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|'''Dualistic Mind''' | |'''Dualistic Mind''' | ||
|Awakened Spirit II | |Awakened Spirit II | ||
| | |Gain the Dualistic Mind ability. | ||
* '''Dualistic Mind (2/Recoup).''' You can call upon your spirit to bolster your defenses. When an attack against your LOG (arcane spirit), ANT (primal spirit), or WILL (occult spirit) hits you, you may spend 1 Reactive AP to call on your spirit to aid you. Roll 1d4 and add it to your defense against the attack. If the attack misses, your Curseblade steals the energy of the attack, granting you +1 TA to your next attack. | |||
|''Warrior, Curseblade'' | |''Warrior, Curseblade'' | ||
|- | |- | ||
|'''Dualistic Mind II''' | |'''Dualistic Mind II''' | ||
|Dualistic Mind | |Dualistic Mind | ||
| | |Your spirit’s being begins to influence your own. You gain a +2 bonus to any attribute checks you make while interacting with a creature that shares the same tags as your spirit. | ||
|''Warrior, Curseblade'' | |''Warrior, Curseblade'' | ||
|- | |- | ||
|'''Dualistic Mind III''' | |'''Dualistic Mind III''' | ||
|Dualistic Mind II | |Dualistic Mind II | ||
| | |Choose one defense out of AR, REF, or FORT. You may now use the 1d4 from Dualistic Mind for that defense as well. | ||
|''Warrior, Curseblade'' | |''Warrior, Curseblade'' | ||
|- | |- | ||
|'''Dualistic Soul''' | |'''Dualistic Soul''' | ||
|Dualistic Mind III, Awakened Spirit III | |Dualistic Mind III, Awakened Spirit III | ||
| | |The very essence of your spirit’s soul begins to seep into yours. You you gain a feature associated with your spirit’s tag: | ||
* '''''Celestial:''''' When making AWR/Intuiting checks, roll 2d20 and keep the higher. You learn any one divine ritual you possess the prerequisite for. Treat either your Arcane, Primal, or Occult Power as Divine Power to qualify for this ritual. | |||
* '''''Eldritch:''''' You can identify any arcane spell or effect without a roll and may learn any one arcane spell with an SPC equal to, or less than, your level. You may use this spell even if you are normally incapable of casting arcane magic, and may use your Essence to cast this spell, as described in Awakened Spirit III. | |||
* '''''Elemental:''''' You can identify any primal spell or effect without a roll and may learn any one primal invocation you possess the prerequisite for. If you do not have Primal Power, treat either your Arcane or Occult Power as Primal to determine your Primal Tier to qualify for this invocation. | |||
* '''''Fae:''''' A creature has a hard time telling if you are lying. When you make a CHA/Deceiving check, roll 2d20 and take the higher. You gain Immune Engaged. | |||
* '''''Fiend:''''' You can identify any occult spell or effect without a roll and may learn any one occult ritual you possess the prerequisite for. If you do not have Occult Power, treat either your Arcane or Primal Power as Occult to qualify for this ritual. | |||
|''Warrior, Curseblade'' | |''Warrior, Curseblade'' | ||
|- | |- | ||
|'''Dualistic Soul II''' | |'''Dualistic Soul II''' | ||
|Dualistic Soul | |Dualistic Soul | ||
| | |Your attunement to your spirit extends to its supernatural awareness. You cannot be Partially Surprised, and if you would be Completely Surprised, treat it as Partially Surprised instead. | ||
|''Warrior, Curseblade'' | |''Warrior, Curseblade'' | ||
|- | |- | ||
|'''Ritual Embodiment''' | |'''Ritual Embodiment''' | ||
|Dualistic Soul | |Dualistic Soul | ||
| | |You no longer need to sleep, thanks to the mystic bond you share with your Curseblade. | ||
You have gained a unique understanding of your spirit and may now spend 8 hours conducting a ritual to transfer it to a new home. This new vessel can be any one-handed, hand-and-a-half, or two-handed weapon. It can be a magicalweapon as well, with an Essence cost no greater than your level + X. You may conduct this ritual while Taking a Rest. | |||
|''Warrior, Curseblade'' | |''Warrior, Curseblade'' | ||
|- | |- | ||
|'''Awakened Spirit III''' | |'''Awakened Spirit III''' | ||
|Awakened Spirit II | |Awakened Spirit II | ||
