stayed on the surface and fought back. Those mighty dwarves that killed a fearsome Kaijan and used an ancient, mysterious artifact to turn the Kaijan’s corpse into the first dragon are often held in reverie by other dwarven nations.
Endless dangers prowl the lightless caverns and dwarves have developed their mastery of trap and defense against all manner of threats both above and below. Dwarven fortresses are some of the most impenetrable bastions in the known world.


Dwarves are generally distinguished by three sublineages: the mountain dwarf, crag dwarf, and deep dwarf. Mountain dwarves, or “Strugar,” carve their homes in the tallest peaks and laud their thick beards and natural resistance to the coldest heights. Crag dwarves, or “Kharn’Khan,” build their cities within massive canyons, both natural and dwarf-made, where each layer is carefully excavated and then settled. Lastly, the beardless, pale- skinned deep dwarves, or “Uhn’Gunder,” settle within the deepest caves of the earth where stories of “daylight” are told to frighten children.
While many dwarves took to subterranean dwellings as a way to avoid the horrendous scourge of Kaijan during the first supereon, an intrepid nation of dwarves stayed on the surface and fought back. Those mighty dwarves that killed a fearsome Kaijan and used an ancient, mysterious artifact to turn the Kaijan’s corpse into the first dragon are often held in reverie by other dwarven nations.  


===Dwarven Culture===
Dwarves are generally distinguished by three sublineages: the mountain dwarf, crag dwarf, and deep dwarf. Crag dwarves, or “Kharn’Khan,” build their cities within massive canyons, both natural and dwarf-made, where each layer is carefully excavated and then settled. The beardless, pale-skinned deep dwarves, or “Uhn’Gunder,” settle within the deepest caves of the earth where stories of “daylight” are told to frighten children. Lastly, mountain dwarves, or “Strugar,” carve their homes in the tallest peaks and laud their thick beards and natural resistance to the coldest heights.


Dwarves of all types pride their craftsmanship and architecture. They honor their ancestors with massive shrines.
<big>'''Dwarven Culture'''</big>


'''Mountain Dwarf'''
Dwarves of all types prize their craftsmanship and architecture. They honor their ancestors with massive shrines.  
 
Mountain dwarves celebrate rare metals and gems, often using them to embellish their crafts and structures. As such, dwarvish goods are highly valued in trade. Crag dwarves tend to focus their societies around ancient ruins and archeological treasures found in their mines. They are well known for their clay crafts and stonework.  


'''Crag Dwarf'''  
'''Crag Dwarf'''  


Many crag dwarf cities are built in restored ruins of ancient dwarven or elven civilizations and their clothes and creations are an integration of long-forgotten styles. The crag dwarves are well known for their massive canyon cities built within miles-deep crevices carved by time and dwarven hands. Here great waterfalls spin massive turbines that send elevator lifts hurtling upward and downward between hundreds of stone bridges that crisscross every possible level and gap. Crag dwarves dig their settlements by quarrying the dirt and stone in long layers parallel to streams and rivers, often uncovering long-buried ruins from ages past. They then rebuild such ruins, reinforcing previous fortifications and repurposing structures as they see fit. The crag dwarves are the most surface-adapted dwarves and often extend their territory into nearby forests and plains where farmlands or hunted game can supplement their stone and clay crafts.  
Crag dwarves tend to focus their societies around ancient ruins and archeological treasures found in their mines. They are well known for their clay crafts and stonework. Many crag dwarf cities are built in restored ruins of ancient dwarven or elven civilizations and their clothes and creations are an integration of long-forgotten styles.  


