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(Created page with "__NOAUTOLINKS__ For many generations, Buyleist was significantly weaker than its neighbor nation, Unjaarn. Buyleist’s rulers lived under the constant shadow of fear that Unjaar would decide to invade them or cut them off from international trade, and unfortunately this did come to pass a couple generations ago. As it turns out, this was a mistake on Unjaar’s part. Buyleist made an alliance with Vel, and Vel’s nefarious mages sowed discord in Unjaar’s internal af...") |
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For many generations, Buyleist was significantly weaker than its neighbor nation, Unjaarn. Buyleist’s rulers lived under the constant shadow of fear that Unjaar would decide to invade them or cut them off from international trade, and unfortunately this did come to pass a couple generations ago. | |||
For many generations, Buyleist was significantly weaker than its neighbor nation, Unjaarn. Buyleist’s rulers lived under the constant shadow of fear that Unjaar would decide to invade them or cut them off from international trade, and unfortunately this did come to pass a couple generations ago. | |||
As it turns out, this was a mistake on Unjaar’s part. Buyleist made an alliance with Vel, and Vel’s nefarious mages sowed discord in Unjaar’s internal affairs. This eventually led to a complete schism within Unjaar, which resulted in the nation splitting in two. Now, the two split nations - Unjaar and Vadan - are both smaller and weaker than Buyleist, allowing the Buyleistians to flex their muscles in the region. | As it turns out, this was a mistake on Unjaar’s part. Buyleist made an alliance with Vel, and Vel’s nefarious mages sowed discord in Unjaar’s internal affairs. This eventually led to a complete schism within Unjaar, which resulted in the nation splitting in two. Now, the two split nations - Unjaar and Vadan - are both smaller and weaker than Buyleist, allowing the Buyleistians to flex their muscles in the region. | ||
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=== Quest Ideas === | === Quest Ideas === | ||
* The heroes get accused of political malfeasance and risk becoming a M’l’ykkri snack if they cannot escape. | |||
* The heroes might get caught up in the three-way trade war between Buyleist, Vadan, and Unjaar. They will have to carefully evaluate who they support. | |||
* The Mages of the Beach promise great rewards to the heroes if they will find and quash a burgeoning rebellion. | |||
* Illegal drug trade is running rampant in the swamps beneath the stilted districts of Selmort. The heroes must find and put an end to these trades. | |||