Jailer's Branding Iron: Difference between revisions
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__NOAUTOLINKS__ | __NOAUTOLINKS__ | ||
''STR Weapon, One-Handed | ''STR Weapon, One-Handed, Uncommon, Essence 35'' | ||
'''Range:''' Melee | '''Range:''' Melee | ||
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'''Damage:''' 1d6+1 blunt | '''Damage:''' 1d6+1 blunt | ||
This long iron poker has a flat brand at its tip depicting a hangman’s noose. This weapon has 4 charges and regains 1d4 charges at dawn each day. You may activate the Jailer’s Branding Iron by spending 1 charge, which causes the brand to glow a molten orange. The next time you hit, deal 1d6 | This long iron poker has a flat brand at its tip depicting a hangman’s noose. This weapon has 4 charges and regains 1d4 charges at dawn each day. You may activate the Jailer’s Branding Iron by spending 1 charge, which causes the brand to glow a molten orange. The next time you hit, deal +1d6 fire damage and the target is branded. As long as the brand persists, you know the approximate location of the target while they are on the same plane of existence as you. The brand may only be removed by Lesser Restoration or similar magic. You may have a number of branded creatures equal to your CHA x2. | ||
[[Magic Items]] | [[Magic Items]] | ||
Latest revision as of 13:18, 26 August 2025
STR Weapon, One-Handed, Uncommon, Essence 35
Range: Melee
APC: 4-STR (min 2)
Damage: 1d6+1 blunt
This long iron poker has a flat brand at its tip depicting a hangman’s noose. This weapon has 4 charges and regains 1d4 charges at dawn each day. You may activate the Jailer’s Branding Iron by spending 1 charge, which causes the brand to glow a molten orange. The next time you hit, deal +1d6 fire damage and the target is branded. As long as the brand persists, you know the approximate location of the target while they are on the same plane of existence as you. The brand may only be removed by Lesser Restoration or similar magic. You may have a number of branded creatures equal to your CHA x2.