'''Deep Dwarf'''  
'''Deep Dwarf'''  


Deep dwarves are naturally the most isolated of the sublineages and tend to be wary of outside influences. Their dangerous environments leave them little room for arts or frivolity and their societies focus more on survival than long-term legacy. Deep dwarves have a particular affinity for the ancient technologies and structures found below the earth and have absorbed much of their discoveries into their own societies. In fact, many deep dwarf nations have large populations of remnants, as well as smaller but notable populations of raedeen. The deep dwarves are the rarest of dwarves and the least likely to be seen on the surface world. As denizens of the deepest caves, deep dwarves stand apart from their cousins by their pale skin, large eyes, and beardless faces. Their cities often contain tightly-packed and protected districts hidden behind layers of trapped corridors and hidden passageways. Few outsiders ever have the opportunity to travel their tunnels.
Deep dwarves are naturally the most isolated of the sublineages and tend to be wary of outside influences. Their dangerous environments leave them little room for arts or frivolity and their societies focus more on survival than long term legacy. Deep dwarves have a particular affinity for the ancient technologies and structures found below the earth and have absorbed much of their discoveries into their own societies. In fact, many deep dwarf nations have large populations of remnants, as well as smaller but notable populations of raedeen.


===Dwarf Traits===
'''Mountain Dwarf'''
 
Mountain dwarves celebrate rare metals and gems, often using them to embellish their crafts and structures. As such, dwarvish goods are highly valued in trade.
 
<big>'''Dwarf Traits'''</big>


'''Height:''' 3’6” - 4’6”
'''Height:''' 3’6” - 4’6”
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==== Dwarf Starting Features ====
==== Dwarf Starting Features ====
At level 1, you get the following features as a dwarf. You also gain additional features based on your sublineage choice.  
At level 1, you gain the following features as a dwarf.  
{| class="wikitable"
{| class="wikitable"
|+
|+
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|-
|-
|'''Darkvision'''
|'''Darkvision'''
|You can see in darkness to a limit, even without any light source. While using darkvision, you can see up to 30 ft, and then are blind beyond that point.
|You can see in darkness to a limit, even without any light source. Gain 30 ft of Darkvision.
|}
|}


===== '''Sublineage''' =====
===== '''Sublineage''' =====
As the dwarves have spread across Ancerra, they have evolved to meet the unique challenges of their environment. Choose your dwarven sublineage: mountain, crag, or deep. Gain all features of that sublineage at level 1.
As the dwarves have spread across Ancerra, they have evolved to meet the unique challenges of their environment. Choose one of the following sublineages and gain bonus 1st level features based on your selection.  
 
====== '''Mountain Dwarf''' ======
As a mountain dwarf, you gain the following features.
{| class="wikitable"
!Feature
!Description
|-
|'''Frozen Fortitude'''
|Your FORT increases by +1. When making END checks to mitigate the effects of extreme cold, roll 2d20 and use whichever one is higher.
|-
|'''Mountainborn'''
|Gain +6 Skill Points that you can spend on the following skills. You cannot put more than +4 points into a single skill using this feature.
 
* <u>Acrobatics:</u> Balancing, Contorting
* <u>Athleticism</u>: Applied Force, Athletics
* <u>Crafting</u>: Brewing*, Cooking*, Jeweling*, Leatherworking*, Masonry*, Smithing*
* <u>Observation:</u> Appraising
* <u>Stamina</u>: Forced March
* <u>Survival</u>: Navigating*, Tracking, Dungeoneering, Evading
 
|}


====== '''Crag Dwarf''' ======
====== '''Crag Dwarf''' ======
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* <u>Stamina</u>: Forced March  
* <u>Stamina</u>: Forced March  
* <u>Survival</u>: Dungeoneering, Navigating*, Sneaking, Tracking.
* <u>Survival</u>: Dungeoneering, Navigating*, Sneaking, Tracking.
|}
'''Mountain Dwarf'''
As a mountain dwarf, you gain the following features.
{| class="wikitable"
!Feature
!Description
|-
|'''Frozen Fortitude'''
|Your FORT increases by +1. When making END checks to mitigate the effects of extreme cold, roll 2d20 and use whichever one is higher.
|-
|'''Mountainborn'''
|Gain +6 Skill Points that you can spend on the following skills. You cannot put more than +4 points into a single skill using this feature.
* <u>Acrobatics:</u> Balancing, Contorting
* <u>Athleticism</u>: Applied Force, Athletics
* <u>Crafting</u>: Brewing*, Cooking*, Jeweling*, Leatherworking*, Masonry*, Smithing*
* <u>Observation:</u> Appraising
* <u>Stamina</u>: Forced March
* <u>Survival</u>: Navigating*, Tracking, Dungeoneering, Evading
|}
|}


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