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''Source: Harker's Guide to Vampire Hunting''
''Source: Harker's Guide to Vampire Hunting''



Latest revision as of 23:00, 9 February 2025

Source: Harker's Guide to Vampire Hunting

Lycanthropy is traditionally associated with the moon. Ancerra has five moons, each with its own form of Lycanthropy. In order from the closest to the farthest moon, the moons are: Primor, Sylvin, Scarlan, Garvor, and Diminus.

By traveling through other planes, such as the Everwilds, folk have populated the three habitable moons: Primor, Sylvin, and Diminus.

Primor is primarily a desert, while Sylvin consists mostly of forests with some surface water and ice caps. Diminus’s surface is entirely frozen, but hot spots bubbling up from the moon’s mantle offer pockets of habitable caves. Scarlan has a sulfurous atmosphere, and Garvor - the largest of the five - has no atmosphere, making both uninhabited.

When a creature suffers from Lycanthropy, its lycanthropic characteristics are influenced by the moon that is linked to that strain. Werewolves linked to Garvor are larger than others, while werewolves linked to Diminus have ice-based powers..

Sylvin Werewolf

Werewolves bound to Sylvin often develop a capability to cast primal magic. This magic is usually intrinsic and is not particularly flashy; along with Garvor werewolves, Sylvin werewolves are the most stereotypical lycanthropes out of the five, and many legends recount an unfortunate adventuring party’s encounters with packs of Sylvin werewolves.

Non-Werewolf Werecreatures

Werewolves are by far the most common types of lycanthropes in Shadowcroft. Indeed, the word “lycanthrope” itself means “part-wolf” but refers to all similarly cursed creatures due to the prevailing quantity of werewolves. However, there are many types of “lycanthropes” - werebears, werebats, wereboars, werecats, and even werebirds.

Sylvin Wereraven
Monster Level: 8
Medium. Humanoid Monstrosity Shapechanger (Primal)
STR DEX END AWR INT CHA
2 4 3 5 -1 -1
Ref: 14 Fort: 13 Ant: 15 Log: 9 Will: 9
Armor Rating 13 Resist Physical 5
Hit Points 60 Vulnerable Silvered Weapons 1
Speed 50 ft, Fly 50 ft Senses Darkvision 30 ft
Skills (DEX) Sneaking +8; (AWR) Foraging +6, Perceiving +4, Tracking +8 Traits Iron Will
Features
Shapeshifter. The Sylvin Wereraven’s original form is a humanoid with scraggly, hairy features and pronounced canine teeth. While in its true form, the Wereraven has autonomy. Every night, the Wereraven has a chance of transforming into its bestial nature, losing its sentience and embracing a bloodthirsty rampage. The chance of the transformation ranges from 0% when Sylvin is a new moon to 100% when it is a full moon.

Bestial Form. When the Sylvin Wereraven is in its bestial form, it possesses DR 4/Radiant and can use its Beak attack.

Divebomb. If the Sylvin Wereraven moves at least 20 ft directly down before making a Talons attack, it gains +1 TA on the attack. If it hits, it may immediately make one more attack with +1 TA against the same target.

Primal Hunter. Using AWR, the Sylvin Wereraven can cast the following primal spells innately:

(At Will) Creeping Fear, Hunter’s Quarry, Padfoot

(3/Rest) Billowing Fog

(1/Rest) Carnage, Terror

Actions
On each of the Sylvin Wereraven’s turns, it may take one of the following sets of actions.
  • Take two Tier 1 actions.
  • Take one Tier 1 action and one Tier 2 action.
Tier 1 Actions
Move. The Sylvin Wereraven can move up to its speed.

Talons. Reach 5 ft Natural Weapon. +4 vs AR. Hit: 8 (1d8+4) sharp.

Beak. (bestial form only) Reach 5 ft Natural Weapon. +4 vs AR. Hit: 7 (1d6+4) sharp, and make a secondary attack: +4 vs FORT. Hit: The creature is afflicted with Sylvin Lycanthropy.

Tier 2 Actions
Primal Hunter. The Sylvin Wereraven casts one of its Primal Hunter spells.
Reactions
Bristle (1/Round). When a creature moves within 5 ft of the Sylvin Wereraven, it can make a Talons attack reactively.