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Aside from possessing formidable battlefield prowess, vampires are also very charismatic and madly driven by their own goals. Many vampires are motivated by political influence and want to control as large of an area as possible, but some may have different motivations. | Aside from possessing formidable battlefield prowess, vampires are also very charismatic and madly driven by their own goals. Many vampires are motivated by political influence and want to control as large of an area as possible, but some may have different motivations. | ||
== Vampire == | == CC Vampire Stat Block == | ||
Inasmuch as a “standard” vampire exists, this stat block represents such a creature. | Inasmuch as a “standard” vampire exists, this stat block represents such a creature. | ||
{| class="creature" | {| class="creature" | ||
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! colspan="6" |Features | ! colspan="6" |Features | ||
|- | |- | ||
| colspan="6" |''' | | colspan="6" |'''Forbiddance.''' The Vampire must observe certain restrictions: | ||
* The Vampire cannot enter a private residence without a written or verbal invitation. | |||
* If the Vampire starts its turn in direct sunlight, it takes 22 (4d10) radiant [[damage]]. | |||
* If the Vampire starts its turn in running water, it takes 5 (1d10) radiant damage. | |||
* If the Vampire takes radiant damage, it loses its Regen ability for 30 seconds. | |||
* If the Vampire consumes garlic or uses Blood Drain on a creature that ate garlic within the last 8 hours, it takes 5 (1d10) toxic damage and is Sickened for 30 seconds. | |||
'''Crimson Thirst.''' Vampires do not need to eat or drink, but for every 3 days they do not use Blood Drain, they lose 20 current and maximum HP. After using Blood Drain at least once per day for a week, their current and maximum HP reset to normal. | |||
'''Shadowy.''' If the Vampire moves and does not enter bright light during its movement, it cannot be attacked reactively. | |||
'''Vampiric Curse.''' Any living humanoid who takes damage from Blood Drain three times within 24 hours becomes infected with [[Vampirism]]. | |||
'''Unholy [[Resurrection]]'''. If the Vampire dies at nighttime, it turns into a fine mist and floats back to its coffin at a rate of 60 ft on each of its turns. If it does not reach its coffin by dawn, then it dies permanently. If it reaches its coffin before dawn, then it solidifies back into its vampiric form but is still dead. It reawakens at full health at dusk that evening. A Vampire that dies during the daytime turns into mist in this way at dusk the following evening, where it then tries to return to its coffin. When a Vampire is dead and in solid form, it can be staked through the heart and its head cut off and burned to permanently kill it. | |||
|- | |- | ||
! colspan="6" |[[Actions]] | ! colspan="6" |[[Actions]] | ||
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|} | |} | ||
== | == VotEN Vampire Stat Block == | ||
{| class="creature" | {| class="creature" | ||
|+ | |+ | ||
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! colspan="6" |Features | ! colspan="6" |Features | ||
|- | |- | ||
| colspan="6" |'''Vampirism.''' The Vampire follows the Ancerran, Croftian, or Draculean vampire template. | | colspan="6" |'''Vampirism.''' The Vampire follows the Ancerran, Croftian, or Draculean [[Vampire Template|vampire template]]. | ||
|- | |- | ||
! colspan="6" |Actions | ! colspan="6" |Actions | ||