Warrior: Difference between revisions

6,128 bytes added ,  14 February 2025
no edit summary
No edit summary
No edit summary
Line 926: Line 926:


* '''''Level 30:''''' Your Curseblade gains 1 additional advanced property (from the Advanced Property talent) and 1 base property (from the Cursed Blade talent).
* '''''Level 30:''''' Your Curseblade gains 1 additional advanced property (from the Advanced Property talent) and 1 base property (from the Cursed Blade talent).
|}
=== Descendant Track ===
''Source: Harker's Guide to Vampire Hunting''
Guided by legacy, Descendants are trained from childhood to combat ancient enemies and uphold creeds of legacy, honed by techniques passed down from their militant ancestors. Some Descendants are fueled by vengeance for families lost, others dedicate themselves to hunting down every vestige of their sworn foes, and some few find themselves locked into battles not of their choosing.
{| class="wikitable"
!Talent
!PreReq
!Description
!Tags
|-
|'''Ancestral Weapon'''
|Warrior Entry
|Choose any single whip. You are given that weapon, you find it, or it is a weapon you already possess; this is an Ancestral Weapon that your forebears used to wield. Gain the Family Heirloom talent, ignoring its prerequisites, and apply it to the whip that you just gained.
|''Warrior, Descendant''
|-
|'''Whip Warrior'''
|Ancestral Weapon
|You are particularly adept with whips. Making a secondary attack with a whip to Trip a creature now only costs you 1 AP.
|''Warrior, Descendant''
|-
|'''Intimidating Presence'''
|Whip Warrior
|Gain +2 to Menacing and Intimidating.
You may have two targets of your Battlefield Tactician ability at a time. If you would target a third creature, choose which previous creature is no longer subject to this ability.
|''Warrior, Descendant''
|-
|'''Know Your Enemy'''
|Intimidating Presence
|Choose two creature tags besides humanoid. You gain +2 to your REF, ANT, and WILL against attacks made by creatures with one or both of those tags.
|''Warrior, Descendant''
|-
|'''Name Recognition'''
|Know Your Enemy
|Your ancestral surname carries great weight. When you are in a settlement where someone sharing your surname has had Goodwill in the past 100 years, you have +2 on Gossiping, Leadership, and Persuading checks. When you are in a settlement where someone sharing your surname has had negative Goodwill in the past 100 years, you have +2 on Intuiting, Intimidating, and Menacing checks.
|''Warrior, Descendant''
|-
|'''Whip Warrior II'''
|Name Recognition
|Gain the Whiplash ability.
* '''Whiplash (1/Turn).''' You may strike out at all creatures in a straight line within double the normal reach of your whip. Make a single whip attack against the AR of each creature in the line. You deal the whip’s normal damage to each creature you hit.
|''Warrior, Descendant''
|-
|'''Family Foe'''
|Whip Warrior II
|Deal +2 damage against creatures that have one or both of the tags you chose in Know Your Enemy.
|''Warrior, Descendant''
|-
|'''Stinging Strike'''
|Family Foe
|Choose two conditions from the following list and gain the Stinging Strike ability.
* '''Stinging Strike (1/Recoup).''' When you hit a creature with your Ancestral Weapon, you may impose either condition on the creature for a duration as listed after the condition.
* Bleeding 1d4 (30 seconds)
* Dazed (end of your next turn)
* Deafened (30 seconds)
* Demoralized (30 seconds)
* Grappled (until it breaks the Grapple)
* Grounded (end of your next turn)
* Shaken (30 seconds)
* Slowed (30 seconds)
* Taunted (30 seconds)
|''Warrior, Descendant''
|-
|'''Ancestral Technique'''
|Stinging Strike
|Choose one class: Berzerker, Pugilist, Ranger, Rogue, or Zealot. Gain the entry talent for the class you chose.
|''Warrior, Descendant''
|-
|'''Unending Rivalry'''
|Ancestral Technique
|Choose a specific kind of creature that has one or both of the tags you chose from Know Your Enemy. For example, if “undead” is one of the tags you chose, a specific kind of creature could be “skeletons” or “ghosts.” This refers to creatures that could justifiably be considered that type of creature and your MC will adjudicate each case.
Gain +2 to your defenses against attacks made by such creatures, and deal +2 damage against them. Furthermore, your crit range increases by +1 against such creatures.
|''Warrior, Descendant''
|-
|'''Whip Warrior III'''
|Unending Rivalry
|Gain the Whirling Lash ability.
* '''Whirling Lash (1/Turn).''' You may strike out at all creatures within a radius equal to your whip’s reach. Make a single whip attack against the AR of each creature in the radius. You deal the whip’s normal damage to each creature you hit.
|''Warrior, Descendant''
|-
|'''Mortal Enemy'''
|Whip Warrior III
|When a hostile creature survives combat against you, you may declare it your Mortal Enemy. Regardless of its tags, you may use your Know Your Enemy, Family Foe, and Unending Rivalry abilities against this creature the next time you meet it in combat, unless you have chosen a new Mortal Enemy.
You may have one Mortal Enemy at a time.
|''Warrior, Descendant''
|-
|'''Whiplash Improvement'''
|Mortal Enemy
|You can spend +1 AP to apply your whip’s Trip effect to each creature that you hit with Whiplash.
|''Warrior, Descendant''
|-
|'''Uncaged'''
|Mortal Enemy
|Gain +4 Skill Points that you can spend on any skills with the athletics, observation, or survival tag.
When you crit, gain +1 AP.
|''Warrior, Descendant''
|-
|'''Superior Technique'''
|Mortal Enemy
|When you hit a single creature with your whip attack, you may spend +2 AP to make a secondary attack against a target’s ANT. On a hit, you force them to drop one weapon or item they are holding, which lands at their feet.
|''Warrior, Descendant''
|-
|'''Stinging Strike II'''
|Descendant 13
|When you finish Taking a Rest, you may reselect which conditions you may apply with Stinging Strike.
You may choose three conditions to pick from, instead of two, but still may only apply one condition when you use this ability.
|''Warrior, Descendant''
|-
|'''Vengeful Heir'''
|Stinging Strike II
|Choose a third creature tag for your Know Your Enemy ability.
Gain another talent from the class you chose as your Ancestral Technique.
You may have a number of Mortal Enemies equal to 1⁄2 your CHA.
* '''(1/Rest)''' When you use Stinging Strike against a Mortal Enemy, you may apply all of your selected conditions to it.
* '''''Level 30:''''' Immediately gain 2 more talents from the class you chose as your Ancestral Technique.
|''Warrior, Descendant, '''Capstone'''''
|}
|}