| | |Learn 3 spells from the magic source for which you possess the entry talent for. Additionally, choose any 2 spells you know (including those learned from this talent). When you cast these spells, you may choose to deal damage to yourself equal to that spell’s SPC as your Curseblade uses your Essence to fuel its power, reducing its SPC to 0 for that casting. These spells cannot have an SPC greater than twice your level. | ||
If this damage reduces you to 0 HP, you gain +2 Death Points. | |||
|''Warrior, Curseblade, Cursemagic'' | |''Warrior, Curseblade, Cursemagic'' | ||
|- | |- | ||
|'''Awakened Spirit IV''' | |'''Awakened Spirit IV''' | ||
|Awakened Spirit III | |Awakened Spirit III | ||
| | |Gain a new ability depending on your spirit’s tag. | ||
* '''''Celestial:''''' Gain +2 Skill Points that you can spend on any skill with the influence or knowledge tag. Whenever you deal damage with your Curseblade, or any of your Curseblade abilities, you may spend 2 AP to make the damage radiant. (2/Rest) | |||
* '''''Eldritch:''''' Gain +2 Skills Points that you can spend on any skill with the crafting or knowledge tag. Whenever you deal damage with a spell you may spend 2 AP to ignore any Resist a creature may have against that spell. (2/Rest) | |||
* '''''Elemental:''''' Gain +2 Skills Points that you can spend on any skill with the stamina or survival tag. You ignore other creatures’ Resist from the damage type you picked from Awakened Spirit II.. | |||
* '''''Fae:''''' Gain +2 Skills Points that you can spend on any skill with the luck or performance tag. When you hit a creature with your Curseblade, you may spend 2 AP to make a magic attack against that creature’s WILL. Use X if you do not have a magic attribute. On a hit, that creature is Charmed by you for 1 minute or until they take any damage. (2/Rest) | |||
* '''''Fiend:''''' Gain +2 Skills Points that you can spend on any skill with the influence or stamina tag. When you hit a creature with your Curseblade you may spend 1 AP to make a magic attack against that creature’s FORT. Use X if you do not have a magic attribute. On a hit, you knock that creature Prone and push it 5 ft. | |||
|''Warrior, Curseblade, Cursemagic'' | |''Warrior, Curseblade, Cursemagic'' | ||
|- | |- | ||
|'''Awakened Spirit V''' | |'''Awakened Spirit V''' | ||
|Awakened Spirit IV, Curseblade 12 | |Awakened Spirit IV, Curseblade 12 | ||
| | |Choose 2 spells you know. These spells can now be cast with your Essence, as described in Awakened Spirit III. | ||
|''Warrior, Curseblade, Cursemagic'' | |''Warrior, Curseblade, Cursemagic'' | ||
|- | |- | ||
|'''Spirit Keeper''' | |'''Spirit Keeper''' | ||
|Awakened Spirit II, Imbued Blade V, Curseblade 14 | |Awakened Spirit II, Imbued Blade V, Curseblade 14 | ||
| | |You strike an amicable relationship with the spirit held within your Curseblade (or entirely bend it to your will), merging your wills into one. You gain unique abilities as a result of that combination. | ||
* '''''Celestial:''''' When you hit a creature with your Curseblade, the divine wounds turn to holy vitae, splashing any creature within 5 ft with holy water. This version of holy water deals 1d10 radiant damage to any creature you designate as an enemy, and grants 1d4 Shield HP to any creature you designate as an ally. This occurs and lasts for the duration of your Spirit Blade or Imbued Force abilities. | |||
* '''''Eldritch:''''' Your Awakened Spirit IV feature becomes 1 AP cost and 2/Recoup recharge. | |||
* '''''Elemental:''''' You may choose a second damage type from your Awaken Spirit II talent. This grants you the Absorb from the same talent, and you may add that damage type to the damage done from attacks and spells. If that creature does not have Resist to both, it is treated as if it had Resist to neither. | |||
* '''''Fae:''''' You may reach out to every weapon or natural weapon within a 10 ft radius from you for 4 AP. Make a magic attack against its wielder’s ANT. Use X if you do not have a magic attribute. On a hit, that weapon animates and damages its wielder, using their own damage calculation. You may use this ability 1⁄2 X/Rest. | |||
* '''''Fiend:''''' When you knock a creature Prone or push a creature at least 5 ft, they take additional blunt damage equal to your END. | |||
* '''''Level 30:''''' Your Curseblade gains 1 additional advanced property (from the Advanced Property talent) and 1 base property (from the Cursed Blade talent). | |||
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