Cornered Frenzy: Difference between revisions

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|'''SPC:''' 4
|'''SPC:''' 4
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|'''Range:''' Self (5 ft radius)
|'''Range:''' 5 ft radius
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|'''Requires:''' Gesture
|'''Requires:''' Gesture
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You can only use this spell when you are Bloodied.
You can only use this spell when you are Bloodied.


With a weapon that you are holding, make an attack roll against the AR of each creature within the spell’s radius. Make separate attacks against each creature, but roll damage once; creatures that you hit take full damage, and creatures that you miss take 1⁄2 damage. If you crit a creature, deal critical damage as you normally would with a weapon.
With a weapon that you are holding or with a natural weapon, make an attack roll against the AR of each creature within the spell’s radius. Make separate attacks against each creature, but roll damage once; creatures that you hit take full damage, and creatures that you miss take 1⁄2 damage. If you crit a creature, deal critical damage as you normally would with a weapon.


If you are dual wielding, roll damage for both weapons, but still only make one attack per creature to determine whether you hit, using the weapon modifier of your choice.
If you are dual wielding, roll damage for both weapons, but still only make one attack per creature to determine whether you hit, using the weapon modifier of your choice.
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[[Primal Spells|[Back to Primal Spells]]]<br>
[[Primal Spells|[Back to Primal Spells]]]<br>

Latest revision as of 15:50, 1 August 2025

Cornered Frenzy

Primal Spell, Altering, Intrinsic, Nature
APC: 4
SPC: 4
Range: 5 ft radius
Requires: Gesture
Duration: Instantaneous
Spell Description
You embrace the fearsome aspect of a cornered predator, lashing out against all about you.

You can only use this spell when you are Bloodied.

With a weapon that you are holding or with a natural weapon, make an attack roll against the AR of each creature within the spell’s radius. Make separate attacks against each creature, but roll damage once; creatures that you hit take full damage, and creatures that you miss take 1⁄2 damage. If you crit a creature, deal critical damage as you normally would with a weapon.

If you are dual wielding, roll damage for both weapons, but still only make one attack per creature to determine whether you hit, using the weapon modifier of your choice.

[Back to Primal Spells]